Artmage Deck #767165 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron / Artmage Link and Fusion boards (Mediclius, Nerva, Vidolium, Junora) built from Artmage and Ars Magna searches; Medius and Theorealize recursion into Fusion/Link pressure
  • Turn 1 (going first): Open a starter (Artmage Power Patron, Medius, Mulcharmy) with searchers, then convert into a Fusion or Link boss while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Ghost Belle to answer the opponent's board, then rebuild through Mulcharmy draw and Medius recursion
  • Recovery: Mulcharmy draw effects plus Theorealize Past Lull and Ars Magna banish recursion rebuild the Extra Deck boss
  • After siding: No side deck is listed, so there is no post-side plan

Why it scores here

The deck reliably opens a starter through its Artmage core: the archetype core group gives about 93% chance of at least one core card in a 5-card opening hand (Inferred). Its interaction density is high, with 16 hand traps and 17 negation-text cards, which supports a strong going-second plan. Conversion into bosses is credible on paper through Power Patron Fusion and Link monsters, but no recorded boards exist, so the ceiling and median are text-only inference. The main deck is fragmented: exact Artmage purity is only 16.7%, with 60 off-archetype copies and 20 singletons, which costs consistency and efficiency. The deck is Illegal as built because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so its score is capped low and is theoretical only. Popularity and archetype share were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype core group P(at least one in hand of 5) ≈ 0.93; starters present but fragmented across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps (16) and tech (19) crowd the main deck; 6.7% proxy brick rate for the core group (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read of Power Patron Fusion/Link boss routes; no parseable recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so floor and median cannot be measured; kept low as a provisional estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines via Medius, Mulcharmy and Theorealize recursion; hand-trap backup (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and 22 searcher-text cards give good card flow (Inferred)
D7 End-Board & Interaction Quality 75 Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Ogre, Ghost Belle and Evenly Matched give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density on going second supports board breaking; Lightning Storm and Harpie's Feather Duster add removal (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board includes Vidolium (5000 ATK), Mediclius (3000), Junora (3100) and Jupiter-class bosses (Verified stats, Inferred payoff)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity 16.7%, 60 off-archetype copies, 20 singletons; the list is fragmented (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 spans Fusion, Link, Synchro and Xyz with several off-theme boss choices (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across Pendulum, Power Patron and Link routes with recursion timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck (-4); engine conflicts (-2). Final formula: 0.80*Structural(58) + 0.20*TournamentReliability(45) + modifiers(-12) = 43, capped at 35 because the deck is Illegal (Ash Blossom & Joyous Spring at 3 copies, limit 2); Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation density (16 hand traps, 17 negation-text cards) gives strong interaction on both turns
  • Archetype core is highly accessible in the opening hand (about 93%, Inferred)
  • Several independent boss routes (Power Patron Fusion, Link and Synchro) add resilience

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring at 3 copies exceeds the OCG limit of 2
  • Low archetype purity (16.7%) and 20 singletons fragment the engine
  • No side deck, so the deck has no adaptation for best-of-3
  • No combo recordings or tournament data, so the ceiling and median are unverified

Critical choke points

  • Legality: the deck cannot be played in OCG until one Ash Blossom copy is removed
  • Extra Deck boss access depends on Medius and Theorealize recursion through the GY
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal main-deck card such as a second Artmage starter or a non-Limited hand trap Fixes the copy-limit violation that makes the deck Illegal
2 off-archetype singletons with weak fit (e.g. Astrograph Sorcerer, Shade the Obscure) additional Artmage or Power Patron core copies Raises exact archetype purity and starter consistency
3 none a 15-card side deck with targeted hand traps and backrow answers Provides a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring run 3 copies against an OCG Semi-Limited limit of 2; Main 57 and Extra 15 are within OCG size rules; Side is 0; Exact archetype purity 16.7%; 60 off-archetype copies; Limited cards run at their legal cap: Droll & Lock Bird, Harpie's Feather Duster, Prohibited Portal, S:P Little Knight
  • Inferred: Archetype core opening-hand accessibility ≈ 0.93; Interaction density supports going-second and end-board strength; Going-first and going-second power estimates from text and probabilities
  • Provisional: Meta power and matchup fit, with no dated metagame sample; Median output, with no recorded boards
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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