Darklord Deck #767449 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 20, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Darklord Extra Deck boss monsters (Darklord Morningstar, Darklord Eveningstar, The First Darklord) reached through the Darklord Djehuty and Darklord Gulgolet engine; Solfachord and Herald pendulum/link pressure with hand-trap disruption
  • Turn 1 (going first): Open a Darklord starter (Djehuty, Gulgolet, Ixchel or Banishment) and reach a Fusion or Link boss; hand traps are held back as protection
  • Turn 2 (going second): Hold Ash Blossom, Herald and Droll to disrupt the opponent's engine, then convert through the Darklord Fusion boss
  • Recovery: Darklord Contact and Fallen Angel in Darkness recur Darklord monsters from the GY; Banishment of the Darklords re-searches the engine
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck opens its Darklord engine often: the archetype core has about a 94% chance of at least one card in a 5-card opening hand, and the Darklord starters are triple-copied. Its interaction package (15 hand traps and 20 negation-text cards) gives it real end-board and going-second strength. Its Extra Deck bosses (Morningstar and Eveningstar at 3000 ATK, The First Darklord at 4000 ATK) close games once an engine lands. Conversion and median output are unverified because the export has no recorded boards, and only 36% of the main deck is exact-name Darklord, so the list is loose. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score. The deck is Illegal (three cards over their OCG copy limits), so the final score is capped low and this evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 archetype-core card in opening 5) ≈ 0.94; Darklord starters are at 3 copies each, but only 36% of main is exact-name Darklord (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 distinct main-deck cards with 45 off-archetype copies and 11 hand traps that can be dead without the engine (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is a text-only read of Djehuty→Gulgolet→boss lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown; starter diversity is moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Darklord Contact and Fallen Angel in Darkness recur monsters; Solfachord and Herald give multiple lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Banishment and Djehuty search and recur the engine, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 72 15 hand traps, 20 negation-text cards, 15 removal-text cards; Ash, Herald and Droll are high-value interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom, Herald and Droll cover going-second disruption; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Morningstar and Eveningstar at 3000, The First Darklord at 4000, Ixchel at 2500 provide strong closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main with 26 distinct cards; 35.7% exact-name purity and 3-copy hand-trap density reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots with Fusion, Link and Xyz coverage of the Darklord bosses; several Extra cards are off-archetype (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timing decisions and several Darklord recursion lines make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary; Midrange weights used for the structural score. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-3); no_recorded_combos (-3). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52.2; modifiers total -12 → 40.2; Illegal cap applied → 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype core density gives a 94% chance of at least one core card in the opening hand
  • 15 hand traps plus negation and removal text give broad interaction
  • Multiple 3000+ ATK Extra Deck bosses provide closing power

Weaknesses

  • Illegal: three cards exceed OCG copy limits
  • Off-archetype copies (45) dilute the engine
  • No side deck

Critical choke points

  • Darklord Djehuty and Gulgolet as the only engine starters
  • Hand-trap density means several cards are dead without an engine
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Herald of Orange Light, and Super Polymerization Legal copy counts (2, 1, and 2 respectively) Restores legality so the deck can receive a normal score
2 Off-archetype hand traps beyond the core set Build a 15-card side deck Adds post-side adaptability, which the deck currently lacks

Evidence & confidence

  • Verified: Legality: three OCG copy-limit violations; Deck composition: 55 main, 15 extra, 0 side; Card text for hand traps and negation effects; Extra Deck stats (3000/3000 Morningstar and Eveningstar, 4000 First Darklord)
  • Observed: Archetype usage: 12 of 17 core cards present (70.6%)
  • Inferred: Opening-hand consistency from hypergeometric draws; Interaction quality from card-text reads; Going-first and going-second plans
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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