Odd-Eyes Deck #767451 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
59± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-summoned Extra Deck beaters: Supreme King Z-ARC and Odd-Eyes Arcray Dragon (4000 ATK each), with Chaos Angel and Odd-Eyes Rebellion Xyz Dragon as secondary closers; Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons and Odd-Eyes Arc Pendulum Dragon board pressure, backed by Link and Synchro bodies
  • Turn 1 (going first): Pendulum Summon off a Performapal or Magician Pendulum pair, search an Odd-Eyes or Performapal piece with Monkeyboard, Skullcrobat Joker or Butler, then extend into a Link or Pendulum Extra Deck summon
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird or Super Polymerization for the first disruption, then rebuild through Mulcharmy draw engines and the Pendulum searchers
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Performapal Odd-Eyes Seer and Gentrude recover searchers from the GY, and Odd-Eyes Revolution Dragon reprises from the GY
  • After siding: No side deck is registered, so there is no post-side plan; the deck is limited to its main-deck answers across best-of-3 rounds

Why it scores here

The deck opens a functional plan through a dense searcher package: 24 searcher-text cards give about 0.98 odds of at least one in a 5-card opening hand, and the archetype core gives about 0.79 odds of at least one core card. Its conversion path is Pendulum setup into Extra Deck Fusion, Xyz and Link summons, with Z-ARC and Arcray as 4000-ATK closers. Interaction is layered across 3 hand traps, 18 negation-text and 19 removal-text cards, and Z-ARC's lock on opposing Fusion, Synchro and Xyz effects, but the going-second hand-trap odds are only about 0.34. No recorded boards exist, so combo ceiling and median are text-only inference and confidence is Low; popularity and archetype share did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Searcher text P(>=1 in opening 5) ~0.98 and archetype core P ~0.79; Pendulum setup is still required (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Pendulum monsters are dead without a Pendulum Zone pair; 3-copy Mulcharmy and Performapal bodies add redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling from card text of Z-ARC, Arcray and Chaos Angel (Inferred)
D4 Combo Floor & Median Output 50 No observed boards, so median is unknown and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Two independent searchers and Mulcharmy draw lines with 3 hand traps after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draw engines and GY recursion from Seer, Gentrude and Revolution Dragon (Inferred)
D7 End-Board & Interaction Quality 70 18 negation-text and 19 removal-text cards plus Z-ARC's effect lock on Fusion, Synchro and Xyz (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap P(>=1 in 6) ~0.34; Droll and Ash are the only going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 74 Z-ARC and Arcray are 4000 ATK; Chaos Angel is 3500 and Rebellion Xyz 3000 (Verified)
D10 Main Deck Efficiency & Flexibility 58 47 main cards within the 40-60 range; only 25.8% exact-name Odd-Eyes purity, spread across Magician, Performapal and Mulcharmy (Verified)
D11 Extra Deck Efficiency & Coverage 66 All 15 Extra Deck slots are used across Fusion, Synchro, Xyz and Link, with 3 Pendulum-capable Extra cards (Verified)
D12 Side Deck Adaptability 15 No side deck is registered, so no post-side adaptation data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum and Extra Deck sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); D13 dropped from Structural for meta-neutral re-normalisation

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.21 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package with near-certain access to a starter in the opening hand
  • Strong Extra Deck closers at 4000 ATK with Supreme King Z-ARC and Odd-Eyes Arcray
  • Layered interaction from hand traps, negation text and Z-ARC's Extra Deck effect lock
  • Mulcharmy draw engines provide card advantage on opponent summons

Weaknesses

  • No side deck, so no post-side adaptation across best-of-3
  • Only 25.8% exact-name Odd-Eyes purity; the list spreads across Magician, Performapal and Mulcharmy
  • Going-second hand-trap access is only about 0.34
  • No recorded combos, so ceiling and median are unverified

Critical choke points

  • Pendulum Zone setup is required for most of the Pendulum-side plays
  • Extra Deck Pendulum Fusion and Xyz summons depend on specific Pendulum pairs in the Pendulum Zone
Priority Remove Add Reason
1 Side deck (up to 15 cards) with targeted hand traps or floodgates D12 is the weakest dimension and the deck has no post-side plan in a best-of-3 format
2 One Astrograph Sorcerer, the Starfrost Magician A third hand trap or Pendulum search extender Reduces reliance on the restricted and low-copy searchers while adding interaction

Evidence & confidence

  • Verified: Legality is Legal with 47 main, 15 extra and 0 side cards; All 5 restricted cards are within legal copies; Card text and stats for all 45 distinct cards; Odd-Eyes Arcray Dragon and Supreme King Z-ARC are 4000 ATK
  • Inferred: Searcher access and archetype core probabilities; Hand-trap access on the going-second draw; Going-first, going-second and resilience estimates from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample); Tournament reliability and side-deck adaptability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample Usage statistics in_this_deck flags conflict with the cards array for Odd-Eyes Vortex Dragon, Beyond the Pendulum, Exceed the Pendulum, Odd-Eyes Absolute Dragon, Odd-Eyes Override Dragon, S:P Little Knight and Odd-Eyes Rebellion Xyz Dragon; the cards array was treated as truth, so the core-present percentage is likely understated Deck title is null

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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