World Legacy Deck #767539 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Foolish Burial x1
- Foolish Burial Goods x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Orcustrated Babel x1
- Orcustrated Return x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Dominus Impulse x3
- Dominus Spark x3
- Evenly Matched x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Solemn Judgment x1
- Solemn Warning x2
- The Black Goat Laughs x1
Extra Deck (15)
- A Bao A Qu, the Lightless Shadow x1
- Barricadeborg Blocker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.5 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Orcust and World Legacy board presence (Harp Horror, Girsu, Orcustrated Babel, World Crown/Wand) feeding Extra Deck Link and Xyz pressure, with Mulcharmy draw engines and Pot draws for card advantage; Hand-trap and Spell/Trap negation (Ash, Impermanence, Evenly Matched, Dominus Impulse, Solemn) to strip the opponent's board and protect a single line
- Turn 1 (going first): Open with an Orcust or World Legacy starter from the Main Deck, use Girsu or Harp Horror for a Link or Xyz base, and hold one hand trap for the opponent's first interaction. The plan depends on a single opening starter and is not verified by combo data.
- Turn 2 (going second): Hold a hand trap or Droll and Lock Bird to interrupt the first opponent summon, then use Mulcharmy draw effects and Pot draws to rebuild. This is the stronger side of the deck by its hand-trap density.
- Recovery: Recover through Orcustrated Return, Galatea-I searching World Legacy or Babel, and banished Orcust recursion via Harp Horror and Cymbal Skeleton. Recovery depends on GY and banished resources that the deck does not verify.
- After siding: No Side Deck is registered (0 side cards), so the deck has no post-side plan. Best-of-3 play is unprepared as submitted.
Why it scores here
The list is illegal in OCG: three cards (Ash Blossom, Foolish Burial Goods, Dominus Impulse) are run three times against a limit of two, so this is scored as a structural read only and capped low. The archetype core is present (Orcust Harp Horror, Girsu, Orcustrated Babel, World Crown/Wand, Galatea and Dingirsu in the Extra Deck), and the 13 hand traps and about 30 negate/removal texts give the deck real interaction density on the system. Consistency is middling: the hand-trap count of 13 creates some conflicting and dead cards, and the probability estimates (P of at least one starter in hand of 5 near 0.99 for the archetype group) are a proxy, not verified. The score is not earned from popularity: the archetype usage stats confirm the list is real, but the deck has no combo data, no tournament context and no side deck, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype-core group P(at least one in opening 5) about 0.99 as a proxy; single-starter reliance on Orcust Link/Xyz bases (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 13 hand traps and several 3-copy Trap/Spell cards create dead draws when no opponent action occurs (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling read from text only via Girsu, Harp Horror and Galatea chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so the median output is unknown; floor is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent recursion and draw routes (Mulcharmy, Orcustrated Return, Galatea-I) help after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pot of Sloth and Pot of Prosperity plus Mulcharmy draws give card advantage; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 hand traps plus Solemn Judgment, Solemn Warning and Dominus Impulse give layered negation and removal (Inferred semantic from card text) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value is strong through hand traps, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Link and Xyz boss monsters (Dingirsu 2600 ATK, TY-PHON, Underworld Goddess) exist, but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with 28 distinct and 3-copy restricted cards; compact enough, but over-limit copies are illegal (Verified legality) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Link and 3 Xyz in the Extra Deck; access depends on Orcust Link materials (Inferred) |
| D12 | Side Deck Adaptability | 20 | 0 Side Deck cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Hand-trap timing, Link and Xyz sequencing and several per-turn limits raise the decision load (Inferred) |
How the score was computed
Strategy profile: primary Toolbox, secondary Combo (disclosed; Combo weights not applied in the calculation). Structural ≈ 47.5, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); illegal_list_cap (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.96; then modifiers -6 (banlist exposure) and -10 (Illegal list cap) = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 hand traps plus Solemn, Dominus and Ash give layered negation
- Archetype core is consistently present (Harp Horror, Girsu, Babel, World Crown, Wand)
- Card advantage through Mulcharmy, Pot of Sloth, Pot of Prosperity and Orcustrated Return
- Extra Deck coverage: Galatea, Dingirsu, Enlilgirsu, Longirsu, TY-PHON, Underworld Goddess
Weaknesses
- Illegal list: 3 cards over the OCG copy limit
- No Side Deck (0 side cards) for best-of-3 play
- Hand-trap density and 3-of traps create dead draws when the opponent does not act
- No combo or tournament evidence; the power ceiling is unverified
Critical choke points
- A single Orcust or World Legacy starter from the Main Deck for the Extra Deck link line
- Hand-trap hits without a board to protect (going-first brick risk)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse (3 to 2) | none required for legality; Main Deck drops to 52 (legal 40 to 60) | Fixes the three Illegal over-limit violations, which is the blocker for any normal score |
| 2 | one or two Level 0 Spell/Trap slots | a Side Deck of 3 to 8 cards (for example extra Ash, Solemn and Dominus answers) | Gives a post-side plan (d12 is 20 with no Side Deck) |
| 3 | one of the 13 hand traps | one more starter or extender from the archetype core | Reduces the going-first brick risk and improves the starter count |
Evidence & confidence
- Verified: Legality: Illegal, with 3 over-limit cards (Ash Blossom, Foolish Burial Goods, Dominus Impulse) under the OCG BanList; Size is legal: Main 55 (40 to 60), Extra 15 (0 to 15), Side 0 (0 to 15); Restricted card status: Limited and Semi-Limited entries as listed; No Side Deck cards
- Observed: Archetype usage stats show the core cards are standard for World Legacy and Orcust (Orcustrated Babel, World Wand, World Crown, Orcust Knightmare, Solemn Judgment at 100 percent inclusion)
- Inferred: Going-first brick risk from 13 hand traps and 3-of Trap cards (hypergeometric estimate); Interaction density from negate and removal card text; Engine redundancy through Mulcharmy and Galatea-I recursion
- Provisional: Meta Power and format fit (no dated metagame sample or tournament link); Matchup fit (no matchup data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first and going-second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No Side Deck registered
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