D/D/D Deck #767156 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Radian, the Multidimensional Kaiju x3, Tour Guide From the Underworld x3. Created Oct 20, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boss monsters from the Extra Deck (Unchained Soul Lord of Yama, Unchained Abomination, Abominable Unchained Soul, Super Starslayer TY-PHON) once the board is stabilised by hand traps and negations (Inferred from card text).; Recursive Unchained board presence through GY-based Set effects (Abomination's Prison, Escape of the Unchained, Wailing of the Unchained Souls) (Inferred from card text).
  • Turn 1 (going first): Open on a playable starter from the Unchained or Fiend pool, then Link or Fusion into a boss. Starter access is thin: about 25 percent to hold any single 3-copy card in the opening 5 (Inferred).
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Effect Veiler, Ghost Ogre) to answer the opponent's first summon, then convert with the Extra Deck. Roughly 87 percent to hold at least one hand trap in the opening 6 (Inferred).
  • Recovery: Rebuild from the GY using Unchained Set-effect recursion and Link Summons of Unchained monsters. No recorded boards exist to confirm this line (Inferred).
  • After siding: Not applicable. The deck has zero Side Deck cards, so it has no best-of-3 adaptation plan.

Why it scores here

The deck is Illegal as submitted: Ash Blossom and Super Polymerization are each run at 3 copies against an OCG limit of 2, so this score is a structural read only and is capped low. Structurally it is a midrange hand-trap and negation shell: 15 hand traps and 17 negation-text cards give it strong going-second interaction, and the Extra Deck holds several 2800 to 3000 ATK link and fusion bosses. The main weakness is starter access. The archetype core is only 2 of 22 standard cards present, the Unchained engine is spread across many 1-to-3-copy cards, and about 68 percent of opening 5-card hands contain no archetype core card (Inferred). Nothing in the evidence records a combo board, so the floor, median and ceiling are text-only inferences, and no tournament or meta data exists. Popularity and the D/D/D name were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one archetype core card in opening 5) is about 0.32 for the 4-copy core group; the deck is missing 20 of 22 core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 38 9 distinct singletons, 22 level-0 spell and trap cards, and many non-engine hand traps create a high brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; the ceiling is read from card text only, with Unchained Soul Lord of Yama and Unchained Abomination as the main Link routes (Inferred)
D4 Combo Floor & Median Output 35 No combo data, so median output cannot be measured; it is set below the ceiling because of the thin starter count (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent hand traps and GY-based Set recursion give some alternative routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion comes from Unchained GY effects and Link Summons, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 17 negation-text cards and 29 removal-text cards, with 15 hand traps, give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap P(at least one in opening 6) is 0.87 going second; removal coverage is broad (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach 2800 to 3000 ATK and Unchained Abomination destroys cards on the field (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 55 main cards from 26 distinct names, 0 exact-name D/D/D copies, and 33 generic cards lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots used across 12 distinct names, mostly Unchained and Link monsters with a fusion and xyz backup (Verified composition, Inferred use)
D12 Side Deck Adaptability 5 Side Deck is empty, so adaptation is zero (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, meta-share or match record exists; score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Fusion lines with many hand-trap timing decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit cap (-13.6); Banlist exposure (-4); No combo evidence (0). Final formula: No reliable metagame (Meta provisional): 0.80*Structural + 0.20*TournamentReliability = 43.6, then capped to 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 hand traps and 17 negation-text cards give broad going-second interaction
  • Multiple 2800 to 3000 ATK Link and Fusion bosses in the Extra Deck
  • Extra Deck uses 15 slots with several Link routes

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Archetype core is almost absent (2 of 22 standard core cards present)
  • High brick risk from 22 level-0 spell and trap slots and 9 singletons
  • No Side Deck

Critical choke points

  • Starter access: about 25 percent per 3-copy card in the opening 5
  • Single Link-summon route into the boss monsters
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Replace with legal copies of archetype core cards (for example D/D/D or D/D Extra Deck staples) or with a Side Deck Legality is the blocker: the deck cannot receive a normal Final score until both copy-limit violations are removed

Evidence & confidence

  • Verified: Copy-limit violations for Ash Blossom and Super Polymerization; Card text and stats for all listed cards; Main 55, Extra 15, Side 0 counts; Archetype core covers 2 of 22 usage-stat core cards
  • Inferred: Starter hypergeometric estimates; Hand-trap and negation reading from card text; Going-first and going-second lean; Brick-risk estimate from composition
  • Provisional: Meta Power (null); Matchup and format fit (no tournament or dated meta sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top