Endymion Deck #767017 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second/OTK
  • Format: ocg

Legality

Main 55 / Extra 18 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Magistus and Endymion boards pushed through Extra Deck boss monsters (Zoroa, the Magistus Verethragna; Magistus Chorozo; Endymion, the Crescent Magistus) once a Spellcaster Level 4 base is on field; Fairy Tail Fusion and Xyz pressure (Teller of Fairy Tails, Weaver of Fairy Tails, Fairy Tail - Wiccat) from the Fairy Tail Ball / Tails of the Fairy Tails package
  • Turn 1 (going first): Open a Level 4 Spellcaster starter (Spenta, Verre Magic, Regulus, Fairy Tail - Luna) and search or summon into a Magistus or Endymion link/fusion; keep Ash Blossom and Droll & Lock Bird up as interaction, but the plan depends on Extra Deck access that the brick-prone main deck does not guarantee (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Nibiru as a hand-trap wall against the opponent's first board, then convert the surviving hand into a Magistus or Endymion Extra Deck summon (Inferred)
  • Recovery: Recursion through Mulcharmy Fuwalos and Purulia draws, Spenta and Witch of the Black Forest searches, and Fairy Tail Ball or Once Upon a Fairy Tail to rebuild the Spellcaster base after a hand-trap exchange (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan is available; the list cannot be adjusted between games in a best-of-3 (Verified from the export)

Why it scores here

The deck is Illegal as submitted: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, and the Extra Deck holds 18 cards against an OCG maximum of 15, so the normal Final Contextual score is capped and this evaluation is structural-only. Structurally the list is a multi-archetype Toolbox built on Spellcaster Level 4 starters, and the archetype core (18 Magistus/Endymion/Fairy Tail/Mulcharmy-adjacent core copies) has an estimated 0.87 chance of at least one piece in a five-card opening hand (Inferred). Its interaction density is the strongest structural signal, with 13 hand traps and 15 negation-text cards giving it a credible going-second wall (Inferred from card text and role tags). Consistency is held back by exact-name purity of only 9.6% (7 of 73 archetype-named copies are exact Endymion) and by 12 single-copy cards, which make the opening hand depend on several different engines. The deck earns no points for the popularity of its archetype: usage stats confirm the core is real but do not make the list strong, and no combo boards, tournament record, or dated meta sample exist to raise the combo or meta reads. Card scores were not averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in opening 5) ≈ 0.87 across 18 core copies; starter access is real but spread over five archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 single-copy and 13 three-copy slots with 16 tech and 13 hand traps give moderate redundancy but several dead-in-hand cards without an Extra Deck link (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured and is read from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and negation text (13 and 15 cards) give several independent interruptions, with Mulcharmy draw recursion (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and draw effects in Mulcharmy and Garura support recovery, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 15 negation and 15 removal-text cards, with Ash Blossom, Ghost Ogre and Droll & Lock Bird as layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap group gives P(at least one hand trap in going-second six-card hand) ≈ 0.82, but board-breaking relies on Extra Deck boss monsters (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters Zoroa Verethragna (2900 ATK), Chorozo and Endymion provide closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 27 distinct names, 9.6% exact-archetype purity, and a heavy tech/hand-trap slot count reduce compactness (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceed the 15-card OCG maximum and include six single-copy boss/engine cards, so the Extra build is over-limit (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage stats alone do not confirm format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Magistus, Endymion, Fairy Tail, Mulcharmy) and many decision points between hand traps and Extra Deck lines make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Copy-limit violation (-8); Extra Deck over limit (-4). Final formula: Illegal cap applied: unconstrained 0.80*Structural(49) + 0.20*TournamentReliability(35) = 46 with modifiers -12 gives 34; capped to 25 because the list violates copy and Extra Deck limits. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap and negation density (13 hand traps, 15 negation-text cards)
  • Core archetype cards are present in quantity (18 copies), so an opening hand usually includes a starter
  • Multiple Extra Deck boss routes (Zoroa Verethragna, Chorozo, Endymion) for closing

Weaknesses

  • Illegal as submitted: copy limits and Extra Deck size both exceed the OCG rules
  • Low archetype purity (9.6%) spreads the engine over five sub-archetypes
  • No side deck, so no post-side adaptation
  • Many single-copy cards raise brick risk

Critical choke points

  • Extra Deck access: Fusion, Synchro and Xyz boss summons depend on specific single-copy Extra Deck cards
  • Hand-trap exchange on the opening turn can strip the Spellcaster base needed for every engine
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited-limit card (e.g. an extra Spenta or Verre Magic) Restores legality: Ash Blossom is run 3 copies against a Semi-Limited limit of 2
2 1 Super Polymerization a non-Semi-Limited Extra-Deck-compatible searcher Restores legality and reduces the Extra Deck over-limit pressure by letting the list drop a fusion-only card
3 2 Extra Deck cards (e.g. Summon Sorceress and one Fusion) Main Deck Spellcaster starters Brings the Extra Deck to 15 or fewer; the list cannot be played as built with 18 Extra cards

Evidence & confidence

  • Verified: Main Deck 55 cards and Extra Deck 18 cards from the export; Ash Blossom & Joyous Spring and Super Polymerization each over the Semi-Limited copy limit; Extra Deck 18 exceeds the OCG maximum of 15; Side Deck is empty; Archetype usage: core inclusion data (17 stat rows; 10 of 15 core cards present)
  • Inferred: Opening-hand consistency P(≥1 core) ≈ 0.87 and P(≥1 starter in 5) per card ≈ 0.25; Hand-trap wall on going-second (P≈0.82 for hand 6); Interaction density (13 hand traps, 15 negation-text cards) supports the Toolbox read; Recovery through Mulcharmy draw and Spenta/Witch search
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 cannot be measured from performance Deck has no title (Deck.Title null)

More OCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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