Magician Girls Deck #767450 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
52± 10/ 100
Power Score
Structural 62
Reliability 52
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62.1
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-summon Odd-Eyes and Performapal/Magician Pendulum monsters into Extra Deck boss monsters (Supreme King Z-ARC 4000 ATK, Odd-Eyes Arcray Dragon 4000 ATK, Odd-Eyes Absolute Dragon 2800 ATK, Chaos Angel 3500 ATK); Link and Synchro pressure (Accesscode Talker, Exceed the Pendulum, Clear Wing Synchro Dragon) backed by Mulcharmy draw-on-summon engines
  • Turn 1 (going first): Search through the many Pendulum searchers (24 copies of searcher-text cards, P(>=1 in opening 5) about 0.98), set Pendulum scales (mostly 1 and 8), then Pendulum Summon into the Extra Deck boss
  • Turn 2 (going second): Hold Ash Blossom, Droll and Pendulum negation/hand-trap effects against the opponent's first summon or search, then rebuild through Mulcharmy draw effects and Pendulum recursion
  • Recovery: Recycle Pendulum monsters from the GY through Odd-Eyes Arc and Performapal Gentrude, and reuse Odd-Eyes Seer/Monkeyboard searches to rebuild after a single removal
  • After siding: None: the deck runs no Side Deck (side_count 0), so there is no post-side plan and no way to answer a known problem card between games

Why it scores here

The deck reliably finds its pieces: 24 searcher-text cards give about a 0.98 chance of at least one searcher in an opening five, and 25 Pendulum monsters with mostly 1 and 8 scales let the Pendulum zone come online early. Its conversion ceiling is high because the Extra Deck holds several 2500 to 4000 ATK bosses, but the score does not rest on the best line, since no recorded boards exist and the median output is estimated from text only. Interaction is the strongest area: 18 negation-text and 19 removal-text cards plus three hand traps give layered answers on both turns. The deck has no Side Deck, so it cannot adapt between games, and its 0% exact-archetype purity (cards from Odd-Eyes, Performapal, Magician, Mulcharmy and Supreme King) costs points for sprawl. The score was computed on the system (consistency, median output, interaction, cost) and not by averaging card scores, and the popularity of the Magician Girls label earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 3-copy starter in 5) about 0.29, archetype core 0.37; searcher group 0.98 keeps the engine live (Inferred)
D2 Opening-Hand Quality & Brick Management 60 11 singleton and 9 two-copy slots, 25 Pendulum monsters with mixed scales and a few dead-in-hand Supreme King traps; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 68 Pendulum boards reach Supreme King Z-ARC and Odd-Eyes Arcray (4000 ATK); no parseable boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos to compute median or distribution; estimate from starter redundancy and searcher density (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash Blossom, Droll, Pendulum negations and multiple engines give independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects, Pendulum recycling and Pendulum Evolution regenerate resources; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 74 18 negation-text and 19 removal-text cards, plus Supreme King Z-ARC lockdown and Odd-Eyes Override negation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Three hand traps and Mulcharmy draws help going second, but no going-second split is observed and no board breaker is named (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK of 4000 (Z-ARC, Arcray), 3500 (Chaos Angel), 2800 (Absolute Dragon) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 47 main cards within the 40-60 range; 25 Pendulum monsters are efficient, but 6 tech and 62 off-archetype copies add sprawl (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 65 15-card Extra Deck with 5 Fusion, 6 Link, 2 Xyz, 2 Synchro; broad but coherent with the Pendulum core (Verified breakdown, Inferred)
D12 Side Deck Adaptability 12 No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; neutral placeholder score, excluded from the meta-neutral structural formula (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale management, multi-step Extra Deck summons and many decision points raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.1, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Banlist exposure (-2); Cross-archetype sprawl (-3). Final formula: 0.80*Structural(meta-neutral, D13 dropped and weights renormalized over 95) + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.37 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Pendulum redundancy keeps the engine accessible
  • Layered negation and removal (18 negation-text, 19 removal-text cards) plus three hand traps
  • High end-board ATK from Extra Deck bosses (4000 ATK Z-ARC and Arcray)
  • Coherent Pendulum core with mostly 1 and 8 scales

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Cross-archetype sprawl (0% exact-archetype purity)
  • Pilot complexity from Pendulum scale management and multi-step Extra Deck summons
  • Dependence on limited and semi-limited staples at full copies

Critical choke points

  • Pendulum zone must be set correctly; a bad scale pair can dead a hand
  • Supreme King Z-ARC is a single-copy Extra Deck boss that the Soul traps depend on
Priority Remove Add Reason
1 None A Side Deck (up to 15 cards) aimed at the field's most common engine D12 is 12 with no sideboard; adding one is the largest single improvement and removes the -3 modifier
2 Lowest-impact off-archetype tech cards More cards from the core Odd-Eyes or Performapal families Improves exact-archetype coherence and reduces sprawl (-3 modifier)

Evidence & confidence

  • Verified: Legal status, 47/15/0 size, all restricted cards within legal copies (Limited and Semi-Limited); Card stats and text for all listed cards; Copy histogram and Extra Deck breakdown; Hypergeometric draw probabilities
  • Inferred: Engine accessibility and consistency (D1, D2); Interaction quality (D7) and resilience (D5); Closing power from Extra Deck boss stats (D9); Pilotability (D14)
  • Provisional: Matchup and format fit (D13), excluded from the structural formula; Meta Power: null, no dated metagame sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Usage statistics mark S:P Little Knight and Odd-Eyes Vortex Dragon as not in deck, yet the card list places both in the Extra Deck; the usage check appears to match Main Deck only, so core_present_pct is likely understated No Side Deck, so no post-side evidence

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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