Rose Dragon Deck #767491 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lonefire Blossom x3, Mulcharmy Fuwalos x3, Vengeful Witch x3. Created Oct 20, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro summon Black Rose Dragon / Ruddy Rose Dragon / Chaos Angel / Bystial Dis Pater onto a board kept clear by hand traps; Link and Synchro chains from Rose Dragon, Plant and Rose-named monsters to a 3000+ ATK finisher
  • Turn 1 (going first): Normal Summon Rose Dragon monsters or Roxrose/Red Rose Dragon as Tuner starters, search via Black Rose Garden or Garden Rose Maiden, and keep Ash Blossom or Effect Veiler up for the opponent's first interruption
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll, Infinite Impermanence) to blank the opponent's starter, then rebuild through Plant recursion from the GY
  • Recovery: Recycle Plant and Rose Dragon monsters from the GY through Rose Girl, Glow-Up Bulb, Basal Rose Shoot and Black Rose Dragon's GY effects
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Rose Dragon starter in about 59% of 5-card going-first hands, based on the core group's hypergeometric estimate, so engine access is decent but not guaranteed. Its strength is interaction: thirteen negation-text cards and several hand traps give it real answers to the opponent's first turn when going second. Conversion from the Synchro Extra Deck is plausible, with Black Rose Dragon and the Plant Synchro monsters offering strong closers, but no recorded boards exist, so the ceiling and median are text-only inferences. Popularity did not earn points: Rose Dragon sits at 56% core inclusion, which confirms the list is real but says nothing about strength. The score was not built by averaging card scores. The list is illegal (Called by the Grave is Forbidden, Droll & Lock Bird and Ash Blossom are over their copy limits), so the Final score is capped at 35 and this evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Rose Dragon starter in opening 5) ≈ 0.59; 9 core copies, 56% archetype inclusion (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype-core proxy brick rate ≈ 0.41 in opening 5; 13 hand traps and 12 searchers add redundancy but also dead-in-hand risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling rests on Black Rose Dragon and Garden Rose Maiden loops read from card text (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so the median output is unmeasured and only estimated from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple Tuner starters and GY recursion give alternate routes after a hand trap, but no sequencing data exists (Inferred)
D6 Resource Economy, Recovery & Grind 52 Search text on 12 cards and GY recursion (Rose Girl, Glow-Up Bulb, Black Rose Dragon) support rebuild; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 Thirteen negation-text cards and hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence) give layered interaction, though Called by the Grave is illegal here (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.81 with Black Rose Dragon's board-destroy and Lightning Storm; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Closers include Chaos Angel 3500, Bystial Dis Pater 3500, Ruddy Rose Dragon 3200 and Juraishin 3100, but only as ATK text and card stats (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 57 main cards across 27 distinct names; 58 of 57 main copies are off the exact archetype name, which dilutes engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 62 14 Synchro and 1 Link in the 15-card Extra Deck; the Extra Deck is full and leans on a few Rose and Plant Synchro monsters (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype is not placed in any format context (Provisional)
D14 Pilotability & Error Tolerance 45 Deck needs precise hand-trap timing and multi-step Synchro and GY sequencing, so pilot demands are high (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 by reasoning emphasis). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.4, plus modifiers -8 = 44.4; capped at 35 because the deck is Illegal (structural-only read)


More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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