Phantom Knights Deck #767174 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Danger!? Tsuchinoko? x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
60± 8/ 100
Power Score
Structural 65
Reliability 56
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 64.9
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from Phantom Knights Xyz monsters (Break Sword, Malevolent Scythe) and Dark Rebellion / Four Heavenly Dragon, fed by level-3 DARK Phantom Knights monsters that Special Summon themselves from hand or GY.; Link and Xyz Dragon finishers (Rusty Bardiche, Arc Rebellion, Dark Requiem) once the board is established.
  • Turn 1 (going first): Open a hand-starter (Decayed Cloak, Silent Boots, Doomed Soleret, Torn Scales or Danger!? Tsuchinoko?), extend into a level-3 pair, Xyz into Break Sword or Malevolent Scythe, and hold Ash Blossom, Ghost Belle or Solemn for the first opposing interaction.
  • Turn 2 (going second): Hold a hand-trap (Infinite Impermanence, Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll & Lock Bird) to answer the opponent's first engine, then rebuild through GY banish effects and the same hand-starters.
  • Recovery: Recover from a disrupted board by banishing Phantom Knights monsters from the GY for their GY effects (Torn Scales, Silent Boots, Decayed Cloak, Ancient Cloak) and re-entering Xyz from the Extra Deck.
  • After siding: No side deck is registered, so there is no documented post-side plan; this is a gap, not a plan.

Why it scores here

The deck's structural strength is its Phantom Knights engine: about 15 copies of hand-starters across five different cards, plus Ash, Ghost Belle and Ghost Ogre hand-traps, give a hypergeometric estimate of roughly 0.9 for at least one archetype-core card in a 5-card opening hand (Inferred). Interaction is dense (23 negation-text and 34 removal-text cards by the regex scaffold, 11 hand-traps, four Solemn cards), which is why end-board and going-second scores are above average. Recursion through GY banish effects and multiple Xyz routes lift resilience and grind. The score does not come from Phantom Knights being a popular archetype (usage stats only show the list is real and accessible) and it does not come from averaging card scores. It is held down by 42 off-archetype copies (Forbidden, Solemn, Cyclone, Dominus, Harpie, Danger!), an absent side deck (no post-side plan, which lowers the Tournament Reliability input), no combo boards, and no tournament data, so confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype-core card in hand of 5) ≈ 0.91 from the 20-copy core group; about 15 hand-starter copies across five cards (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Copy histogram is 9 three-ofs, 7 two-ofs, 14 singles; about 9% proxy full-brick in a 5-card hand; hand-traps are conditional on opposing plays (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards, so ceiling is text-only: Break Sword's destroy-and-revive and Four Heavenly's board wipe are the upper bound (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output cannot be measured; floor is set by the hand-starter density and assumed to be modest (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Five distinct hand-starters and three-plus interaction routes (Ash, Ghost Belle, Ghost Ogre, Impermanence, Maxx C) give redundant lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 GY banish effects on Torn Scales, Silent Boots, Decayed Cloak and Ancient Cloak plus Umbrage Veil and Wing give recursion; resource text is a regex scaffold (Inferred)
D7 End-Board & Interaction Quality 78 23 negation-text and 34 removal-text cards by scaffold, 11 hand-traps, 4 Solemn; semantic read from excerpts confirms layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-6 probability of at least one hand-trap is 0.76; board breakers include Heavy Storm, Feather Duster and Break Sword (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing Xyz/Link ATK ranges from 1900 to 3000 across the Extra Deck, but no piercing or direct-attack text is confirmed in the excerpts (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Only 28 of 55 main-deck copies (40%) are exact Phantom Knights names; 14 singles and off-archetype staples dilute consistency (Verified structural count)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck mixes Phantom Knights, Raidraptor, Burning Abyss, Exosister, Lswarm and Divine Arsenal routes; AA-ZEUS needs Level 12 material this list lacks (Inferred)
D12 Side Deck Adaptability 25 Side deck is empty (0 of up to 15), so there is no post-side adaptation data at all (Verified count; score Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; only archetype usage stats available, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Many conditional hand-starters, several Xyz routes and hand-trap timing decisions raise decision load for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64.9, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: off-archetype dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype-core presence with multiple self-summoning hand-starters
  • Dense layered interaction (11 hand-traps plus Solemn and Forbidden cards)
  • GY recursion through several Phantom Knights banish effects
  • Multiple Xyz routes to 2000+ ATK finishers

Weaknesses

  • 40% exact archetype purity; 42 off-archetype copies
  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unverified
  • Several cards need conditional timing (hand-traps and Quick effects)

Critical choke points

  • Dependence on a level-3 DARK monster pair to reach any Xyz summon
  • Hand-trap timing on going-second turns
  • Missing Level 12 material for AA-ZEUS, making that Extra Deck slot situational
Priority Remove Add Reason
1 none a 15-card side deck Side deck is empty; a post-side plan is the largest single gap in D12 and Tournament Reliability
2 one off-archetype copy (for example one Forbidden Crown) one additional Phantom Knights hand-starter or level-3 monster Reduces off-archetype dilution and raises the engine's exact-name density (Inferred)

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within OCG size rules [0-60] and [0-15]; All ten Limited and Semi-Limited cards are run at or below their legal copy limit; Archetype purity 28 of 55 exact-name copies (40%); Archetype core inclusion: 12 of 25 core cards present (48%)
  • Observed: Usage statistics show the list is a real, accessible archetype build
  • Inferred: Hand-starter opening probability ≈ 0.91; Going-first and going-second estimates; Interaction density and resilience from regex scaffold plus excerpt reads; Extra Deck coverage and pilotability
  • Provisional: Matchup and format fit (no dated metagame or tournament data); Meta Power (null)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no side deck — no post-side plan can be scored no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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