Dark World Deck #767029 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
48± 8/ 100
Power Score
Structural 51
Reliability 52
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fiend Extra Deck beatsticks and boss monsters (Reign-Beaux Overking, Grapha Dragon Overlord, Bigfoot, Clorless) pressed through a Dark World searcher engine; Danger! hand-summon engine (Nessie, Chupacabra, Mothman, Jackalope, Tsuchinoko) that draws 1 per summon and chains into Fiend beatsticks
  • Turn 1 (going first): Gates of Dark World or Genta plus Dark World Dealings or Dark Corridor to find a Dark World searcher, then Danger! hand-summons to fill the board and reach a 3000-ATK boss
  • Turn 2 (going second): Hand-summon Danger! monsters through the opponent's turn for card advantage, then use Dark World revival (Reign-Beaux, Sillva, Ceruli) to rebuild after a board wipe
  • Recovery: Graveyard recursion: Reign-Beaux Overking and Sillva self-summon from the GY, Genta and Snoww recover searches, and Dark World Accession can return from the GY
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is scored as a system: its searcher network (Genta, Snoww, Reign-Beaux Overking, Gates of Dark World, Dark World Accession, Dark Corridor, Danger! hand-summons) gives an estimated 83% chance of at least one archetype-core card in the opening five, and roughly 17% of hands are proxy bricks. Its ceiling is credible on paper because it reaches 2800-3200 ATK Fiend bosses through Extra Deck Fusion, Link and Xyz, but no recorded boards exist, so the combo floor, median and ceiling are inferred from card text rather than measured. Interaction is thin: Skill Drain, Eradicator Epidemic Virus, Card Destruction and Reign-Beaux Overlord's board wipe, with no hand traps. The deck has no Side Deck, which caps its adaptability and tournament reliability. The score does not come from Dark World's popularity or from averaging card power; the usage statistics only confirm that the list is a real, accessible build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 archetype-core card in opening 5) = 0.83 across 16 core cards; searcher-text group also 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Danger! monsters and 0-level Dark World monsters give cheap hand-summons, but about 17% proxy bricks and 19 generic copies dilute redundancy (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is read from text as Fusion/Link/Xyz bosses plus Overlord revival, so it is only Inferred
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown and rests on card-text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Danger! hand-summons, Gates/Genta, Dark Corridor) and GY self-summons give some recovery after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion exists via GY summons and Accession, but a 55-card main deck with 8 non-Dark World cards and no float engine limits grind (Inferred)
D7 End-Board & Interaction Quality 45 Skill Drain (Limited), Eradicator Epidemic Virus, Card Destruction, Reign-Beaux Overlord and 13 removal-text cards; no hand traps (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second answers are Skill Drain, Eradicator and Reign-Beaux Overlord's board wipe; there is no going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Multiple 3000+ ATK bosses (Reign-Beaux Overking 3000, Grapha Dragon Overlord 3200, Bigfoot 3000) give closing power, but no recorded game data exists (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 main with 25 distinct cards, 3-of density on 11 cards, and 42 off-archetype copies that dilute engine purity to 40% (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15-slot Extra Deck: 14 distinct cards split across 4 Fusion, 8 Link and 3 Xyz, covering several boss lines with limited dependence on any one card (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is registered, so there is no post-side plan and no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Pilotability is moderate: Fusion, Link and Xyz summon routes plus 2-card hand-summon chains need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (16 cards) gives reliable access to the Dark World engine
  • Danger! hand-summons provide cheap, repeatable card flow
  • Extra Deck covers Fusion, Link and Xyz boss routes with 14 distinct cards
  • Several 3000+ ATK bosses with GY recursion keep pressure after the first wave

Weaknesses

  • No Side Deck, so no adaptation between games
  • Thin interaction with no hand traps and single-copy restricted disruption
  • No recorded combo data, so the ceiling and median are text-only inference
  • Engine purity is 40%, with 42 off-archetype copies diluting consistency

Critical choke points

  • Reliance on a single Dark World searcher line (Genta and Gates of Dark World) to start the boss plan
  • Limited single-copy Skill Drain and Card Destruction cannot be replaced by a side deck
Priority Remove Add Reason
1 1 copy of a low-impact Danger! monster 1 Side Deck card (for example a hand trap or a Fiend-proof floodgate answer) Adds a post-side plan, which the deck currently lacks entirely (D12)
2 1 off-archetype generic card 1 additional Dark World searcher or revival monster Raises engine purity and consistency without changing the Extra Deck plan

Evidence & confidence

  • Verified: Legal in OCG: 55 Main, 15 Extra, 0 Side within size rules; Three Limited single-copy cards, all legal copies; Archetype purity 40%, 16-copy core group, Extra Deck breakdown 4 Fusion / 8 Link / 3 Xyz
  • Observed: Usage statistics confirm the Dark World core (Reign-Beaux Overking, Snoww, Grapha Dragon Lord, Danger! Nessie) is the archetype standard
  • Inferred: Opening-hand consistency P(>=1 core) = 0.83 and proxy brick rate 0.17 (hypergeometric); Going-first and going-second estimates and the D3/D4 ceiling/median from card text
  • Provisional: Meta Power is null and matchup fit (D13) is provisional without a dated metagame sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) No dated metagame sample, so Meta Power stays provisional No Side Deck registered

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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