Gladiator Beast Deck #767171 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Gladiator Beast Attorix x2
- Gladiator Beast Augustus x1
- Gladiator Beast Bestiari x1
- Gladiator Beast Equeste x1
- Gladiator Beast Gistel x3
- Gladiator Beast Noxious x1
- Gladiator Beast Vespasius x1
- Kashtira Fenrir x2
- Kurikara Divincarnate x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rescue Cat x2
- Test Bear x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Flavian - Colosseum of the Gladiator Beasts x3
- Forbidden Droplet x3
- Gladiator Beast's Comeback x2
- Gladiator Proving Ground x3
- Harpie's Feather Duster x1
- Illusion Gate x2
- Lightning Storm x2
- Pot of Sloth x3
- Gladiator Beast Charge x1
- Infinite Impermanence x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Gladiator Beast Extra Deck fusion/link boss (Claudius, Domitianus, Gyzarus, Heraklinos) reached through the Gladiator Beast recursion loop and summoned on a board that already has hand-trap protection; Gladiator Beast Augustus / Attorix / Noxious beatsticks and Link Dragases / Dareios pressure once the field is established
- Turn 1 (going first): Open a Gladiator Beast starter (Gladiator Proving Ground or Gistel), search a second Gladiator Beast, and set up a Fusion/Link route while holding Ash Blossom or Ghost Belle for the opponent's response
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Ghost Belle) to stop the opponent's first play, then establish the Gladiator Beast board through Extra Deck summons
- Recovery: Recycle Gladiator Beast monsters from the GY through Gladiator Beast's Comeback, Attorix and Equeste, and rebuild the Extra Deck boss through Test Panther and Dareios links
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists
Why it scores here
The list is illegal in OCG: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2, and Kashtira Fenrir is run 2 copies while Forbidden, so the evaluation is structural only and the final score is capped low. Structurally the deck is a Gladiator Beast midrange shell: its core engine (Gistel, Proving Ground, Beast's Comeback) becomes live in roughly 71% of five-card openings (Inferred), and 11 hand traps plus 13 searchers support interruption and continuity. Its end-board is strong, with Claudius, Domitianus and Augustus giving high ATK and interaction density, but its power is not measured by combos because no recorded boards exist, so combo ceiling and median are text-only estimates. Usage data shows the deck runs only 24% of its archetype's core set, and 30.6% exact-name purity means the score is built on the system and not on popularity or averaged card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one core starter in 5 cards) ≈ 0.71 for the 12-card core group; 3-copy starters at 0.24 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand traps and 13 searchers give functional hands, but 50 of 57 main cards are off exact archetype name, which raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling is text-only from Claudius/Domitianus/Heraklinos summon conditions (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and floor cannot be measured; estimate is text-based and low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent searchers and recursion routes (Gistel, Attorix, Equeste, Comeback) allow continuation after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through the GY and two Extra Deck links supply some card economy, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Dense interaction: Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Forbidden Droplet, Lightning Storm, Feather Duster (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Lightning Storm plus Heraklinos/Gyzarus removal give going-second board challenge; the ban status of Fenrir and Ash limits real power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Claudius (3700 ATK), Domitianus (3500), Heraklinos (3000) and Augustus (2600) give high closing power on the board (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main deck is 57 cards with a 45-card staple/tech mix and 30 distinct cards, so it is diluted for an archetype deck (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards are used, mostly Gladiator Beast fusion and link monsters; the run is full and not flexible (Verified composition) |
| D12 | Side Deck Adaptability | 35 | Side deck is empty (0 cards), so no adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share is absent, so fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step fusion and link lines with many hand-trap timings are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.7 pre-cap; capped to 25 because the list is Illegal (over copy limit on Ash Blossom and Forbidden Kashtira Fenrir)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (11 hand traps, 12 negation texts)
- Strong Extra Deck boss ceiling with Claudius, Domitianus and Heraklinos
- Multiple searchers and recursion routes for continuity
Weaknesses
- Illegal in OCG: Ash Blossom over limit by 1 and Kashtira Fenrir Forbidden
- Low exact-archetype purity (30.6%) with many off-archetype tech cards
- No side deck; no post-side adaptability
Critical choke points
- Extra Deck fusion/link summons depend on a small number of Gladiator Beast monsters on the field
- Forbidden Kashtira Fenrir and over-limit Ash Blossom must be removed before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 Kashtira Fenrir | 1 Gladiator Beast or archetype-neutral card to replace the Forbidden slot | Fenrir is Forbidden in OCG; the deck cannot be played as built |
| 2 | 1 Ash Blossom & Joyous Spring | 1 non-limited hand trap or a Gladiator Beast searcher | Ash Blossom is Semi-Limited at 2 copies; the third copy is illegal |
| 3 | 1-2 off-archetype tech cards (for example Pot of Sloth or Lightning Storm) | Additional Gladiator Beast or Gladiator Proving Ground copies | Raises exact-archetype purity and starter density to improve D1 and D2 consistency |
| 4 | 0 | A side deck of 6-15 cards | No side deck means D12 is zero-adaptability; the list has no post-side plan |
Evidence & confidence
- Verified: Main 57 / Extra 15 / Side 0 count against 40-60 / 0-15 / 0-15 size rules; Ash Blossom at 3 copies vs 2 legal (Semi-Limited); Kashtira Fenrir at 2 copies vs 0 legal (Forbidden); Card text and stats for all listed cards
- Observed: Usage statistics: 6 of 25 core cards present (24%)
- Inferred: Starter access ≈ 0.71 for the 12-card core group in a 5-card hand; Hand-trap and searcher density gives functional hands; Interaction density is high relative to the deck's combo potential
- Provisional: Meta Power: no dated metagame sample; Matchup fit: no tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied (0 cards)
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