Therions Deck #767003 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Artifact Lancea x2
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Wurm x1
- D.D. Crow x2
- Gizmek Taniguku, the Immobile Intellect x1
- Therion "King" Regulus x1
- PSY-Frame Driver x1
- Ghost Belle & Haunted Mansion x2
- PSY-Framegear Gamma x1
- Clockwork Night x3
- Cosmic Cyclone x3
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x1
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x3
- Overload Fusion x1
- Power Bond x2
- Raigeki x1
- Sales Ban x2
- Cyberdark Invasion x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x2
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Barricadeborg Blocker x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 58 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion and Link summons of Cyberdark, Cyber End and Chimeratech bosses (up to 5000 ATK) after a Cyber Dragon or Cyberdark starter opens the board; Power Bond into a Machine Fusion boss, and Cyber Eternity Dragon recursion from the GY
- Turn 1 (going first): Search through Cyber Dragon Core or Cybernetic Horizon into a Cyber Dragon / Cyberdark engine, then build toward a Fusion boss while holding Infinite Impermanence and Cosmic Cyclone for the opponent's first play
- Turn 2 (going second): Open with a hand trap (D.D. Crow, Artifact Lancea, Ghost Belle, Infinite Impermanence) to stop the opponent's first line, then rebuild through a Cyber Dragon searcher
- Recovery: Recur Cyberdark Claw, Cyberdark Cannon and Cyberdark Horn from the GY as Equip-based extenders and reuse Cyber Dragon Herz / Cyber Dragon Nova from the GY
- After siding: Not supported: the deck runs zero side-deck cards, so there is no defined post-side plan
Why it scores here
The deck opens a functional plan through several Cyber Dragon and Cyberdark searchers (about 92% chance of at least one searcher-text card in a 5-card opening hand, Inferred), then converts that into Fusion and Link pressure through 10 Fusion and 3 Link monsters in the Extra Deck. Its interaction layer is the strongest part of the system: three Cosmic Cyclone, three Infinite Impermanence, three Lightning Storm, plus Raigeki, Harpie's Feather Duster and Dark Ruler No More give it removal and negation density across both turn orders, and 10 hand traps carry about a 70% chance of at least one going second. The score is held back by a 48 brick-management read (many conditional cards such as Lightning Storm, Cyber Dragon and Sales Ban), the absence of any recorded boards so combo ceiling and median are text-only inferences, and an unsupported post-side plan with zero side-deck cards. Archetype popularity did not earn points (usage stats only confirm the list is real, and meta-share is unavailable), and the score is not an average of the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Searcher-text group P(at least one in 5) ~0.92; Cyber Dragon Core and Herz give a 2-card bootstrap, but many starters need specific board states (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 58 main cards with several conditional dead-draw cards (Lightning Storm, Cyber Dragon, Sales Ban) across 5+ sub-archetypes; full brick not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling read from text only: Power Bond plus Fusion/Link bosses and Cyberdark Edge/Horn/Cannon equip chains; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output unknown: combos_evidence has 0 parseable boards, so the score rests on text and card-count reasoning (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps and several independent starters (Core, Herz, Nachster, Claw, Chimera, Crow, Realm) keep a second route after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Recursion from GY via Cyberdark Claw, Cannon, Horn and Cyber Dragon Herz / Nova; Cybernetic Horizon and Cosmic Cyclone cost card and LP resources (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Removal text on 28 cards and negation text on 12, including 3x Infinite Impermanence and 3x Cosmic Cyclone, with Cyber Eternity Dragon protection (Inferred semantic + Verified flags) |
| D8 | Going-Second & Board-Breaking Power | 74 | 10 hand traps yield about 0.70 going-second hand-6 presence; Raigeki and Lightning Storm handle an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Closing bosses include Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Eternity Dragon (2800 ATK) (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 58 main cards with 18 singletons and 8 triples; 0% exact-name purity across 6 sub-archetypes lowers compactness (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 Extra Deck cards, 10 Fusion, 3 Link and 1 XYZ, with 13 distinct; flexibility is good but Chimeratech and Cyberdark Dragon need specific materials (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards; no post-side plan can be scored (Verified composition, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share unavailable and no dated metagame sample, so format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and equip chains with many decision points for hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (no separate blend weights applied; Midrange profile used directly). Structural ≈ 61, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); no side deck / weak post-side plan (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample). Structural = 60.6 (Midrange profile); 0.80*60.6 + 0.20*50 = 58.5; modifiers -7 => 51.5, rounded to 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy interaction layer (Cosmic Cyclone x3, Infinite Impermanence x3, Lightning Storm x3, Raigeki, Feather Duster, Dark Ruler No More)
- Ten hand traps give a strong going-second presence (about 0.70 in a 6-card hand)
- Multiple independent starters and GY recursion (Claw, Cannon, Horn, Herz, Nova) keep a second route
- High-ceiling closers in the Extra Deck (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK)
Weaknesses
- Six sub-archetypes with 0% exact-name purity reduce engine coherence
- Many conditional cards (Lightning Storm, Cyber Dragon, Sales Ban) increase dead-draw risk
- No side deck at all, so no post-side adaptability
- No combo records, so floor and median output cannot be verified
Critical choke points
- Cyber Dragon / Cyberdark starter on T1: a single hand trap or Ash-style interruption can stop the engine (Inferred)
- Fusion materials and Extra Deck summon conditions depend on specific monsters being in the field or GY (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Sales Ban (weak in most board states) | A side deck of about 15 cards tuned to the opponent's likely interaction and boss threats | Zero side-deck cards means no post-side plan; adding side cards is the largest structural gap (Inferred) |
| 2 | Overload Fusion (single copy, narrow requirement) | A flexible starter or hand trap compatible with the Cyber Dragon searchers | Reduces conditional dead draws and improves brick management (Inferred) |
Evidence & confidence
- Verified: Main 58 / Extra 14 / Side 0 fall inside OCG size rules (main 40-60, extra 0-15, side 0-15); Harpie's Feather Duster and PSY-Framegear Gamma are Limited at 1 copy each (legal); Extra Deck: 10 Fusion, 3 Link, 1 XYZ; Hypergeometric draw figures reproduced from the resolved main-deck list
- Observed: Usage statistics: 8 archetype rows, including Therion King Regulus at 90% and Infinite Impermanence at 52%
- Inferred: Consistency and brick rates (D1, D2); Interaction quality and going-second value (D7, D8); Closing power from card text and stats (D9); Engine coherence and conflicts (D10, modifiers)
- Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup coverage (D13); Median combo output (D4) without recorded boards
- Data gaps: Title is null for this deck; name is taken from archetype only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (10443957) in CardIDList could not be resolved to a card (counted as main) No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behavior cannot be evaluated
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