Dark World Deck #767029 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Ceruli, Guru of Dark World x1
- Chaos Hunter x3
- Danger! Bigfoot! x1
- Danger! Chupacabra! x2
- Danger! Mothman! x2
- Danger! Nessie! x3
- Danger!? Jackalope? x2
- Danger!? Tsuchinoko? x2
- Genta, Gateman of Dark World x3
- Grapha, Dragon Lord of Dark World x3
- Radian, the Multidimensional Kaiju x3
- Reign-Beaux, Overking of Dark World x3
- Reign-Beaux, Overlord of Dark World x1
- Sillva, Warlord of Dark World x2
- Snoww, Unlight of Dark World x3
- Card Destruction x1
- Dark Corridor x2
- Dark World Accession x2
- Dark World Archives x1
- Dark World Dealings x3
- Dragged Down into the Grave x3
- Extra Gate x3
- The Gates of Dark World x3
- Eradicator Epidemic Virus x2
- Skill Drain x1
Extra Deck (15)
- Clorless, Chaos King of Dark World x1
- Grapha, Dragon Overlord of Dark World x2
- Luce the Dusk's Dark x1
- A Bao A Qu, the Lightless Shadow x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Topologic Blaster Dragon x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Coach King Giantrainer x1
- Number 1: Infection Buzzking x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fiend Extra Deck beatsticks and boss monsters (Reign-Beaux Overking, Grapha Dragon Overlord, Bigfoot, Clorless) pressed through a Dark World searcher engine; Danger! hand-summon engine (Nessie, Chupacabra, Mothman, Jackalope, Tsuchinoko) that draws 1 per summon and chains into Fiend beatsticks
- Turn 1 (going first): Gates of Dark World or Genta plus Dark World Dealings or Dark Corridor to find a Dark World searcher, then Danger! hand-summons to fill the board and reach a 3000-ATK boss
- Turn 2 (going second): Hand-summon Danger! monsters through the opponent's turn for card advantage, then use Dark World revival (Reign-Beaux, Sillva, Ceruli) to rebuild after a board wipe
- Recovery: Graveyard recursion: Reign-Beaux Overking and Sillva self-summon from the GY, Genta and Snoww recover searches, and Dark World Accession can return from the GY
- After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck is scored as a system: its searcher network (Genta, Snoww, Reign-Beaux Overking, Gates of Dark World, Dark World Accession, Dark Corridor, Danger! hand-summons) gives an estimated 83% chance of at least one archetype-core card in the opening five, and roughly 17% of hands are proxy bricks. Its ceiling is credible on paper because it reaches 2800-3200 ATK Fiend bosses through Extra Deck Fusion, Link and Xyz, but no recorded boards exist, so the combo floor, median and ceiling are inferred from card text rather than measured. Interaction is thin: Skill Drain, Eradicator Epidemic Virus, Card Destruction and Reign-Beaux Overlord's board wipe, with no hand traps. The deck has no Side Deck, which caps its adaptability and tournament reliability. The score does not come from Dark World's popularity or from averaging card power; the usage statistics only confirm that the list is a real, accessible build.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(>=1 archetype-core card in opening 5) = 0.83 across 16 core cards; searcher-text group also 0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Danger! monsters and 0-level Dark World monsters give cheap hand-summons, but about 17% proxy bricks and 19 generic copies dilute redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is read from text as Fusion/Link/Xyz bosses plus Overlord revival, so it is only Inferred |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown and rests on card-text inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Danger! hand-summons, Gates/Genta, Dark Corridor) and GY self-summons give some recovery after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion exists via GY summons and Accession, but a 55-card main deck with 8 non-Dark World cards and no float engine limits grind (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Skill Drain (Limited), Eradicator Epidemic Virus, Card Destruction, Reign-Beaux Overlord and 13 removal-text cards; no hand traps (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second answers are Skill Drain, Eradicator and Reign-Beaux Overlord's board wipe; there is no going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Multiple 3000+ ATK bosses (Reign-Beaux Overking 3000, Grapha Dragon Overlord 3200, Bigfoot 3000) give closing power, but no recorded game data exists (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main with 25 distinct cards, 3-of density on 11 cards, and 42 off-archetype copies that dilute engine purity to 40% (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15-slot Extra Deck: 14 distinct cards split across 4 Fusion, 8 Link and 3 Xyz, covering several boss lines with limited dependence on any one card (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is registered, so there is no post-side plan and no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Pilotability is moderate: Fusion, Link and Xyz summon routes plus 2-card hand-summon chains need careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density (16 cards) gives reliable access to the Dark World engine
- Danger! hand-summons provide cheap, repeatable card flow
- Extra Deck covers Fusion, Link and Xyz boss routes with 14 distinct cards
- Several 3000+ ATK bosses with GY recursion keep pressure after the first wave
Weaknesses
- No Side Deck, so no adaptation between games
- Thin interaction with no hand traps and single-copy restricted disruption
- No recorded combo data, so the ceiling and median are text-only inference
- Engine purity is 40%, with 42 off-archetype copies diluting consistency
Critical choke points
- Reliance on a single Dark World searcher line (Genta and Gates of Dark World) to start the boss plan
- Limited single-copy Skill Drain and Card Destruction cannot be replaced by a side deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of a low-impact Danger! monster | 1 Side Deck card (for example a hand trap or a Fiend-proof floodgate answer) | Adds a post-side plan, which the deck currently lacks entirely (D12) |
| 2 | 1 off-archetype generic card | 1 additional Dark World searcher or revival monster | Raises engine purity and consistency without changing the Extra Deck plan |
Evidence & confidence
- Verified: Legal in OCG: 55 Main, 15 Extra, 0 Side within size rules; Three Limited single-copy cards, all legal copies; Archetype purity 40%, 16-copy core group, Extra Deck breakdown 4 Fusion / 8 Link / 3 Xyz
- Observed: Usage statistics confirm the Dark World core (Reign-Beaux Overking, Snoww, Grapha Dragon Lord, Danger! Nessie) is the archetype standard
- Inferred: Opening-hand consistency P(>=1 core) = 0.83 and proxy brick rate 0.17 (hypergeometric); Going-first and going-second estimates and the D3/D4 ceiling/median from card text
- Provisional: Meta Power is null and matchup fit (D13) is provisional without a dated metagame sample
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) No dated metagame sample, so Meta Power stays provisional No Side Deck registered
Couldn't load the combos





