Crystal Beast Deck #767500 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Elemental HERO Stratos x3, Miracle Ejector x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Droll & Lock Bird x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Dark Panther x1
- Neo-Spacian Grand Mole x1
- Vision HERO Vyon x1
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Crown x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x1
- Pot of Sloth x3
- Favorite Contact x1
- Infinite Impermanence x3
- Protection of the Elements x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Cosmo Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Nebula Neos x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Acid x1
- Masked HERO Blast x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.4 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Elemental HERO fusion boards (Neos, Sunrise, Chaos, Cosmo Neos) summoned through Polymerization / Miracle Fusion / Mask Change lines; Mulcharmy draw-and-pressure plus Forbidden Crown / Droplet interaction
- Turn 1 (going first): Not established: the list has one Polymerization and one Miracle Fusion, so no reliable T1 starter line can be identified from the evidence (Inferred)
- Turn 2 (going second): Hand-trap stack (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Solemn Judgment) to disrupt the opponent's first board, then a fusion or Mulcharmy follow-up (Inferred)
- Recovery: Searchers (14 searcher-text cards) and Mulcharmy draw effects are the only recovery routes; the list has no recursion engine (Inferred)
- After siding: Not evaluable: the deck has zero Side Deck cards
Why it scores here
The deck is not an Illegal-free system: it runs three copies of Ash Blossom & Joyous Spring against a two-copy OCG limit, so the score is capped and labeled structural-only. Its strongest part is the interaction suite (seven hand traps and 14 negation or removal text cards), which gives it a plausible going-second disruption plan. Engine coherence is weak: the card list spans Elemental HERO, Mulcharmy, Neo-Spacian, Forbidden, and Crystal Beast names with 0% exact Crystal Beast purity, and it runs only one Polymerization and one Miracle Fusion, so starter access is thin. No recorded boards exist, so combo floor and ceiling are text-only inference. Popularity or archetype label did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of any 3-copy card in a 5-card opener) about 0.25 and only one Polymerization plus one Miracle Fusion as fusion access; starter reliability is low (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 20 singleton cards and 12 three-copy cards with several conflicting Normal Summon or Mulcharmy-restricted lines; brick risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling is a text-only read of HERO fusion boards with no confirmed combo line (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output cannot be measured; expected output is low without a reliable starter (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Seven hand traps and Droll & Lock Bird give some independent answers after one interruption, but there is no recursion or redundant starter route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Pot of Sloth, Mulcharmy draw effects, and 14 searcher-text cards support card economy, but no recursion engine exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Seven hand traps, Forbidden Crown, Forbidden Droplet, Solemn Judgment, and Harpie's Feather Duster give layered negation and removal text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps and Ash Blossom suit going second, but no board-breaking Extra Deck line is confirmed in the evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Elemental HERO Neos, Cosmo Neos (3500 ATK), Contrast HERO Chaos (3000 ATK), and Nebula Neos give a high ceiling if summoned (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main Deck cards with 20 singletons and no clear compactness; the deck mixes several archetype lines (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 13 Fusion and 2 Link monsters with several mandatory fusion paths; Extra Deck access depends on too few fusion spells (Verified composition plus Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step fusion and Mulcharmy decision points with Mask Change and Masked HERO requirements; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox used as the secondary tie-breaker for interaction breadth. Structural ≈ 45.4, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violation (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-deck cap applied (structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and 14 negation or removal text cards give layered interaction
- High-ceiling Elemental HERO and Neo-Spacian Extra Deck boards (Neos, Cosmo Neos, Chaos)
- Searcher density (14 cards) supports card access
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Only one Polymerization and one Miracle Fusion, so fusion access is thin
- Archetype identity is inconsistent: the Crystal Beast label has 0% exact purity
- Zero Side Deck cards
Critical choke points
- Fusion access depends on single copies of Polymerization and Miracle Fusion
- Mulcharmy lines require an empty field, which conflicts with fusion board-building
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal-copy card or a second Polymerization-type search | Restores legality and fixes the copy-limit violation before any score can be trusted |
| 2 | one of the three Mulcharmy copies | a second Polymerization or Fusion-enabling card | Improves fusion access without giving up the Mulcharmy draw plan |
| 3 | a 15-card Side Deck | Gives post-side adaptability, which the deck currently lacks entirely |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring copies 3 vs legal 2 under OCG Semi-Limited; Main 56 and Extra 15 sizes are within OCG limits; Side count 0; 14 searcher-text and 14 negation or removal text cards; Extra Deck is 13 Fusion and 2 Link
- Inferred: Starter access about 25% for any 3-copy card in an opener; Brick risk from singleton and archetype-mismatched cards; Going-second plan through hand-trap stacking; No recursion engine, so recovery is weak
- Provisional: Meta Power is null; matchup and format fit are unmeasured
- Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and pilot record are absent no win-rate telemetry Meta Power is provisional without a dated metagame sample deck title is null
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