Charmer Deck #766996 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Elemental Saga Doriado x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz/Link board pressure from K9-X Werewolf, Number C104 and Infinitrack River Stormer, reached through Charmer and K9 searches; Hand-trap-supported grind: Mulcharmy draw engine and Spellbook card advantage
  • Turn 1 (going first): Search a Charmer or Spellbook starter, reach a Level 5 Xyz or Link, and protect the board with hand traps and negations
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll and Lock Bird) to break the opponent's first engine, then rebuild through searchers
  • Recovery: Recycle Mulcharmy and Charmer monsters from GY, and use Spellbook and K9 searchers to refill hand
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (22 searcher-text cards, about 91% chance of at least one in a 5-card opening hand) gives it a reliable path to a Level 5 starter, which earns the consistency score. Nine hand traps and about 15 negation-text cards give it layered interaction on both turns, but the copy-limit violations mean the list cannot be played as built. Combo conversion and median output are not measured because the export contains no parseable boards, so those scores are text-only and Inferred. The side deck is empty, so adaptability is scored at its floor. Popularity and archetype usage did not earn points, and the illegal copy limits cap the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card opening hand) ~0.91; core engine copies in deck 7; Charmer/K9 starter access is decent but not verified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 generic (non-archetype) copies and a 12.2% exact-name archetype purity risk brick hands; hand traps offer some dead-card insurance (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards in the export; ceiling is a text-only read of Mulcharmy, Charmer Xyz/Link and K9 lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; scored at a conservative midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps, 22 searchers and two independent engine families (Charmer and K9) give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy and Spellbook draw and recovery text, with Charmer GY recursion, supports grind (Inferred)
D7 End-Board & Interaction Quality 68 Nine hand traps, about 15 negation texts and 16 removal texts give broad interaction; 3-copy Ash and Izuna are illegal as built (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 About 65% chance of at least one hand trap in a 6-card going-second hand; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Closers are K9-X Werewolf (3300 ATK), Number C104 (3000 ATK) and Infinitrack River Stormer (2500 ATK); no board or win-rate evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 Main Deck cards with only 31 distinct names and 27 generic cards; low exact-archetype purity lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Mixed Extra Deck of 8 Xyz, 5 Link, 1 Fusion and 1 Synchro; multiple engine-specific summons with some flex (Inferred)
D12 Side Deck Adaptability 10 No Side Deck registered (Side Deck size 0), so post-side adaptation cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share in the export; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Many multi-step engines and interaction windows, with frequent decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6). Final formula: No reliable metagame, so Meta is provisional: raw = 0.80*52 + 0.20*42 - 6 modifiers = ~44; Illegal cap applied (2 copy-limit violations), so the final score is capped at 30 as a theoretical, structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives high access to a starter
  • Nine hand traps with about 15 negations give layered interaction
  • Two engine families (Charmer and K9) add redundancy

Weaknesses

  • Two cards are over the OCG copy limit, so the list is illegal as built
  • Empty side deck gives no post-side plan
  • Low exact archetype purity (12.2%) and 27 generic cards dilute the engine

Critical choke points

  • Ash Blossom and K9-17 Izuna copy-limit violations must be fixed before the list is playable
  • Charmer and K9 Xyz/Link summons depend on a Level 5 starter being drawn
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna (the third copy of each) A non-limited generic card or a second copy of an existing searcher Fixes the two copy-limit violations so the deck becomes legal
2 One or two generic staple cards Side deck cards (up to 15 allowed in OCG) to add post-side flexibility Side deck is empty, so adaptability is at its floor

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring and K9-17 Izuna each run 3 copies against a limit of 2; Main Deck 59 and Extra Deck 15 are within OCG size rules; Side deck is empty; Usage stats show 3 of 6 core cards present in this deck
  • Inferred: Searcher density gives about 91% chance of at least one searcher in an opening 5-card hand; Hand-trap density gives about 65% chance of at least one hand trap in a 6-card going-second hand; Interaction breadth and redundancy scores
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament link or meta-share)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck registered Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top