Dragonmaid Deck #767355 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Chamber Dragonmaid x6, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Dragonmaid Fusion and Link/Synchro extra-deck boards (House Dragonmaid, Dragonmaid Sheou, Lady's Dragonmaid, Filia Regis) backed by Dragonmaid recursion, with 3000+ ATK bodies and Dragon-type access from Blaster and Red-Eyes Darkness Metal Dragon.; Negation-heavy disruption (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll & Lock Bird, Skill Drain, Dark Ruler No More) that stalls the opponent while the Dragonmaid engine rebuilds.
  • Turn 1 (going first): Opening hand with a Chamber or Kitchen Dragonmaid, a Dragonmaid searcher (Welcome, Downtime, Changeover) and a Dragonmaid Send-Off or Hospitality to bring a Dragonmaid to the field and set up a Fusion Summon on turn 2.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence, Droll) and Solemn Judgment to break the opponent's first combo, then rebuild through Dragonmaid searchers into a Fusion board.
  • Recovery: Dragonmaid Welcome and Dragonmaid Downtime return Dragonmaid cards from the GY to the hand, and Chamber Dragonmaid, Kitchen Dragonmaid and Parlor Dragonmaid can be recycled by returning them to the hand at the Battle Phase.
  • After siding: No side deck is registered, so there is no post-side plan. The deck cannot adapt between games of a best-of-3 in its current form.

Why it scores here

The score is built from how the Dragonmaid system behaves as a whole, not from averaging individual card scores. The archetype core is well represented (14 copies, about 78% chance of at least one in a 5-card opening hand per the hypergeometric estimate), and 16 searcher-text cards give good access to the engine on turns 1 and 2. Eleven hand traps and several negation or removal spells give the deck real interaction breadth, which is the main source of its points. Conversion is only Inferred because no recorded boards exist, so the ceiling and median are text-based estimates. The main deductions come from the copy-limit violations (6 Chamber Dragonmaid and 3 Ash Blossom against limits of 3 and 2), the absence of a side deck, and a 56-card main with only 46.5% exact-name archetype purity. The deck is illegal in its current form, so the final score is capped at 30 and labelled theoretical; popularity or usage statistics did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype core card in a 5-card opening hand) = 0.78 across 14 copies; 16 searcher-text cards give P(at least one) = 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many 0-level Dragonmaid spells and traps, plus 24 singleton slots, give a moderate brick risk; the estimated full-brick proxy is about 0.22 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is estimated from card text, with Fusion and Link extra-deck lines of 2600 to 3500 ATK (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is not measured; starter diversity is judged from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 11 hand traps plus Welcome and Downtime recursion give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Welcome, Downtime, Changeover and Tidying supports rebuilding; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 75 11 hand traps plus Solemn Judgment, Skill Drain, Dark Ruler No More and Infinite Impermanence give broad, layered interaction (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 65 Eight-plus negation and removal effects, with Dragonmaid Sheou's negate and Blaster's board effects, challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2400 to 3500 ATK extra-deck bodies (Sheou 3500, Filia Regis 3000, House Dragonmaid 3000, Blaster 2800) give closing power (Verified stats, Inferred role)
D10 Main Deck Efficiency & Flexibility 50 56-card main sits inside the 40 to 60 band, but with 26 generic cards and only 46.5% exact-name purity the list is diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots run Fusion, Link, Synchro and XYZ with 8 Fusion monsters, so coverage is broad but spread thin (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta share is absent, so this is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step Dragonmaid lines with hand-trap timing decisions raise pilot demands (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; secondary effect is small (not separately weighted). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-10); illegal_cap (-16). Final formula: Pre-cap: 0.80*Structural(58) + 0.20*TournamentReliability(50) + ContextModifiers(-10) = 46; Illegal legality cap applied, final = 30 (theoretical/structural only). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (14 copies) with strong opening-hand access (about 78% at least one in hand 5)
  • Broad hand-trap and negation suite (11 hand traps, 12 negation-text cards) for going second
  • Layered Fusion, Link and Synchro extra-deck bodies with 2400 to 3500 ATK
  • Recursion through Welcome, Downtime, Changeover and Tidying supports rebuilding

Weaknesses

  • Illegal in its current form: Chamber Dragonmaid 6 vs 3 and Ash Blossom 3 vs 2 copy limits
  • No side deck, so no best-of-3 adaptation
  • Low exact-name archetype purity (46.5%) with 26 generic and 38 off-archetype copies
  • Heavy use of Limited and Semi-Limited cards makes the list fragile to banlist changes

Critical choke points

  • Dragonmaid searchers and Send-Off or Hospitality on turn 1 and 2 are the main route to the engine; losing them to hand traps stalls the Fusion line
  • Solemn Judgment and Skill Drain are single Limited copies, so one dead copy removes a key interaction
Priority Remove Add Reason
1 1 Chamber Dragonmaid nothing (reduce to 3 copies) Copy-limit violation makes the deck illegal; this is the required fix.
2 1 Ash Blossom & Joyous Spring nothing (reduce to 2 copies) Semi-Limited copy limit is 2; the third copy is illegal.
3 2 off-archetype or generic slots (e.g. Ultimate Slayer, Raigeki Break) a side deck of 6 to 15 cards No side deck is registered; adding one would give post-side plans and address D12.

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 counts within OCG size rules; Copy-limit violations: Chamber Dragonmaid 6 (legal 3), Ash Blossom 3 (legal 2); Limited and Semi-Limited status for 8 listed cards; Exact-name archetype purity 46.5%; Recorded card text and role flags
  • Inferred: P(at least one archetype core card in hand 5) = 0.78 (hypergeometric); Brick risk and engine accessibility estimates; Interaction density and closing-power reads from card text; Going-first and going-second plans from card text and role flags
  • Provisional: Meta Power and D13 matchup or format fit (no dated meta sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and pilot match record absent no win-rate telemetry in YGOVN (going-first, going-second, matchup, brick and OTK rates) no side deck registered, so D12 and post-side plans are unscored or minimal deck title is null

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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