Tenpai Dragon Deck #767512 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Tenpai Dragon Paidra x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
37± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon 3000-ATK boss monsters (Angelechy Seneschal, Angelechy Shatranga, Trident Dragion) backed by Tenpai Dragon and Sangen board presence; Tenpai Dragon recursion through Fadra, Genroku and Chundra for repeated Synchro pressure
  • Turn 1 (going first): Normal Summon Tenpai Dragon Paidra to search a Sangen spell, then build toward a Tuner plus non-Tuner Synchro; no going-first interaction outside the searchers and Terraforming
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and Droll & Lock Bird for the opponent's first activations, then Angelechy Opening to e4 or Synchro through the surviving board
  • Recovery: Recover via Tenpai Dragon Genroku and Fadra Special Summons from the GY and Sangen Kaimen or Sangen Summoning searches
  • After siding: Not applicable: the OCG deck has no side deck (Side Deck size 0)

Why it scores here

The deck is Illegal under the OCG copy limit (3 copies of Ash Blossom & Joyous Spring against a limit of 2), so it receives a low structural-only cap rather than a normal contextual score. Its strongest signal is interaction: 15 hand traps and 17 negation or removal texts give it broad answers to the opponent's first actions (Inferred from card text). The engine reliably appears in the opening hand (archetype core about 86% at least one in a 5-card hand, Inferred), but only 9.6% of main-deck copies are exact Tenpai Dragon names, so the engine is split across Angelechy, Mulcharmy, Sangen, Greed and generic cards. No combos were supplied, so the floor, median and ceiling scores are text-only inferences and carry wide uncertainty. Archetype popularity (core cards at 90%+ usage) confirms the list is real and accessible but earned no points; scores were computed on the system and not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core present in 5-card opening hand about 86% of the time (hypergeometric estimate, Inferred); 2-card starts depend on the split engine (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many hand traps and situational cards (14 traps, 11 spells, 25 level-0 cards) raise dead-card risk in hand; no brick-rate measurement exists (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is a text-based read of 3000-ATK Synchros and Angelechy column effects (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unmeasured; the split engine suggests a modest typical outcome (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent hand traps and two or more Synchro routes give redundancy after one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Recursion through Genroku, Fadra and Chundra and Sangen search effects offset spend, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density is high: 17 negation or removal texts and 15 hand traps, with layered Spell/Trap answers (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 55 Going-second interaction is strong through hand traps and Angelechy Opening to e4, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 3000-ATK Synchros and Nibiru-style pressure give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 9.6% exact archetype purity and 66 off-archetype copies over 58 cards reduce compactness and coherence (verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck Synchros with a mix of Angelechy, Sangen and generic threats, and 3 Synchro Tuners to fill access (verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck is allowed in this OCG format, so no post-side plan exists (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unknown, so this is provisional
D14 Pilotability & Error Tolerance 45 Several column-based and conditional effects, plus Angelechy and Tenpai sequencing, raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48.8, then Illegal copy-limit modifier -12 -> 37 (structural-only cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps and 17 negation or removal texts
  • Archetype core (Tenpai Dragon Paidra, Fadra, Genroku, Chundra, Sangen support) is present in most opening hands
  • Redundant Synchro routes to 3000-ATK boss monsters

Weaknesses

  • Illegal under OCG copy limit (Ash Blossom 3 vs 2)
  • Low archetype purity (9.6% exact name) with split engines
  • No side deck, so no post-side adjustment
  • No combo or tournament data to confirm conversion

Critical choke points

  • Tenpai Dragon Paidra and Sangen searches as the opening engine
  • Single Chundra copy as the Synchro-to-Tenpai bridge
  • Going-first lines lean on Terraforming and the Sangen search chain
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of Tenpai Dragon Genroku (raises it from 2 to 3) Restores the OCG copy limit and makes the core Tenpai engine more consistent, which is the main path to a legal and normal contextual score
2 1 off-archetype tech card 1 additional Sangen or Tenpai Dragon support card Raises archetype purity above 9.6% and reduces dead-card risk; it does not need to replace an interaction card

Evidence & confidence

  • Verified: Main deck 58, Extra 15, Side 0 against OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs legal 2 (Illegal); All other restricted cards at 1 copy within their limits; Exact archetype purity 9.6% (7 of 73 copies); Archetype core card inclusion from usage stats
  • Inferred: At least one archetype core card in 5-card opening hand about 86% (hypergeometric); Interaction density is high from card text (negation and removal flags); Going-second strength from hand traps; Synchro boss pressure from ATK values and text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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