Dark World Deck #767431 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Artifact Lancea x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fiend-based Dark World board: Reign-Beaux, Grapha Overlord and Number 38 / Photon Lord-style boards pressured through Dark World recursion from the Graveyard.; Danger! beatsticks (Bigfoot, Nessie) and Link-based pressure (Knightmare Phoenix, Masquerena, Security Dragon) from the Extra Deck.
  • Turn 1 (going first): Open a searcher (Snoww, Genta, Danger! Nessie, Dark Corridor) and reach a Fiend Dark World engine; use Skill Drain / Dimensional Barrier / Feather Duster as the first interaction, then recurse Reign-Beaux or Grapha from the GY.
  • Turn 2 (going second): Use Artifact Lancea and Evenly Matched (hand traps) to slow the opponent's turn, then rebuild from Graveyard recursion; the four hand traps reach a 6-card opening hand about 38% of the time (Inferred).
  • Recovery: Discard-based recursion: Dark World monsters discarded by Dragged Down, Snoww, Genta and Ceruli return from the Graveyard and re-search Dark World cards.
  • After siding: No side deck is registered, so no post-side plan is available. Structurally the deck can only adapt by changing main-deck slots, which the evaluation does not model.

Why it scores here

The deck opens reasonably often: three-copy starters appear in the opening five about 25% of the time each, and at least one searcher-text card appears in the opening hand about 87% of the time (Inferred, hypergeometric). Its Graveyard recursion (Reign-Beaux, Grapha, Snoww, Genta, Ceruli, Sillva) and redundant searchers support the resilience and resource scores, and the interaction suite (Skill Drain, Dimensional Barrier, Feather Duster, Lancea, Evenly Matched) gives a real but narrow answer set. Combo ceiling and median are not measurable because no recorded boards were supplied, so those scores are text-only inference with low confidence. The score is capped because the list is Illegal: Called by the Grave and Triple Tactics Talent are Forbidden, and Allure of Darkness is over its Limited copy count, so the result is a structural, theoretical read only. Archetype popularity (core present 52.6%) was not used to add points, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy starter in 5 cards) ≈ 0.25 per card; P(>=1 searcher-text card) ≈ 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 singletons and 6 off-archetype singletons (Blackwing, Harpie, Knightmare-adjacent) raise brick risk; Danger! hand-reveal cards self-recover some dead hands (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling inferred from Reign-Beaux, Grapha Overlord and Number 38 text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median cannot be measured, estimated from starter density and Danger! self-recovery (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Multiple Graveyard re-summon routes (Reign-Beaux, Grapha, Sillva, Zalamander) give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Discard-to-GY recursion from Dragged Down, Snoww, Genta and Ceruli sustains card economy (Inferred)
D7 End-Board & Interaction Quality 60 Skill Drain, Dimensional Barrier, Harpie's Feather Duster, Evenly Matched, Mischief and Lancea give layered answers (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Four hand traps give ~38% going-second hand-trap access; no board-breaker count supplied (Inferred)
D9 Offensive Pressure & Closing Power 60 Reign-Beaux 3000, Grapha Overlord 3200, Danger! Bigfoot 3000 ATK end-board; closing via Extra Deck Links is limited (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 Main cards with 22 level-0 spells/traps, 15 singletons and 29.9% exact-archetype purity; many off-archetype slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 2 Fusion, 3 Xyz, 7 Link across 11 distinct cards; Xyz are not supported by many Xyz-material routes (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Graveyard recursion and Danger! reveal chains give moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weight applied to the structural score. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: Structural 54 -> 0.80*54 + 0.20*50 + modifiers(-10) = 43; capped to 30 because the list is Illegal (theoretical/structural-only, no normal Final Contextual score). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text across Dark World and Danger! cards
  • Reasonable opening-hand access to the core starters (Inferred)
  • Layered interaction suite including two Limited floodgate/negation cards

Weaknesses

  • Illegal list: two Forbidden cards and copy-limit overages
  • Low exact-archetype purity (29.9%) with many off-archetype singletons
  • Empty side deck leaves no post-side plan
  • Four Xyz/Link-dependent Extra Deck routes with no Xyz material support

Critical choke points

  • Single Dark World engine starter per hand without redundancy beyond the three-copy searchers
  • Reliance on Limited interaction (Skill Drain, Dimensional Barrier, Feather Duster) that cannot all run legally at once
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent (Forbidden) Legal Dark World / Danger! staples at full-legal copy counts Removes the Illegal status so the deck can receive a normal Final Contextual score
2 One copy of Allure of Darkness A legal Dark World or Danger! searcher Brings Limited count to its legal 1 copy
3 None (side count is 0) A 10–15 card side deck with Skill Drain / Dimensional Barrier answers and anti-hand-trap cards Creates a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Called by the Grave and Triple Tactics Talent are Forbidden (legal_copies 0); Allure of Darkness over copy limit (2 run, 1 legal); Main 55 and Extra 12 within OCG size rules; side 0; Archetype purity 29.9% exact-name; core present 52.6%
  • Inferred: Starter access ≈ 0.25 per 3-copy card in opening 5 (hypergeometric); Searcher access ≈ 0.87 per opening hand; Hand-trap going-second access ≈ 0.38; Graveyard recursion gives resilience and resource value from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or brick telemetry in YGOVN Side deck is empty, so post-side scoring is structural only Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top