Artmage Deck #767165 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Power Patron x1
- Droll & Lock Bird x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Theorealized Medius x1
- Astrograph Sorcerer, the Starfrost Magician x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x1
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Varnish -Alteration- x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pendulum Treasure x3
- Prohibited Power Patron Portal - Terminus x1
- Theorealize Past Lull x1
- Triple Tactics Thrust x2
- Ars Magna "Philosophorum" x1
- Artmage Impasto -Recapture- x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Power Patron / Artmage Link and Fusion boards (Mediclius, Nerva, Vidolium, Junora) built from Artmage and Ars Magna searches; Medius and Theorealize recursion into Fusion/Link pressure
- Turn 1 (going first): Open a starter (Artmage Power Patron, Medius, Mulcharmy) with searchers, then convert into a Fusion or Link boss while holding hand traps for the opponent's first interaction
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Ghost Belle to answer the opponent's board, then rebuild through Mulcharmy draw and Medius recursion
- Recovery: Mulcharmy draw effects plus Theorealize Past Lull and Ars Magna banish recursion rebuild the Extra Deck boss
- After siding: No side deck is listed, so there is no post-side plan
Why it scores here
The deck reliably opens a starter through its Artmage core: the archetype core group gives about 93% chance of at least one core card in a 5-card opening hand (Inferred). Its interaction density is high, with 16 hand traps and 17 negation-text cards, which supports a strong going-second plan. Conversion into bosses is credible on paper through Power Patron Fusion and Link monsters, but no recorded boards exist, so the ceiling and median are text-only inference. The main deck is fragmented: exact Artmage purity is only 16.7%, with 60 off-archetype copies and 20 singletons, which costs consistency and efficiency. The deck is Illegal as built because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so its score is capped low and is theoretical only. Popularity and archetype share were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Archetype core group P(at least one in hand of 5) ≈ 0.93; starters present but fragmented across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps (16) and tech (19) crowd the main deck; 6.7% proxy brick rate for the core group (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only read of Power Patron Fusion/Link boss routes; no parseable recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so floor and median cannot be measured; kept low as a provisional estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent lines via Medius, Mulcharmy and Theorealize recursion; hand-trap backup (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects and 22 searcher-text cards give good card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Ogre, Ghost Belle and Evenly Matched give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand-trap density on going second supports board breaking; Lightning Storm and Harpie's Feather Duster add removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End-board includes Vidolium (5000 ATK), Mediclius (3000), Junora (3100) and Jupiter-class bosses (Verified stats, Inferred payoff) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact archetype purity 16.7%, 60 off-archetype copies, 20 singletons; the list is fragmented (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 spans Fusion, Link, Synchro and Xyz with several off-theme boss choices (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated meta sample; archetype usage stats are context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points across Pendulum, Power Patron and Link routes with recursion timing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck (-4); engine conflicts (-2). Final formula: 0.80*Structural(58) + 0.20*TournamentReliability(45) + modifiers(-12) = 43, capped at 35 because the deck is Illegal (Ash Blossom & Joyous Spring at 3 copies, limit 2); Meta Power provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation density (16 hand traps, 17 negation-text cards) gives strong interaction on both turns
- Archetype core is highly accessible in the opening hand (about 93%, Inferred)
- Several independent boss routes (Power Patron Fusion, Link and Synchro) add resilience
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring at 3 copies exceeds the OCG limit of 2
- Low archetype purity (16.7%) and 20 singletons fragment the engine
- No side deck, so the deck has no adaptation for best-of-3
- No combo recordings or tournament data, so the ceiling and median are unverified
Critical choke points
- Legality: the deck cannot be played in OCG until one Ash Blossom copy is removed
- Extra Deck boss access depends on Medius and Theorealize recursion through the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal main-deck card such as a second Artmage starter or a non-Limited hand trap | Fixes the copy-limit violation that makes the deck Illegal |
| 2 | off-archetype singletons with weak fit (e.g. Astrograph Sorcerer, Shade the Obscure) | additional Artmage or Power Patron core copies | Raises exact archetype purity and starter consistency |
| 3 | none | a 15-card side deck with targeted hand traps and backrow answers | Provides a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring run 3 copies against an OCG Semi-Limited limit of 2; Main 57 and Extra 15 are within OCG size rules; Side is 0; Exact archetype purity 16.7%; 60 off-archetype copies; Limited cards run at their legal cap: Droll & Lock Bird, Harpie's Feather Duster, Prohibited Portal, S:P Little Knight
- Inferred: Archetype core opening-hand accessibility ≈ 0.93; Interaction density supports going-second and end-board strength; Going-first and going-second power estimates from text and probabilities
- Provisional: Meta power and matchup fit, with no dated metagame sample; Median output, with no recorded boards
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck Meta Power is provisional without a dated metagame sample Deck title is null
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