Mermail Deck #767293 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 20, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss end boards: Worldsea Dragon Zealantis, Poseidra Abyss, Azure Ocean Dragon Lord, Abysstrite (Inferred from text); Daedalus / Atlantis Link and Xyz pressure through Levia-Dragoon, LeVirtue Dragon and Mermail Abyssgaios
  • Turn 1 (going first): Open on an Atlantean or Mermail searcher (Neptabyss, Abyssrhine, Mermail Abysspike, Mulcharmy) and Link or Xyz into a boss while holding hand traps for the opponent's first answer
  • Turn 2 (going second): Use the 9 hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Dominus Impulse, Solemn) to stop the opponent's first engine play, then rebuild through Atlantean Dragoons and Mermail searches
  • Recovery: Recover through Atlantean/Mermail GY-revive and search effects (Warchief, Abysspike, Dragoons) plus Mulcharmy draw, which is Inferred from card text only
  • After siding: No side deck (side_count 0); no post-side plan exists

Why it scores here

The score comes from the deck as a system, not from averaging its cards. The Atlantean and Mermail searchers give a high chance (about 0.83 for at least one searcher in a 5-card hand, Inferred) of reaching a live engine, and nine hand traps give real interaction on both the first and second turn. The Extra Deck (2800-3000 ATK bosses, Worldsea and Poseidra) gives strong closing power once a boss lands. Those strengths are offset by a 55-card main deck with many conditional and brick-prone cards, no side deck, no combo data, and an illegal list (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), which caps the score. Archetype popularity (the 27-card core group is 97% likely in hand, Inferred) confirms the list is real but did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5-card hand) ~0.83 across the searcher group; the Atlantean/Mermail starter set is redundant (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Conditional Mulcharmy and discard-cost cards plus a 55-card main raise brick risk; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 60 Atlantis/Daedalus Link routes and Xyz bosses give a high ceiling from text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown without recorded boards; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters and hand traps give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Dragoons, Warchief and Abysspike is present, but many costs are GY-based (Inferred from text)
D7 End-Board & Interaction Quality 70 Nine hand traps and negate text across Ash, Ghost Ogre, Droll, Solemn and Skill Drain give broad interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap probability ~0.68 for at least one in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 75 Multiple 2800-3000 ATK Link and Xyz bosses in the Extra Deck (Verified from card data)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 31 distinct cards and 17 singletons is loose for a consistent engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 distinct cards and broad Link and Xyz coverage (Verified count, Inferred use)
D12 Side Deck Adaptability 10 Side deck is 0 cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step lines with many decision points and hand-trap timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: Illegal cap: theoretical 0.80*57 + 0.20*45 + modifiers (-12) = 43, capped to 40; structural-only, no normal Final Contextual score (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searcher set (Neptabyss, Abyssrhine, Mermail Abysspike, Mulcharmy) gives high opening access
  • Nine hand traps cover first-turn and second-turn interaction
  • Extra Deck has 2800-3000 ATK bosses with multiple Link and Xyz routes

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2
  • 55-card main with many conditional or brick-prone cards
  • No side deck, so no best-of-3 adaptation

Critical choke points

  • Extra-Deck boss summons depend on a few Link and Xyz materials
  • Atlantean/Mermail searchers are the only way to find the engine if hand traps are used first
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse Cards within the OCG limit, or keep one copy of each as the legal maximum of 2 Fixes the illegal copy count so the list can receive a normal evaluation
2 Lowest-impact conditional cards from the main deck Side deck of up to 15 cards (hand traps or archetype-specific answers) A side deck gives a post-side plan and improves best-of-3 adaptability (D12)

Evidence & confidence

  • Verified: Legality: Ash Blossom and Dominus Impulse at 3 copies vs limit 2; Solemn, Droll, Skill Drain, Card Destruction at Limited 1 copy each; Main 55, Extra 15, Side 0; 9 hand traps; Extra Deck has 2800-3000 ATK bosses
  • Inferred: Starter probability ~0.83 and hand-trap probability ~0.68 (hypergeometric); Engine redundancy and recovery routes from card text
  • Provisional: Meta power and matchup fit (no tournament or metagame data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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