Artmage Deck #767197 — Yu-Gi-Oh! OCG

40 Main, 13 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 20, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 48
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 13 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link summons of Power Patron and Artmage boss monsters (Nerva 3300 ATK, Jupiter 3500 ATK, Vidolium 5000 ATK via Pendulum) that out-size the opponent's board; Pendulum-zone Power Patron plays and Artmage Diactorus board disruption that converts a recovered board into a closing attack
  • Turn 1 (going first): Open with a Pendulum searcher or Artmage Power Patron, use the Artmage Academic Acropolis / Medius Normal Summon pathway to reach a Fusion, then hold Ash Blossom and Droll as protection (text-based reading, Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Kuriboh - Multiply! and Droll & Lock Bird as hand-trap protection, then rebuild through Artmage Litera and Mulcharmy Fuwalos draws (text-based reading, Inferred)
  • Recovery: Rebuild from the graveyard through Theorealize Past Lull, Artmage Litera GY recursion and Artmage Graflare Set effects; the recovery route is text-only and unverified against real boards
  • After siding: No side deck is registered, so no post-side plan exists; the deck has no sideboarding path as submitted

Why it scores here

The deck opens reliably: the 19-copy archetype core has about a 97% chance of at least one card in a 5-card opening hand, and searcher text covers 23 cards (Inferred from hypergeometric estimates). Its interaction suite (three Ash Blossom, three Kuriboh, Droll & Lock Bird, Artmage Impasto, Nervedo) gives it several ways to answer a Quick Effect, but the four hand traps are not enough to call the deck a Stun shell. Conversion to pressure depends on a Fusion, Link and Pendulum chain that is text-only here, because the export has no recorded boards, so the ceiling and median are both inferred. The score is capped low because the list is illegal: three Ash Blossom exceed the OCG Semi-Limited limit of two, and the deck has no side deck. Popularity was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97; the starter set is broad but the 32% exact-name purity dilutes it (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 singletons and 3-copy hand-trap and Pendulum slots; several cards need specific partners, so bricks are likely but unquantified (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; the ceiling is read from Vidolium, Nerva and Jupiter text, with no verified line (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence, so the median output cannot be measured; a provisional mid-range value is used (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossom, three Kuriboh and Droll offer independent answers, but the recovery routes are text-only (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw, Pendulum Treasure search and Theorealize recursion add card flow; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom x3, Kuriboh x3, Droll & Lock Bird, Artmage Impasto and Nervedo give a layered interaction suite (Inferred semantic read, plus hand-trap flags)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking depends on Artmage Diactorus and Vidolium text, with no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium at 5000 ATK, Nerva 3300 and Jupiter 3500 give high closing power, but the Fusion and Link routes that reach them are unverified (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with 22 distinct names and 32.1% exact-archetype purity; three to four sub-archetypes compete for slots (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 13 Extra cards cover Fusion, Link, Synchro and Xyz with 6 Link, 5 Fusion and 1 each Synchro and Xyz (Verified composition)
D12 Side Deck Adaptability 25 No side deck is registered, so post-side adaptability is absent by construction (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data; only archetype usage stats exist, and matchup fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum, Fusion and Link stacking with several optional once-per-turn effects is complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy limit (Ash Blossom x3 vs 2) (-12); Banlist exposure (-3); Engine conflicts (-3); No side deck (-3). Final formula: Theoretical cap for Illegal status: unclamped 0.80*Structural(53) + 0.20*TournamentReliability(48) = 52, modifiers -12 → 40, then capped to 30 because the list is illegal (no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost guaranteed to appear in an opening hand
  • Layered interaction: 3 Ash Blossom, 3 Kuriboh, Droll & Lock Bird, Artmage Impasto, Nervedo
  • High closing ceiling through Vidolium, Nerva and Jupiter

Weaknesses

  • Illegal as submitted: Ash Blossom exceeds the OCG Semi-Limited copy limit
  • No side deck
  • Low exact-archetype purity (32.1%) and no recorded boards to confirm the Fusion routes

Critical choke points

  • Reaching a Fusion or Link boss depends on a small number of Artmage Power Patron and Medius routes
  • A single Ash Blossom over the limit must be removed before the list can be used in a legal event
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring None required; or a legal Power Patron / Artmage card Restores legality by reducing Ash Blossom to the Semi-Limited limit of 2
2 A low-impact off-archetype singleton A 15-card side deck with Artmage or Power Patron answers Gives the deck a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 40, Extra 13, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2; Four Limited cards are present at 1 copy each (legal); Extra Deck breakdown: 5 Fusion, 6 Link, 1 Synchro, 1 XYZ
  • Observed: Usage stats: Mulcharmy Fuwalos at 89.7% inclusion; Artmage core cards present in this list
  • Inferred: Opening-hand starter probability ≈ 0.97 for the archetype core; Hand-trap coverage and draw-card flow derived from card text; Going-first and going-second plans read from card text
  • Provisional: Median output and meta fit, pending recorded boards and a dated meta sample; Tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional because no dated metagame sample was supplied No side deck, so post-side performance cannot be scored

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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