Artmage Deck #767259 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
34± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.2
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon boards built from Power Patron, Maliss, Ars Magna and Code Talker Link Monsters that end with a 2300-3000 ATK attacker (Mediclius, Maliss Hearts Crypter, Firewall Dragon, Maliss Red Ransom); Mulcharmy draw-engine pressure and Medius/Theorealize searches that build toward a Link board
  • Turn 1 (going first): Opening starter (Maliss or Medius/Mulcharmy searcher) to search a second engine piece, then Link Summon into a board; only partly reliable because the engines are not coherent with each other
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru, Evenly Matched) to interrupt the opponent's first board, then rebuild through Medius and the Extra Deck
  • Recovery: Searchers (15 searcher-text cards) and recursion through GY-revival monsters (Medius, Maliss Dormouse, Ars Magna) to refill hand after interaction
  • After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype-core group (14 copies) gives a roughly 78% chance of at least one starter in a 5-card opening hand (Inferred), but the starters belong to several unrelated sub-archetypes (Maliss, Mulcharmy, Ars Magna, Medius, @Ignister, Bystial, Code Talker, Cyclone, Harpie), and exact-name archetype purity is 0%. That fragmentation caps consistency and brick resistance. Interaction is a real strength: 12 hand traps, 31 removal-text cards and 3 negations give good end-board and going-second coverage (Inferred from text). Offensive closing power comes from the Extra Deck's 14 Link monsters, which is solid. Two things pull the score down sharply: the list is illegal (3 copies of a Semi-Limited card), and it has no side deck. Popularity was not credited: the archetype usage stats confirm the list is real, not that it is strong. No combo boards were recorded, so the ceiling and floor are text-only inference, and the score is capped low under the illegal-deck rule.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card hand) = 0.78 across 14 core copies, but the core is split across unrelated engines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many non-engine tech and hand-trap cards (Harpie's Feather Duster, Terraforming, Gold Sarcophagus, Lightning Storm) and cross-engine conflicts raise brick risk; 33 distinct main-deck cards (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; Link-chain ceiling from Power Patron and Maliss text is plausible but unmeasured (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; the cross-engine spread suggests a low floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 12 hand traps and 15 searcher-text cards give several independent restart routes after one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 15 searcher-text cards and Medius/Theorealize recursion support resource recovery (Inferred from text)
D7 End-Board & Interaction Quality 62 31 removal-text cards, 12 hand traps, 3 negations and 3 floodgates give layered interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high (P(>=1 hand trap in 6 cards) = 0.79); board-breaking comes from Link-chain removal text (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck Link monsters reach 2300-3000 ATK (Mediclius 3000, Maliss Hearts Crypter 2500, Firewall Dragon 2500) (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards in 33 distinct names, with 70 off-archetype copies; compactness is poor for one engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Link monsters and 1 Xyz cover the Extra Deck with many link-route options (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no adaptability and no post-side plan (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit is Provisional
D14 Pilotability & Error Tolerance 30 Several engines and many conditional hand-trap timings make the deck hard to pilot without errors (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48.2, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-5); Engine conflict (-4); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*48.2 + 0.20*35 = 45.6, then modifiers -12 (total), rounded to 34; illegal deck capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density: 12 hand traps, 31 removal-text cards and 3 negations
  • Strong Extra Deck closing power with 14 Link monsters reaching 2300-3000 ATK
  • Searchers and recursion (15 searcher-text cards, Medius and Theorealize) support recovery

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Fragmented engines: exact archetype purity 0%, 70 off-archetype copies
  • No side deck, so there is no post-side plan
  • Many conditional tech and hand-trap cards raise brick risk

Critical choke points

  • Starters from the archetype core (14 copies across several sub-archetypes) are needed to start most lines
  • The Extra Deck link route depends on specific Link monsters (Mediclius, Firewall Dragon, Maliss Hearts Crypter), and there is no recorded board data to show how often they connect
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal non-Ash card, or leave the slot empty The deck is illegal as built. Cutting to 2 copies is the minimum fix and makes the list legal before any other change.
2 Off-archetype tech and cross-engine cards (for example Cyclone, Harpie, Kuriboh, Salamangreat and Cyber sub-engine cards) Additional copies of one primary engine (Maliss or Power Patron/Ars Magna) Committing to one engine would raise D1 and D2, lower brick risk, and improve pilotability.
3 Some main-deck slots from the weakest sub-engine A 10-15 card side deck (for example Ash Blossom, Droll & Lock Bird and anti-spell or anti-trap cards) A side deck is needed for best-of-3 adaptability (D12) and a post-side plan.

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); Card text and stats for all 55 main and 15 extra cards (from evidence cards array); Archetype composition: exact purity 0%, 70 off-archetype copies, 14 Link monsters, 1 Xyz
  • Observed: Archetype usage statistics show the core cards (for example Mulcharmy Fuwalos 85%, Medius the Pure 60%) and confirm the list is real
  • Inferred: Opening-hand starter probability 0.78 and going-second hand-trap probability 0.79 (hypergeometric); Interaction density and going-second strength from role tags and card text; Consistency, brick and recovery reads from engine fragmentation
  • Provisional: Meta Power (null) and matchup fit (D13), because no dated metagame sample or tournament link is supplied
  • Data gaps: No recorded combo boards (total_combos 0): combo floor, median and ceiling are text-only inference Usage statistics mark Purification Power Patron, Mediclius and S:P Little Knight as in_this_deck=false although they appear in the Extra Deck list; the stat matcher appears to skip Extra Deck cards, so core-coverage figures are understated No tournament link: archetype meta-share and per-pilot record are absent No win-rate, going-first/second or matchup telemetry exists in YGOVN Deck title is null; no guides attached Meta Power is Provisional without a dated metagame sample

More OCG Info

Artmage

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