Tenpai Dragon Deck #767227 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Fantastical Dragon Phantazmay x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.1
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Sangenpai Transcendent Dragion, Trident Dragion, Ruddy Rose Dragon, Promethean Princess) closing through hand-trap-protected boards; Tenpai Dragon chain-summons and Fadra/Genroku recursion building repeat Dragon boards
  • Turn 1 (going first): Open a Tenpai Dragon starter or Sangen search (Paidra, Sangen Kaimen, Sangen Summoning), extend into a Synchro or Link boss while holding Ash Blossom and Infinite Impermanence for the opponent's first answer
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Nibiru, Artifact Lancea, Infinite Impermanence, Dominus Impulse) to blank the opponent's starter, then rebuild with Mulcharmy draw and Sangen searches
  • Recovery: Recover from the GY through Fadra and Genroku special summons and Sangen Kaiho, then restart the Synchro or Link board
  • After siding: Not applicable as evaluated: the deck runs no side deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Tenpai Dragon engine: the 20-copy archetype core has an estimated 0.91 chance of at least one card in a five-card opening hand, and the three Tenpai Dragon starters have about a 0.25 chance each of appearing. Its interaction is the strongest part of the system, with 12 hand traps and 12 negation-text cards, so its boards survive a first answer often enough to matter, especially going second (about 0.79 for at least one hand trap in six cards). Closing power is solid on paper because the Synchro and Link bosses reach 2500 to 3200 ATK, but no recorded boards exist, so no combo ceiling or median can be measured and those scores are text-based inference only. The score is capped at 30 because the list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring and Dominus Impulse against a limit of 2, and it has no side deck. The score was built from consistency, interaction, and conversion on the system, not from Tenpai Dragon's popularity or from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5 cards) = 0.907 across 20 core copies; the three Tenpai Dragon starters are 3/3/2 copies, each about 0.25 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Only 9 of 55 main cards match the exact archetype name (12.9%); 17 tech and 8 searcher-text cards add redundancy but also dead draws on some hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (combos_evidence total 0); ceiling is text-only inference from Fadra, Genroku, and Sangen Kaiho recursion into Synchro/Link bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or power distribution exists; this score is a provisional text-based estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent interaction layers (Ash Blossom and Dominus Impulse) plus Infinite Impermanence, Nibiru, and Artifact Lancea give alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw, Pot of Sloth, Pot of Prosperity, Terraforming, and the Sangen searchers provide card flow; no measured resource data exists (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high: 12 negation-text and 20 removal-text cards, with Ash Blossom and Dominus Impulse as repeatable interaction; over-limit copies lower the rating (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability is about 0.79 for at least one in six cards, and Nibiru and Lightning Storm handle boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Synchro and Link bosses reach 3000 ATK (Sangenpai Transcendent Dragion, Trident Dragion), 3200 ATK (Ruddy Rose Dragon), and 2500 to 2700 ATK (Zealantis, Promethean Princess) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 25 distinct; 13 cards run 3 copies and 22 cards are Level 0 spells and traps; compact but with several 3-copy dead-draw risks (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (9 Synchro, 6 Link) with 13 distinct; mandatory boss and material coverage is broad (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so post-side adaptability cannot be assessed and is scored as a gap (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share is absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching hand-trap decisions and multi-step Sangen and Tenpai Dragon lines; complexity is high for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.1, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-5); no_side_deck (-3); illegal_legality_cap (-14). Final formula: No reliable metagame: 0.80*Structural(54.1) + 0.20*TournamentReliability(45) = 52.3; plus context modifiers (-8) = 44.3; capped at 30 because the deck is Illegal (copy-limit violations), so this is a structural-only, theoretical score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible (0.91 chance of at least one core card in a 5-card hand)
  • Dense interaction with 12 hand traps and 12 negation-text cards
  • Strong Synchro and Link boss suite with 2500 to 3200 ATK bodies

Weaknesses

  • Illegal copy counts: Ash Blossom and Dominus Impulse each over the limit by one copy
  • No side deck, so no best-of-3 adaptation
  • Low archetype purity (12.9%) with many off-archetype tech and draw cards that can become dead draws

Critical choke points

  • Ash Blossom & Joyous Spring is the main interaction layer; its over-limit copy must be removed before any real play
  • Tenpai Dragon starters (Paidra, Genroku, Fadra) carry the engine; if they are not drawn, the boss suite has no route
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-over-limit card or a second copy of a Limited tech card Brings the list to the OCG copy limit of 2 for this card; without it the deck is Illegal
2 One copy of Dominus Impulse One legal tech or interaction card from the Side or Main slots Brings Dominus Impulse to its Semi-Limited limit of 2, resolving the second violation
3 Weakest off-archetype tech card A 15-card side deck with the Dragon-matchup answers Adds post-side adaptability, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a limit of 2; Main Deck is 55 cards and Extra Deck is 15 cards, within OCG size rules; Side deck is empty; Archetype core count is 20 copies with 9 exact-name Tenpai Dragon copies and 12.9% exact-name purity; Listed card stats: Synchro and Link bosses reach 3000 ATK (Sangenpai Transcendent Dragion, Trident Dragion), 3200 ATK (Ruddy Rose Dragon), 2500 to 2700 ATK (Zealantis, Promethean Princess)
  • Observed: Archetype usage stats: 17 rows, 11 of 16 core cards present (68.8%)
  • Inferred: Hypergeometric probability estimates: 0.91 for at least one core card in hand5, 0.25 per 3-copy starter, 0.79 for at least one hand trap in six cards; Hand traps and negation text provide interaction density and going-second resilience; Brick and dead-draw risk from off-archetype tech and draw cards; Combo ceiling and floor from card text only, since no recorded boards exist
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link); Median output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No side deck: post-side and best-of-3 adaptation cannot be scored from evidence No win-rate telemetry exists in YGOVN; going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified only by archetype and its id

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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