Phantom Knights Deck #767174 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Danger!? Tsuchinoko? x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Danger!? Tsuchinoko? x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Raider's Wing x1
- Silent Swordsman x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Stained Greaves x1
- The Phantom Knights of Torn Scales x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Phantom Knights' Fog Blade x3
- Phantom Knights' Wing x1
- Solemn Accusation x3
- Solemn Judgment x1
- The Phantom Knights of Umbrage Veil x2
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- I:P Masquerena x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon, Four Heavenly Dragons x1
- Dark Requiem Xyz Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Ophion x1
- Exosister Karmael x1
- Raider's Knight x1
- The Phantom Knights of Break Sword x2
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.9 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz pressure from Phantom Knights Xyz monsters (Break Sword, Malevolent Scythe) and Dark Rebellion / Four Heavenly Dragon, fed by level-3 DARK Phantom Knights monsters that Special Summon themselves from hand or GY.; Link and Xyz Dragon finishers (Rusty Bardiche, Arc Rebellion, Dark Requiem) once the board is established.
- Turn 1 (going first): Open a hand-starter (Decayed Cloak, Silent Boots, Doomed Soleret, Torn Scales or Danger!? Tsuchinoko?), extend into a level-3 pair, Xyz into Break Sword or Malevolent Scythe, and hold Ash Blossom, Ghost Belle or Solemn for the first opposing interaction.
- Turn 2 (going second): Hold a hand-trap (Infinite Impermanence, Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll & Lock Bird) to answer the opponent's first engine, then rebuild through GY banish effects and the same hand-starters.
- Recovery: Recover from a disrupted board by banishing Phantom Knights monsters from the GY for their GY effects (Torn Scales, Silent Boots, Decayed Cloak, Ancient Cloak) and re-entering Xyz from the Extra Deck.
- After siding: No side deck is registered, so there is no documented post-side plan; this is a gap, not a plan.
Why it scores here
The deck's structural strength is its Phantom Knights engine: about 15 copies of hand-starters across five different cards, plus Ash, Ghost Belle and Ghost Ogre hand-traps, give a hypergeometric estimate of roughly 0.9 for at least one archetype-core card in a 5-card opening hand (Inferred). Interaction is dense (23 negation-text and 34 removal-text cards by the regex scaffold, 11 hand-traps, four Solemn cards), which is why end-board and going-second scores are above average. Recursion through GY banish effects and multiple Xyz routes lift resilience and grind. The score does not come from Phantom Knights being a popular archetype (usage stats only show the list is real and accessible) and it does not come from averaging card scores. It is held down by 42 off-archetype copies (Forbidden, Solemn, Cyclone, Dominus, Harpie, Danger!), an absent side deck (no post-side plan, which lowers the Tournament Reliability input), no combo boards, and no tournament data, so confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 archetype-core card in hand of 5) ≈ 0.91 from the 20-copy core group; about 15 hand-starter copies across five cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Copy histogram is 9 three-ofs, 7 two-ofs, 14 singles; about 9% proxy full-brick in a 5-card hand; hand-traps are conditional on opposing plays (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards, so ceiling is text-only: Break Sword's destroy-and-revive and Four Heavenly's board wipe are the upper bound (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median output cannot be measured; floor is set by the hand-starter density and assumed to be modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Five distinct hand-starters and three-plus interaction routes (Ash, Ghost Belle, Ghost Ogre, Impermanence, Maxx C) give redundant lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | GY banish effects on Torn Scales, Silent Boots, Decayed Cloak and Ancient Cloak plus Umbrage Veil and Wing give recursion; resource text is a regex scaffold (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 23 negation-text and 34 removal-text cards by scaffold, 11 hand-traps, 4 Solemn; semantic read from excerpts confirms layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand-6 probability of at least one hand-trap is 0.76; board breakers include Heavy Storm, Feather Duster and Break Sword (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Closing Xyz/Link ATK ranges from 1900 to 3000 across the Extra Deck, but no piercing or direct-attack text is confirmed in the excerpts (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Only 28 of 55 main-deck copies (40%) are exact Phantom Knights names; 14 singles and off-archetype staples dilute consistency (Verified structural count) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck mixes Phantom Knights, Raidraptor, Burning Abyss, Exosister, Lswarm and Divine Arsenal routes; AA-ZEUS needs Level 12 material this list lacks (Inferred) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty (0 of up to 15), so there is no post-side adaptation data at all (Verified count; score Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; only archetype usage stats available, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Many conditional hand-starters, several Xyz routes and hand-trap timing decisions raise decision load for the intended player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64.9, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: off-archetype dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype-core presence with multiple self-summoning hand-starters
- Dense layered interaction (11 hand-traps plus Solemn and Forbidden cards)
- GY recursion through several Phantom Knights banish effects
- Multiple Xyz routes to 2000+ ATK finishers
Weaknesses
- 40% exact archetype purity; 42 off-archetype copies
- No side deck, so no post-side adaptation
- No recorded boards, so the combo ceiling and median are unverified
- Several cards need conditional timing (hand-traps and Quick effects)
Critical choke points
- Dependence on a level-3 DARK monster pair to reach any Xyz summon
- Hand-trap timing on going-second turns
- Missing Level 12 material for AA-ZEUS, making that Extra Deck slot situational
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a 15-card side deck | Side deck is empty; a post-side plan is the largest single gap in D12 and Tournament Reliability |
| 2 | one off-archetype copy (for example one Forbidden Crown) | one additional Phantom Knights hand-starter or level-3 monster | Reduces off-archetype dilution and raises the engine's exact-name density (Inferred) |
Evidence & confidence
- Verified: Main 55 and Extra 15 are within OCG size rules [0-60] and [0-15]; All ten Limited and Semi-Limited cards are run at or below their legal copy limit; Archetype purity 28 of 55 exact-name copies (40%); Archetype core inclusion: 12 of 25 core cards present (48%)
- Observed: Usage statistics show the list is a real, accessible archetype build
- Inferred: Hand-starter opening probability ≈ 0.91; Going-first and going-second estimates; Interaction density and resilience from regex scaffold plus excerpt reads; Extra Deck coverage and pilotability
- Provisional: Matchup and format fit (no dated metagame or tournament data); Meta Power (null)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no side deck — no post-side plan can be scored no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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