Charmer Deck #767554 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 57
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Garunix Eternity, Sacred/High Avatar Garunix, The Dragon that Devours the Dogma, Tri-Brigade link boards) reached through Fire King and Tri-Brigade engine access, with Mulcharmy card advantage; Link-summon chains from the 12 Link monsters in the Extra Deck converting Tri-Brigade and Fire King monsters into board presence
  • Turn 1 (going first): Open on a Fire King, Tri-Brigade or Mulcharmy starter, use Tri-Brigade Kitt/Kerass style Special Summons into a Link Summon, and protect the first board with Ash Blossom, Ghost Ogre and Droll & Lock Bird as hand traps
  • Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Droll, Evenly Matched, Ponix/Ulcanix) to break the opponent's first combo, then rebuild through Fire King Sanctuary/Island and the Mulcharmy draw engine
  • Recovery: Mulcharmy Fuwalos/Purulia draw on empty-field conditions and Tri-Brigade GY banish-to-Link recursion refill the hand after a board wipe
  • After siding: No side deck is registered, so no post-side plan can be evaluated; any real side plan would need Solemn and Ash to be legally copy-limited first

Why it scores here

The list is a multi-engine midrange pile rather than a Charmer deck: only one copy of the exact Charmer name is present (1.4% purity), and the real engines are Fire King (17 cards), Tri-Brigade (15), and Mulcharmy (6), held together by 10 hand traps and a Solemn-based interaction suite. The archetype-core group gives roughly a 60% chance of at least one core card in the opening five (hypergeometric, Inferred), which is adequate but not reliable, and the 14 one-of cards plus 14 three-of cards create brick and redundancy questions. Interaction density is the strongest part of the system (10 hand traps, 37 removal-text cards), which lifts end-board and going-second scores. The deck cannot earn a normal Final Contextual score because three Semi-Limited cards are run three times each, so the score is capped at 35 and labelled theoretical/structural-only. Popularity of the component archetypes and the usage statistics confirm the list is real, but they did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 archetype-core card in opening 5) = 0.60 from the core group; the Fire King and Tri-Brigade starters are plentiful but the Charmer name itself is absent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 one-of cards and 14 three-of cards, with many Level 0 spells and several non-engine Mulcharmy bodies; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist (total_combos 0), so ceiling is a text-only read of Garunix and link-chain lines (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards exist, so median output cannot be measured; a text-based midpoint is used (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps, Droll, Ponix and Tri-Brigade GY recursion give several independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw and Tri-Brigade banish-to-Link recursion regenerate resources, but the list spends many cards per turn (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps, 37 removal-text cards and Solemn-based negation give broad, layered interaction (Inferred from card text plus role flags)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density is 0.71 probability of at least one hand trap in a 6-card going-second hand, supporting board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 65 Garunix (2700 ATK) and Eternity (3000 ATK) plus The Dragon that Devours the Dogma (3000 ATK) give high closing power if the engine lands (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 14 one-of slots and several off-engine spells are not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 12 Link monsters and one each of Xyz, Fusion and Synchro; coverage is broad but spread across families (Verified composition)
D12 Side Deck Adaptability 35 Side Deck is 0 cards, so no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine decision tree with several archetype conflicts needs heavy pilot judgement (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-8); Banlist exposure (-2); Engine conflict (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 = 41, then capped at 35 because the deck is Illegal (copy-limit violations). Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 10 hand traps and 37 removal-text cards give layered answers to the opponent's first combo
  • Extra Deck coverage: 12 Link monsters plus Xyz/Fusion/Synchro give several boss routes
  • Card advantage from Mulcharmy draw and Tri-Brigade recursion

Weaknesses

  • Illegal list: three Semi-Limited cards at 3 copies each exceed the legal 2
  • No side deck and no post-side plan
  • Weak exact-archetype identity: Charmer is named but almost absent from the list
  • 56 Main Deck cards with 14 one-of slots and off-engine spells reduce consistency

Critical choke points

  • Fire King and Tri-Brigade starters depend on a small number of 1-of enablers
  • Losing Ash Blossom or Solemn Warning to a copy-limit correction would remove two key answers at once
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Solemn Warning Nothing mandatory; the list must reach legal copies before it can be scored normally Clears all three copy-limit violations so the list is legal and can receive a normal score
2 Off-engine one-of Mulcharmy or Greed cards A consistent Fire King or Tri-Brigade engine card Raises engine coherence and reduces brick risk without changing the interaction suite
3 No side cards registered A 15-card side deck with answers to the deck's main threats Enables a post-side plan and lifts the side-deck and matchup-adaptability dimensions

Evidence & confidence

  • Verified: Illegal status: Ash Blossom, The Fallen & The Virtuous and Solemn Warning each at 3 copies vs legal 2; Main 56, Extra 15, Side 0 counts and copy histogram; Extra Deck composition: 12 Link, 1 Xyz, 1 Fusion, 1 Synchro; Archetype spread and 1.4% exact-name purity
  • Inferred: Opening-hand starter probability 0.60 for archetype-core group; Hand-trap probability 0.71 in a 6-card going-second hand; Interaction density and removal reading from card text; Going-first and going-second power estimates
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link or matchup data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied deck title is null and the archetype label Charmer does not match the card pool

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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