Mermail Deck #767293 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Abyssteus x1
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x2
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x2
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Card Destruction x1
- Fish Sonar x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Skill Drain x1
- Solemn Judgment x1
- Soul Drain x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Mermail King - Neptabyss x1
- Worldsea Dragon Zealantis x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Number 4: Stealth Kragen x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra-Deck boss end boards: Worldsea Dragon Zealantis, Poseidra Abyss, Azure Ocean Dragon Lord, Abysstrite (Inferred from text); Daedalus / Atlantis Link and Xyz pressure through Levia-Dragoon, LeVirtue Dragon and Mermail Abyssgaios
- Turn 1 (going first): Open on an Atlantean or Mermail searcher (Neptabyss, Abyssrhine, Mermail Abysspike, Mulcharmy) and Link or Xyz into a boss while holding hand traps for the opponent's first answer
- Turn 2 (going second): Use the 9 hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Dominus Impulse, Solemn) to stop the opponent's first engine play, then rebuild through Atlantean Dragoons and Mermail searches
- Recovery: Recover through Atlantean/Mermail GY-revive and search effects (Warchief, Abysspike, Dragoons) plus Mulcharmy draw, which is Inferred from card text only
- After siding: No side deck (side_count 0); no post-side plan exists
Why it scores here
The score comes from the deck as a system, not from averaging its cards. The Atlantean and Mermail searchers give a high chance (about 0.83 for at least one searcher in a 5-card hand, Inferred) of reaching a live engine, and nine hand traps give real interaction on both the first and second turn. The Extra Deck (2800-3000 ATK bosses, Worldsea and Poseidra) gives strong closing power once a boss lands. Those strengths are offset by a 55-card main deck with many conditional and brick-prone cards, no side deck, no combo data, and an illegal list (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), which caps the score. Archetype popularity (the 27-card core group is 97% likely in hand, Inferred) confirms the list is real but did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one searcher in 5-card hand) ~0.83 across the searcher group; the Atlantean/Mermail starter set is redundant (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Conditional Mulcharmy and discard-cost cards plus a 55-card main raise brick risk; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Atlantis/Daedalus Link routes and Xyz bosses give a high ceiling from text only; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown without recorded boards; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent starters and hand traps give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion through Dragoons, Warchief and Abysspike is present, but many costs are GY-based (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand traps and negate text across Ash, Ghost Ogre, Droll, Solemn and Skill Drain give broad interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability ~0.68 for at least one in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Multiple 2800-3000 ATK Link and Xyz bosses in the Extra Deck (Verified from card data) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 31 distinct cards and 17 singletons is loose for a consistent engine (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with 13 distinct cards and broad Link and Xyz coverage (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 cards, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step lines with many decision points and hand-trap timing are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: Illegal cap: theoretical 0.80*57 + 0.20*45 + modifiers (-12) = 43, capped to 40; structural-only, no normal Final Contextual score (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant searcher set (Neptabyss, Abyssrhine, Mermail Abysspike, Mulcharmy) gives high opening access
- Nine hand traps cover first-turn and second-turn interaction
- Extra Deck has 2800-3000 ATK bosses with multiple Link and Xyz routes
Weaknesses
- Illegal list: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2
- 55-card main with many conditional or brick-prone cards
- No side deck, so no best-of-3 adaptation
Critical choke points
- Extra-Deck boss summons depend on a few Link and Xyz materials
- Atlantean/Mermail searchers are the only way to find the engine if hand traps are used first
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Cards within the OCG limit, or keep one copy of each as the legal maximum of 2 | Fixes the illegal copy count so the list can receive a normal evaluation |
| 2 | Lowest-impact conditional cards from the main deck | Side deck of up to 15 cards (hand traps or archetype-specific answers) | A side deck gives a post-side plan and improves best-of-3 adaptability (D12) |
Evidence & confidence
- Verified: Legality: Ash Blossom and Dominus Impulse at 3 copies vs limit 2; Solemn, Droll, Skill Drain, Card Destruction at Limited 1 copy each; Main 55, Extra 15, Side 0; 9 hand traps; Extra Deck has 2800-3000 ATK bosses
- Inferred: Starter probability ~0.83 and hand-trap probability ~0.68 (hypergeometric); Engine redundancy and recovery routes from card text
- Provisional: Meta power and matchup fit (no tournament or metagame data)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is Provisional unless a dated metagame sample is supplied
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