The Weather Deck #767168 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck The Weather OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link/Xyz board presence from The Weather Painter Rainbow and Moonbow, backed by Weather Painter Aurora and Thunder, with hand traps protecting the engine.; Stun-style disruption (Ash Blossom, Ghost Sister, Droll & Lock Bird, Solemn Judgment/Scolding, Skill Drain, Dimensional Fissure) that slows the opponent while the Weather board develops.
  • Turn 1 (going first): Opening hand sets up a Weather starter (Snow, Forecast, Snowy Canvas or Thunder), uses Forecast or Snowy Canvas to place the next Weather Spell/Trap, then builds toward a Link Summon of Rainbow or Moonbow.
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Sister, Droll, Solemn) for the opponent's first summon or activation, then convert the spare Weather board into a Link or Xyz play.
  • Recovery: Recover by banishing Weather Canvases and Painters to re-trigger their Standby Phase effects, then search a Weather card with Forecast or Snowy Canvas.
  • After siding: No side deck is registered, so there is no post-side plan. Any adjustment requires a legal list first.

Why it scores here

The deck's core engine is accessible: 36 archetype-core copies give roughly 99.6% odds of at least one in a 5-card opening hand, so the Weather engine is very likely to be live on turn 1 (Inferred). Its floor and median are not measured, because no real boards were recorded, so the scores rest on card text and probability only. Interaction is dense, with 10 hand traps and 8 negation texts, which supports resilience and going-second play. Offensive closing comes from the Link and Xyz bosses (Rainbow 2400, Moonbow 2400, Aurora 2200, Zeroboros 3000, Antimatter 4000 in the Extra Deck). The score is held down by the Illegal list (Kashtira Fenrir ×3 Forbidden, Ash Blossom ×3 against a limit of 2), the lack of a side deck, and roughly 48 off-archetype copies that dilute the engine. Popularity and archetype stats did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype-core copies 36; P(>=1 core card in hand5) ~0.996; Weather starters x3 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick risk moderate: 25 generic and 48 off-archetype copies, and 10 hand traps that are dead without a target (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from Rainbow/Moonbow/Aurora text and Link/Xyz access (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median is not measured and the midpoint is used (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Ten hand traps and redundant Weather starters give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Twelve searcher-text cards and recursion from Weather Canvases; Pot of Extravagance and Prosperity cost Extra Deck material (Inferred)
D7 End-Board & Interaction Quality 70 Ten hand traps, 8 negation texts, 20 removal texts, Skill Drain and Dimensional Fissure (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps are strong, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Link/Xyz bosses 2200-4000 ATK and piercing or direct text on Rainbow and Moonbow (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 56 main cards over 26 distinct; 48 off-archetype copies; Dimensional Fissure and Skill Drain hurt the deck's own Weather effects (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck 15 cards across 12 distinct; Rainbow and Moonbow are the core, the rest are flex (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No side deck is registered, so there is no post-side plan (Verified: side count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; usage shows 18 of 25 core cards present (Provisional)
D14 Pilotability & Error Tolerance 55 Chained Weather effects, hand-trap timing and Link/Xyz sequencing need a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile used directly; Stun is a disclosed secondary and was not blended into the weights. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-10); engine_conflicts (-2). Final formula: Illegal list: 0.80*Structural(60) + 0.20*TournamentReliability(52) + ContextModifiers(-12) = 46, then capped at 35 because the deck is Illegal. Theoretical/structural-only; Meta Power provisional.


More OCG Info

The Weather

The Weather Breakdown

 
 

 

 

 

 

 

 
 

 

 
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