Therions Deck #767003 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 20, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
52± 6/ 100
Power Score
Structural 61
Reliability 50
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 58 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion and Link summons of Cyberdark, Cyber End and Chimeratech bosses (up to 5000 ATK) after a Cyber Dragon or Cyberdark starter opens the board; Power Bond into a Machine Fusion boss, and Cyber Eternity Dragon recursion from the GY
  • Turn 1 (going first): Search through Cyber Dragon Core or Cybernetic Horizon into a Cyber Dragon / Cyberdark engine, then build toward a Fusion boss while holding Infinite Impermanence and Cosmic Cyclone for the opponent's first play
  • Turn 2 (going second): Open with a hand trap (D.D. Crow, Artifact Lancea, Ghost Belle, Infinite Impermanence) to stop the opponent's first line, then rebuild through a Cyber Dragon searcher
  • Recovery: Recur Cyberdark Claw, Cyberdark Cannon and Cyberdark Horn from the GY as Equip-based extenders and reuse Cyber Dragon Herz / Cyber Dragon Nova from the GY
  • After siding: Not supported: the deck runs zero side-deck cards, so there is no defined post-side plan

Why it scores here

The deck opens a functional plan through several Cyber Dragon and Cyberdark searchers (about 92% chance of at least one searcher-text card in a 5-card opening hand, Inferred), then converts that into Fusion and Link pressure through 10 Fusion and 3 Link monsters in the Extra Deck. Its interaction layer is the strongest part of the system: three Cosmic Cyclone, three Infinite Impermanence, three Lightning Storm, plus Raigeki, Harpie's Feather Duster and Dark Ruler No More give it removal and negation density across both turn orders, and 10 hand traps carry about a 70% chance of at least one going second. The score is held back by a 48 brick-management read (many conditional cards such as Lightning Storm, Cyber Dragon and Sales Ban), the absence of any recorded boards so combo ceiling and median are text-only inferences, and an unsupported post-side plan with zero side-deck cards. Archetype popularity did not earn points (usage stats only confirm the list is real, and meta-share is unavailable), and the score is not an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher-text group P(at least one in 5) ~0.92; Cyber Dragon Core and Herz give a 2-card bootstrap, but many starters need specific board states (Inferred)
D2 Opening-Hand Quality & Brick Management 48 58 main cards with several conditional dead-draw cards (Lightning Storm, Cyber Dragon, Sales Ban) across 5+ sub-archetypes; full brick not computed (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling read from text only: Power Bond plus Fusion/Link bosses and Cyberdark Edge/Horn/Cannon equip chains; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 Median output unknown: combos_evidence has 0 parseable boards, so the score rests on text and card-count reasoning (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps and several independent starters (Core, Herz, Nachster, Claw, Chimera, Crow, Realm) keep a second route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion from GY via Cyberdark Claw, Cannon, Horn and Cyber Dragon Herz / Nova; Cybernetic Horizon and Cosmic Cyclone cost card and LP resources (Inferred)
D7 End-Board & Interaction Quality 80 Removal text on 28 cards and negation text on 12, including 3x Infinite Impermanence and 3x Cosmic Cyclone, with Cyber Eternity Dragon protection (Inferred semantic + Verified flags)
D8 Going-Second & Board-Breaking Power 74 10 hand traps yield about 0.70 going-second hand-6 presence; Raigeki and Lightning Storm handle an established board (Inferred)
D9 Offensive Pressure & Closing Power 75 Closing bosses include Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Eternity Dragon (2800 ATK) (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 58 main cards with 18 singletons and 8 triples; 0% exact-name purity across 6 sub-archetypes lowers compactness (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck cards, 10 Fusion, 3 Link and 1 XYZ, with 13 distinct; flexibility is good but Chimeratech and Cyberdark Dragon need specific materials (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Zero side-deck cards; no post-side plan can be scored (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share unavailable and no dated metagame sample, so format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and equip chains with many decision points for hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (no separate blend weights applied; Midrange profile used directly). Structural ≈ 61, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); no side deck / weak post-side plan (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample). Structural = 60.6 (Midrange profile); 0.80*60.6 + 0.20*50 = 58.5; modifiers -7 => 51.5, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction layer (Cosmic Cyclone x3, Infinite Impermanence x3, Lightning Storm x3, Raigeki, Feather Duster, Dark Ruler No More)
  • Ten hand traps give a strong going-second presence (about 0.70 in a 6-card hand)
  • Multiple independent starters and GY recursion (Claw, Cannon, Horn, Herz, Nova) keep a second route
  • High-ceiling closers in the Extra Deck (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK)

Weaknesses

  • Six sub-archetypes with 0% exact-name purity reduce engine coherence
  • Many conditional cards (Lightning Storm, Cyber Dragon, Sales Ban) increase dead-draw risk
  • No side deck at all, so no post-side adaptability
  • No combo records, so floor and median output cannot be verified

Critical choke points

  • Cyber Dragon / Cyberdark starter on T1: a single hand trap or Ash-style interruption can stop the engine (Inferred)
  • Fusion materials and Extra Deck summon conditions depend on specific monsters being in the field or GY (Inferred)
Priority Remove Add Reason
1 Sales Ban (weak in most board states) A side deck of about 15 cards tuned to the opponent's likely interaction and boss threats Zero side-deck cards means no post-side plan; adding side cards is the largest structural gap (Inferred)
2 Overload Fusion (single copy, narrow requirement) A flexible starter or hand trap compatible with the Cyber Dragon searchers Reduces conditional dead draws and improves brick management (Inferred)

Evidence & confidence

  • Verified: Main 58 / Extra 14 / Side 0 fall inside OCG size rules (main 40-60, extra 0-15, side 0-15); Harpie's Feather Duster and PSY-Framegear Gamma are Limited at 1 copy each (legal); Extra Deck: 10 Fusion, 3 Link, 1 XYZ; Hypergeometric draw figures reproduced from the resolved main-deck list
  • Observed: Usage statistics: 8 archetype rows, including Therion King Regulus at 90% and Infinite Impermanence at 52%
  • Inferred: Consistency and brick rates (D1, D2); Interaction quality and going-second value (D7, D8); Closing power from card text and stats (D9); Engine coherence and conflicts (D10, modifiers)
  • Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup coverage (D13); Median combo output (D4) without recorded boards
  • Data gaps: Title is null for this deck; name is taken from archetype only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (10443957) in CardIDList could not be resolved to a card (counted as main) No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behavior cannot be evaluated

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top