Artmage Deck #767259 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x2
- Maliss <P> White Rabbit x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Theorealized Medius x2
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x1
- Ghost Ogre & Snow Rabbit x2
- Ars Magna "Citrinitas" x2
- Dimensional Fissure x3
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Maliss in Underground x2
- Terraforming x1
- Theorealize x1
- Theorealize Overdrive x1
- Evenly Matched x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Firewall Dragon x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Linguriboh x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Code Igniter x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.2 |
| Going First | 46 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link Summon boards built from Power Patron, Maliss, Ars Magna and Code Talker Link Monsters that end with a 2300-3000 ATK attacker (Mediclius, Maliss Hearts Crypter, Firewall Dragon, Maliss Red Ransom); Mulcharmy draw-engine pressure and Medius/Theorealize searches that build toward a Link board
- Turn 1 (going first): Opening starter (Maliss or Medius/Mulcharmy searcher) to search a second engine piece, then Link Summon into a board; only partly reliable because the engines are not coherent with each other
- Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru, Evenly Matched) to interrupt the opponent's first board, then rebuild through Medius and the Extra Deck
- Recovery: Searchers (15 searcher-text cards) and recursion through GY-revival monsters (Medius, Maliss Dormouse, Ars Magna) to refill hand after interaction
- After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype-core group (14 copies) gives a roughly 78% chance of at least one starter in a 5-card opening hand (Inferred), but the starters belong to several unrelated sub-archetypes (Maliss, Mulcharmy, Ars Magna, Medius, @Ignister, Bystial, Code Talker, Cyclone, Harpie), and exact-name archetype purity is 0%. That fragmentation caps consistency and brick resistance. Interaction is a real strength: 12 hand traps, 31 removal-text cards and 3 negations give good end-board and going-second coverage (Inferred from text). Offensive closing power comes from the Extra Deck's 14 Link monsters, which is solid. Two things pull the score down sharply: the list is illegal (3 copies of a Semi-Limited card), and it has no side deck. Popularity was not credited: the archetype usage stats confirm the list is real, not that it is strong. No combo boards were recorded, so the ceiling and floor are text-only inference, and the score is capped low under the illegal-deck rule.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in 5-card hand) = 0.78 across 14 core copies, but the core is split across unrelated engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Many non-engine tech and hand-trap cards (Harpie's Feather Duster, Terraforming, Gold Sarcophagus, Lightning Storm) and cross-engine conflicts raise brick risk; 33 distinct main-deck cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combo boards; Link-chain ceiling from Power Patron and Maliss text is plausible but unmeasured (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown; the cross-engine spread suggests a low floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 12 hand traps and 15 searcher-text cards give several independent restart routes after one interruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 50 | 15 searcher-text cards and Medius/Theorealize recursion support resource recovery (Inferred from text) |
| D7 | End-Board & Interaction Quality | 62 | 31 removal-text cards, 12 hand traps, 3 negations and 3 floodgates give layered interaction (Inferred from text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high (P(>=1 hand trap in 6 cards) = 0.79); board-breaking comes from Link-chain removal text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck Link monsters reach 2300-3000 ATK (Mediclius 3000, Maliss Hearts Crypter 2500, Firewall Dragon 2500) (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards in 33 distinct names, with 70 off-archetype copies; compactness is poor for one engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Link monsters and 1 Xyz cover the Extra Deck with many link-route options (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so there is no adaptability and no post-side plan (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Several engines and many conditional hand-trap timings make the deck hard to pilot without errors (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 48.2, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-5); Engine conflict (-4); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*48.2 + 0.20*35 = 45.6, then modifiers -12 (total), rounded to 34; illegal deck capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density: 12 hand traps, 31 removal-text cards and 3 negations
- Strong Extra Deck closing power with 14 Link monsters reaching 2300-3000 ATK
- Searchers and recursion (15 searcher-text cards, Medius and Theorealize) support recovery
Weaknesses
- Illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
- Fragmented engines: exact archetype purity 0%, 70 off-archetype copies
- No side deck, so there is no post-side plan
- Many conditional tech and hand-trap cards raise brick risk
Critical choke points
- Starters from the archetype core (14 copies across several sub-archetypes) are needed to start most lines
- The Extra Deck link route depends on specific Link monsters (Mediclius, Firewall Dragon, Maliss Hearts Crypter), and there is no recorded board data to show how often they connect
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Any legal non-Ash card, or leave the slot empty | The deck is illegal as built. Cutting to 2 copies is the minimum fix and makes the list legal before any other change. |
| 2 | Off-archetype tech and cross-engine cards (for example Cyclone, Harpie, Kuriboh, Salamangreat and Cyber sub-engine cards) | Additional copies of one primary engine (Maliss or Power Patron/Ars Magna) | Committing to one engine would raise D1 and D2, lower brick risk, and improve pilotability. |
| 3 | Some main-deck slots from the weakest sub-engine | A 10-15 card side deck (for example Ash Blossom, Droll & Lock Bird and anti-spell or anti-trap cards) | A side deck is needed for best-of-3 adaptability (D12) and a post-side plan. |
Evidence & confidence
- Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); Card text and stats for all 55 main and 15 extra cards (from evidence cards array); Archetype composition: exact purity 0%, 70 off-archetype copies, 14 Link monsters, 1 Xyz
- Observed: Archetype usage statistics show the core cards (for example Mulcharmy Fuwalos 85%, Medius the Pure 60%) and confirm the list is real
- Inferred: Opening-hand starter probability 0.78 and going-second hand-trap probability 0.79 (hypergeometric); Interaction density and going-second strength from role tags and card text; Consistency, brick and recovery reads from engine fragmentation
- Provisional: Meta Power (null) and matchup fit (D13), because no dated metagame sample or tournament link is supplied
- Data gaps: No recorded combo boards (total_combos 0): combo floor, median and ceiling are text-only inference Usage statistics mark Purification Power Patron, Mediclius and S:P Little Knight as in_this_deck=false although they appear in the Extra Deck list; the stat matcher appears to skip Extra Deck cards, so core-coverage figures are understated No tournament link: archetype meta-share and per-pilot record are absent No win-rate, going-first/second or matchup telemetry exists in YGOVN Deck title is null; no guides attached Meta Power is Provisional without a dated metagame sample
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