Gold Pride Deck #767238 — Yu-Gi-Oh! OCG

51 Main, 14 Extra, incl. Nibiru, the Primal Being x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 20, 2026 by YGO Mod.

Deck Gold Pride OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 51 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Gold Pride and P.U.N.K. Synchro, Fusion, Xyz and Link pool (e.g. Psychic End Punisher 3500 ATK, Pin Baller 3000 ATK, Ukiyoe-P.U.N.K. Amazing Dragon 3000 ATK), established through Noh-P.U.N.K. and Gold Pride summon chains; Gold Pride and P.U.N.K. Link and Synchro pressure with Gold Pride - Eradicator and Gold Pride - Nytro Blaster removal
  • Turn 1 (going first): Open a Level 3 or Level 8 starter (Gold Pride - Leon, Noh-P.U.N.K. Ze Amin, Noh-P.U.N.K. Foxy Tune) and search or Special Summon into a Synchro or Xyz boss, backed by Infinite Impermanence and Ash Blossom for interaction (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Nibiru as hand traps against the opponent's first set-up, then rebuild through the searcher-text cards (Inferred)
  • Recovery: Recover through GY-based Special Summons (Gold Pride - Captain Carrie, Noh-P.U.N.K. Deer Note) and the searcher-text cards (Inferred)
  • After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan (Verified)

Why it scores here

The deck reliably opens a starter in most hands: the archetype-core group has P(at least one in a 5-card hand) of about 0.97 (Inferred). Its searcher-text and hand-trap density (11 searcher-text cards, 9 hand traps) gives it resilience to a single disruption, and its Extra Deck supplies high-ATK boss monsters. The score comes from the system: consistency, interaction and closing power, scored together with a structural cap. It is not an average of card scores, and Gold Pride's popularity earned no points. The deck is capped at 30 because the list is Illegal: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2. Combos, tournament data and a side deck are all absent, so the result is theoretical and structural-only with low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card hand) of about 0.97, but the core is split across P.U.N.K. and Gold Pride (exact-name purity 32%) (Inferred)
D2 Opening-Hand Quality & Brick Management 52 9 hand traps, 15 tech cards and 3 Tech-heavy copies (Triple Tactics Thrust, Emergency Teleport, Dark Ruler No More) create some dead-draw risk; no full-brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from boss Extra Deck options such as Psychic End Punisher (3500 ATK) and Pin Baller (3000 ATK) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unmeasured; scored low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 11 searcher-text cards and 9 hand traps give multiple independent continuation routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Several LP-payment effects (Ze Amin, Sharakusai, Better Luck Next Time) and recursion via GY summons; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 14 removal-text cards and 10 negation-text cards, including Infinite Impermanence and Dark Ruler No More (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 9 hand traps for going-second interaction, plus Nibiru as a hand-trap board breaker (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses reach 2800-3500 ATK, with Gold Pride - Eradicator and Nytro Blaster for board removal (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 51 Main with 24 distinct cards, 8 singletons and 11 three-of slots; the Ash Blossom copy count is over the limit (Verified)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards across Synchro, Xyz, Link and Fusion, with some redundancy among bosses (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side flexibility exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta sample; the archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Three overlapping sub-archetypes and many LP-cost and multi-step summon effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (0); Banlist exposure (-5); No side deck (-3). Final formula: Theoretical only. 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, plus modifiers -8 = 45, then capped at 30 because the deck is Illegal (copy limit exceeded). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter-and-searcher package (archetype-core P(>=1) about 0.97)
  • Multiple Extra Deck boss options with high ATK
  • Strong interaction density: 9 hand traps, 14 removal-text and 10 negation-text cards

Weaknesses

  • Illegal copy-limit violation (Ash Blossom run 3 of 2)
  • Empty Side Deck
  • Split between P.U.N.K. and Gold Pride sub-archetypes (exact-name purity 32%)
  • Several tech slots (Triple Tactics Thrust, Emergency Teleport, Dark Ruler No More) with low board impact

Critical choke points

  • Ash Blossom & Joyous Spring and Infinite Impermanence as the sole early interaction
  • S:P Little Knight as the single Limited Link boss (1 copy)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required (or a legal 1-copy tech) Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2
2 1 Triple Tactics Thrust A Side Deck (up to 15 cards), e.g. copies of the core hand traps and anti-floodgate cards Adds best-of-3 flexibility; the Side Deck is currently empty

Evidence & confidence

  • Verified: Main 51, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring: 3 copies, legal limit 2 (Semi-Limited); S:P Little Knight: 1 copy, Limited; Extra Deck stats (e.g. Psychic End Punisher 3500 ATK, Pin Baller 3000 ATK)
  • Inferred: Archetype-core P(>=1) about 0.97 (hypergeometric proxy); Interaction quality from text roles (hand traps, removal, negation); Going-first and going-second plans
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the archetype Side Deck is empty, so post-side behaviour cannot be evaluated

More OCG Info

Gold Pride

Gold Pride Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top