D/D/D Deck #767504 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D/D Zero Doom Queen Machinex x3. Created Oct 20, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.3
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon D/D monsters into Extra Deck Fusion, Xyz, Synchro and Link bosses such as D/D/D Deus Machinex, D/D/D Zero Doom Queen Machinex and D/D/D Oblivion King Abyss Ragnarok, then press with 3000-ATK bosses; Dark Contract recursion and Dark Contract damage pressure over several turns
  • Turn 1 (going first): Open a Pendulum starter (D/D Savant Kepler, D/D Gryphon or Dark Contract with the Gate) and Pendulum Summon into a board, then convert it into a Extra Deck boss
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll & Lock Bird) to stop the opponent's first summon, then rebuild the Pendulum engine from the Graveyard
  • Recovery: Recover through D/D Necro Slime and D/D Swirl Slime from the Graveyard, and D/D Savant Copernicus, to rebuild Pendulum Zones
  • After siding: None: the deck registers zero side-deck cards, so there is no post-side plan

Why it scores here

The deck's consistency is estimated from hypergeometric draws: the searcher-text group (17 cards) gives about 0.86 chance of at least one in a 5-card opening hand, and the archetype core group (25 copies) about 0.96, so the engine usually starts (Inferred). Interaction is the strongest system trait, with 9 hand traps and additional negation and removal text across the list, which supports its resilience and endboard quality. The ceiling and median output could not be measured because no combo boards were supplied, so those scores are text-only inferences with low weight. The deck is capped low because it is illegal in OCG format: Allure of Darkness and Ash Blossom are over their copy limits and the Extra Deck is one card over the maximum, and it runs no side deck. The score does not come from D/D/D being a popular archetype, and it is not an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in a 5-card opening hand) ≈ 0.86; archetype core group P(≥1) ≈ 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 17 searcher-text cards and 9 hand traps help, but 14 singleton slots and several Extra-only or setup-dependent cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from text only: Pendulum-to-Extra chains reach 3000-ATK bosses, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 Median output is unmeasured; no combo boards and no starter-diversity data (Provisional)
D5 Interruption Resilience & Route Redundancy 66 9 hand traps plus Infinite Impermanence and Droll & Lock Bird give several interruption answers, and Graveyard recursion adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion (Necro Slime, Swirl Slime, Copernicus) and Dark Contract searches provide regeneration, offset by 1000-damage self-inflicting Dark Contracts (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom x3, Infinite Impermanence x3, Ghost Belle, Droll and Forbidden Droplet give layered negation and removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Lightning Storm handle an established board, but the going-second split is unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 58 Machinex and Deus Machinex reach 3000 ATK, but there is no endboard or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 54 main cards with 30 distinct cards and two over-limit copies; the list is coherent but bloated for the format (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards is one over the OCG maximum of 15; Extra usage across Fusion, Xyz, Synchro and Link is broad (Verified structure)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share is unavailable and no dated metagame sample exists; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many Pendulum, Extra Deck and hand-trap decision points, with 9 hand traps and a complex engine (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.3, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4); Illegal cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 46 uncapped; Illegal deck capped to 35 (theoretical/structural-only)


More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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