Gold Pride Deck #767238 — Yu-Gi-Oh! OCG
51 Main, 14 Extra, incl. Nibiru, the Primal Being x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (51)
- Gold Pride - Captain Carrie x2
- Gold Pride - Nytro Head x2
- Gold Pride - Roller Baller x2
- Nibiru, the Primal Being x3
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x3
- Ash Blossom & Joyous Spring x3
- Gagaku-P.U.N.K. Wa Gon x1
- Gold Pride - Eliminator x1
- Gold Pride - Leon x3
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Dark Ruler No More x3
- Emergency Teleport x3
- Gold Pride - Better Luck Next Time! x3
- Gold Pride - The Crowd Goes Wild! x1
- P.U.N.K. JAM Extreme Session x1
- Triple Tactics Thrust x2
- Gold Pride - Start Your Engines! x2
- Infinite Impermanence x3
- Joruri-P.U.N.K. Dangerous Gabu x1
Extra Deck (14)
- Gold Pride - Pin Baller x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Gold Pride - Nytro Blaster x1
- Gorgon of Zilofthonia x1
- S:P Little Knight x1
- Gold Pride - Eradicator x1
- Gold Pride - Star Leon x1
- Juraishin, the Cursed Thunder God x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Gold Pride - Chariot Carrie x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 56 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 51 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters from the Gold Pride and P.U.N.K. Synchro, Fusion, Xyz and Link pool (e.g. Psychic End Punisher 3500 ATK, Pin Baller 3000 ATK, Ukiyoe-P.U.N.K. Amazing Dragon 3000 ATK), established through Noh-P.U.N.K. and Gold Pride summon chains; Gold Pride and P.U.N.K. Link and Synchro pressure with Gold Pride - Eradicator and Gold Pride - Nytro Blaster removal
- Turn 1 (going first): Open a Level 3 or Level 8 starter (Gold Pride - Leon, Noh-P.U.N.K. Ze Amin, Noh-P.U.N.K. Foxy Tune) and search or Special Summon into a Synchro or Xyz boss, backed by Infinite Impermanence and Ash Blossom for interaction (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Nibiru as hand traps against the opponent's first set-up, then rebuild through the searcher-text cards (Inferred)
- Recovery: Recover through GY-based Special Summons (Gold Pride - Captain Carrie, Noh-P.U.N.K. Deer Note) and the searcher-text cards (Inferred)
- After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan (Verified)
Why it scores here
The deck reliably opens a starter in most hands: the archetype-core group has P(at least one in a 5-card hand) of about 0.97 (Inferred). Its searcher-text and hand-trap density (11 searcher-text cards, 9 hand traps) gives it resilience to a single disruption, and its Extra Deck supplies high-ATK boss monsters. The score comes from the system: consistency, interaction and closing power, scored together with a structural cap. It is not an average of card scores, and Gold Pride's popularity earned no points. The deck is capped at 30 because the list is Illegal: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2. Combos, tournament data and a side deck are all absent, so the result is theoretical and structural-only with low confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in 5-card hand) of about 0.97, but the core is split across P.U.N.K. and Gold Pride (exact-name purity 32%) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 9 hand traps, 15 tech cards and 3 Tech-heavy copies (Triple Tactics Thrust, Emergency Teleport, Dark Ruler No More) create some dead-draw risk; no full-brick rate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling inferred from boss Extra Deck options such as Psychic End Punisher (3500 ATK) and Pin Baller (3000 ATK) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unmeasured; scored low for lack of evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 11 searcher-text cards and 9 hand traps give multiple independent continuation routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Several LP-payment effects (Ze Amin, Sharakusai, Better Luck Next Time) and recursion via GY summons; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 14 removal-text cards and 10 negation-text cards, including Infinite Impermanence and Dark Ruler No More (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | 9 hand traps for going-second interaction, plus Nibiru as a hand-trap board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck bosses reach 2800-3500 ATK, with Gold Pride - Eradicator and Nytro Blaster for board removal (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 51 Main with 24 distinct cards, 8 singletons and 11 three-of slots; the Ash Blossom copy count is over the limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards across Synchro, Xyz, Link and Fusion, with some redundancy among bosses (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so no post-side flexibility exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta sample; the archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Three overlapping sub-archetypes and many LP-cost and multi-step summon effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (0); Banlist exposure (-5); No side deck (-3). Final formula: Theoretical only. 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, plus modifiers -8 = 45, then capped at 30 because the deck is Illegal (copy limit exceeded). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense starter-and-searcher package (archetype-core P(>=1) about 0.97)
- Multiple Extra Deck boss options with high ATK
- Strong interaction density: 9 hand traps, 14 removal-text and 10 negation-text cards
Weaknesses
- Illegal copy-limit violation (Ash Blossom run 3 of 2)
- Empty Side Deck
- Split between P.U.N.K. and Gold Pride sub-archetypes (exact-name purity 32%)
- Several tech slots (Triple Tactics Thrust, Emergency Teleport, Dark Ruler No More) with low board impact
Critical choke points
- Ash Blossom & Joyous Spring and Infinite Impermanence as the sole early interaction
- S:P Little Knight as the single Limited Link boss (1 copy)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None required (or a legal 1-copy tech) | Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2 |
| 2 | 1 Triple Tactics Thrust | A Side Deck (up to 15 cards), e.g. copies of the core hand traps and anti-floodgate cards | Adds best-of-3 flexibility; the Side Deck is currently empty |
Evidence & confidence
- Verified: Main 51, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring: 3 copies, legal limit 2 (Semi-Limited); S:P Little Knight: 1 copy, Limited; Extra Deck stats (e.g. Psychic End Punisher 3500 ATK, Pin Baller 3000 ATK)
- Inferred: Archetype-core P(>=1) about 0.97 (hypergeometric proxy); Interaction quality from text roles (hand traps, removal, negation); Going-first and going-second plans
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the archetype Side Deck is empty, so post-side behaviour cannot be evaluated
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