D/D/D Deck #767504 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D/D Zero Doom Queen Machinex x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- D/D Necro Slime x1
- D/D Swirl Slime x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- D/D Count Surveyor x2
- D/D Gryphon x3
- D/D Savant Copernicus x2
- D/D Savant Kepler x3
- D/D Savant Thomas x1
- D/D Scale Surveyor x2
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Ghost Belle & Haunted Mansion x2
- Allure of Darkness x3
- Dark Contract with Patent License x1
- Dark Contract with the Gate x3
- Dark Contract with the Swamp King x1
- Dark Contract with the Zero King x1
- Dark Spirit's Mastery x3
- Forbidden Droplet x2
- Lightning Storm x2
- Nightmare Throne x1
- One for One x1
- D/D/D Headhunt x1
- Dark Contract with the Eternal Darkness x1
- Infinite Impermanence x3
Extra Deck (16)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame High King Genghis x1
- D/D/D Flame King Genghis x1
- D/D/D Oracle King d'Arc x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.3 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Pendulum-summon D/D monsters into Extra Deck Fusion, Xyz, Synchro and Link bosses such as D/D/D Deus Machinex, D/D/D Zero Doom Queen Machinex and D/D/D Oblivion King Abyss Ragnarok, then press with 3000-ATK bosses; Dark Contract recursion and Dark Contract damage pressure over several turns
- Turn 1 (going first): Open a Pendulum starter (D/D Savant Kepler, D/D Gryphon or Dark Contract with the Gate) and Pendulum Summon into a board, then convert it into a Extra Deck boss
- Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll & Lock Bird) to stop the opponent's first summon, then rebuild the Pendulum engine from the Graveyard
- Recovery: Recover through D/D Necro Slime and D/D Swirl Slime from the Graveyard, and D/D Savant Copernicus, to rebuild Pendulum Zones
- After siding: None: the deck registers zero side-deck cards, so there is no post-side plan
Why it scores here
The deck's consistency is estimated from hypergeometric draws: the searcher-text group (17 cards) gives about 0.86 chance of at least one in a 5-card opening hand, and the archetype core group (25 copies) about 0.96, so the engine usually starts (Inferred). Interaction is the strongest system trait, with 9 hand traps and additional negation and removal text across the list, which supports its resilience and endboard quality. The ceiling and median output could not be measured because no combo boards were supplied, so those scores are text-only inferences with low weight. The deck is capped low because it is illegal in OCG format: Allure of Darkness and Ash Blossom are over their copy limits and the Extra Deck is one card over the maximum, and it runs no side deck. The score does not come from D/D/D being a popular archetype, and it is not an average of the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one searcher in a 5-card opening hand) ≈ 0.86; archetype core group P(≥1) ≈ 0.96 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 17 searcher-text cards and 9 hand traps help, but 14 singleton slots and several Extra-only or setup-dependent cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling from text only: Pendulum-to-Extra chains reach 3000-ATK bosses, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output is unmeasured; no combo boards and no starter-diversity data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 9 hand traps plus Infinite Impermanence and Droll & Lock Bird give several interruption answers, and Graveyard recursion adds recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Graveyard recursion (Necro Slime, Swirl Slime, Copernicus) and Dark Contract searches provide regeneration, offset by 1000-damage self-inflicting Dark Contracts (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ash Blossom x3, Infinite Impermanence x3, Ghost Belle, Droll and Forbidden Droplet give layered negation and removal (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Lightning Storm handle an established board, but the going-second split is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Machinex and Deus Machinex reach 3000 ATK, but there is no endboard or win-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 54 main cards with 30 distinct cards and two over-limit copies; the list is coherent but bloated for the format (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16 Extra Deck cards is one over the OCG maximum of 15; Extra usage across Fusion, Xyz, Synchro and Link is broad (Verified structure) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0), so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share is unavailable and no dated metagame sample exists; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many Pendulum, Extra Deck and hand-trap decision points, with 9 hand traps and a complex engine (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58.3, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4); Illegal cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 46 uncapped; Illegal deck capped to 35 (theoretical/structural-only)
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