Tenpai Dragon Deck #767254 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Masked Dragon x3, Tenpai Dragon Paidra x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sangen/Tenpai Dragon board built through Fadra, Paidra and Genroku recursion into FIRE Dragon Synchro and Link boards (Inferred from card text; no recorded boards); Charmer Link monsters recurring opponent monsters from the GY, supported by Bystial Dis Pater and Trident Dragion (Inferred)
  • Turn 1 (going first): Normal Summon Dora Dora or Fadra, search a Sangen or Tenpai Dragon with Paidra/Dora Dora, then pressure into Sangen Summoning and Dragon Synchro/Link summons (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler and Infinite Impermanence to protect the board, then use Forbidden Droplet, Harpie's Feather Duster or Raigeki to clear interaction (Inferred)
  • Recovery: Recycle Dragon monsters from the GY through Fadra, Genroku and Sangen Kaimen; Terraforming and Pot of Prosperity add reach (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

This list is illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, so it is scored as a theoretical, structural read only and the final score is capped low. The Tenpai Dragon core (16 archetype-core copies, P(at least one open in 5) about 0.94) gives it a reasonably reliable starting engine (Inferred), and the 12 hand traps plus 11 removal-text cards give it real end-board interaction. Consistency is held back by low exact-name purity (14.5%) and a spread of Sangen, Charmer, Bystial, Forbidden and Cyclone cards that dilutes the engine. There are no recorded boards, so floor, median and ceiling are text-only estimates and none is treated as a verified output. The score comes from the deck as a system, not from averaging card scores, and archetype popularity (Tenpai Dragon usage stats) earned no points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 16 archetype-core copies in opening 5) = 0.94; Sangen/Tenpai search text gives redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Only 14.5% exact-name purity, 47 off-archetype copies and 12 hand traps can clash in hand; brick estimate about 6% from the proxy (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling inferred from Synchro/Link text such as Trident Dragion and Bystial Dis Pater (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median cannot be measured and is estimated low-to-mid from text (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple starters (Dora Dora, Fadra, Genroku, Paidra) and GY recursion give alternate lines; no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 45 GY recursion via Fadra and Genroku plus Pot of Prosperity and Terraforming give some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence and Droplet give broad interaction; per-card text read (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on hand traps and Raigeki/Harpie's/Lightning Storm for board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 40 Dragion and Dis Pater ATK levels give closing power, but no end-board samples exist (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 20 distinct, 8 copies of Tenpai Dragon names and wide spread; compactness is middling (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards (9 Synchro, 6 Link) with mixed Sangen, Charmer, Bystial, Odd-Eyes and Rose Dragon (Verified composition)
D12 Side Deck Adaptability 20 No side deck is registered (side_count 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 35 Only archetype-level usage (Tenpai Dragon in 17 stat rows); no dated meta sample, so Provisional
D14 Pilotability & Error Tolerance 55 Several multi-step Synchro/Link and Quick Effect decision points, but no combo steps recorded (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-10); Dependence on one hand trap (0). Final formula: Illegal cap: 0.80*Structural(46) + 0.20*TournamentReliability(40) + illegality modifier(-10) = 35; theoretical structural read only, not a normal Final score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Tenpai Dragon engine present in 16 copies with high opening-hand access (Inferred)
  • Broad interaction suite of 12 hand traps and 11 removal-text cards (Verified text flags)
  • Compact 40-card main with a clear Dragon-based theme

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over the copy limit (Verified)
  • Low exact-name archetype purity (14.5%) with many off-archetype copies (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • No recorded boards, so the combo floor and ceiling are unverified (Verified gap)

Critical choke points

  • Dragon Synchro and Link summons depend on Sangen and Tenpai Dragon starters; losing these to hand traps cuts the board (Inferred)
  • Ash Blossom copy count must be reduced to 2 before the list is playable in OCG (Verified)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 archetype-consistent Tenpai Dragon or Sangen card Brings the deck back under the OCG copy limit of 2 and makes it legal; the replacement should raise exact-name purity
2 1 off-archetype tech card 1 Sangen or Tenpai Dragon card Lifts exact-name purity and starter consistency (Inferred)
3 A 1-3 card side deck The list has no side deck, so it cannot adapt between games in best-of-three play

Evidence & confidence

  • Verified: OCG legality: Ash Blossom & Joyous Spring 3 copies vs limit 2 (Illegal); Main 40 and Extra 15 are within size rules; Composition: 9 Synchro, 6 Link, 0 side, 14.5% exact-name purity; Core usage stats: 10 of 16 core cards present
  • Inferred: Opening-hand starter access about 0.94 for the archetype core; Interaction density from card text flags; Midrange primary strategy and Toolbox secondary, from composition and text
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate or going-first/second telemetry in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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