Dragunity Deck #766993 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Black Metal Dragon x3, Bystial Saronir x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards built from Synchro, Link and Xyz monsters (e.g. Chaos Angel, Bystial Dis Pater, Red-Eyes Fullmetal) plus Dragon-heavy recursion; the exact line is not evidenced by recorded boards.; Hand-trap-supported interaction (9 hand traps) to protect a single engine turn; Lightning Storm and Harpie's Feather Duster as board clears.
  • Turn 1 (going first): Open on Dragon/Searcher draws (Samsara Dragon, Dragon Ravine, Starliege Seyfert style searches) toward a Synchro or Link, keeping Ash Blossom and Effect Veiler up for the opponent's first activation.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Nibiru, Solemn Judgment) to break the opponent's starter, then rebuild through Bystial and Dragon recursion.
  • Recovery: Recover through GY-based Bystial/Dragon effects (Bystial Druiswurm, Baldrake, Magnamhut, Black Dragon Collapserpent to White Dragon Wyverburster) and Dragon Ravine searches; recovery depends on the GY holding live Dragons.
  • After siding: Not evaluable: the deck has no side deck (0 side cards), so there is no post-side plan.

Why it scores here

The deck is scored as an illegal, structural-only read: it runs 3 copies each of Ash Blossom & Joyous Spring, The Bystial Lubellion and Super Polymerization against OCG limits of 2, 1 and 2, and its Extra Deck holds 17 cards against a maximum of 15. Its strongest structural features are interaction density (9 hand traps, Solemn Judgment, Droll & Lock Bird, Effect Veiler, Nibiru) and searcher text across 17 cards, which gives an 87% chance of at least one searcher in a 5-card opening hand (Inferred hypergeometric estimate). Engine coherence is weak: only 2.9% of main-deck copies carry the exact Dragunity name, and the list spreads across Bystial, Red-Eyes, Branded, Chaos, Hieratic, Mulcharmy and Starliege, so the engine is a mixed Dragon toolbox rather than a single archetype. No combos were supplied, so the floor, median and ceiling are text-only inferences, and popularity or archetype usage did not earn points. The score was not produced by averaging card scores; it is capped low because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher-text card in 5-card opening hand) ≈ 0.87; archetype-core group P(≥1) ≈ 0.52, so the core is not reliably opened (Inferred).
D2 Opening-Hand Quality & Brick Management 52 9 hand traps and 16 tech cards raise dead-card risk in hand; three copies each of three cards add redundancy but also conflict (Inferred).
D3 Combo Conversion & Ceiling 45 No recorded combos; ceiling is read from text only (Bystial/Chaos/Link summon chains) and is unverified (Inferred).
D4 Combo Floor & Median Output 42 No recorded boards, so no median or power distribution exists; the floor is estimated from the hand-trap and searcher density (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Multiple interruption outs (Ash Blossom, Effect Veiler, Droll & Lock Bird, Solemn Judgment) and Dragon/Bystial recursion provide some redundant lines (Inferred).
D6 Resource Economy, Recovery & Grind 60 Recursion and search text is dense (Dragon Ravine, Bystial returns, Branded Regained), giving a reasonable grind resource base (Inferred).
D7 End-Board & Interaction Quality 70 Interaction density is high: 10 negation-text cards and 22 removal-text cards; hand traps offer layered response (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 60 Going-second boards are answered by hand traps and board breakers (Lightning Storm, Harpie's Feather Duster, Chaos Space); no combo split is available (Inferred).
D9 Offensive Pressure & Closing Power 62 Closers include Chaos Angel (ATK 3500), Chaos Emperor (ATK 3000), Red-Eyes Black Fullmetal (ATK 3400) and The Bystial Lubellion (ATK 2500) (Verified stats).
D10 Main Deck Efficiency & Flexibility 35 53 main cards across 34 distinct names with only 2.9% exact-archetype purity and 16 tech slots; the list is spread and less compact (Verified composition, Inferred consequence).
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card OCG maximum, and the mix of Link, Synchro, Xyz and Fusion lowers Extra Deck coherence (Verified count).
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified).
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament context is supplied; archetype-core presence is the only signal (Provisional).
D14 Pilotability & Error Tolerance 40 Multi-step responses and several interaction windows across three card-type axes make error tolerance low (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 10 = 39.6, then capped at 25 because the deck is Illegal (theoretical/structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 9 hand traps plus Solemn Judgment, Droll & Lock Bird and Lightning Storm.
  • High searcher density (17 cards), so most hands can find a starter.
  • High-ATK closers (Chaos Angel, Chaos Emperor, Red-Eyes Black Fullmetal) and Dragon recursion.

Weaknesses

  • Illegal list: copy-limit violations on three cards and an Extra Deck of 17 against a 15 maximum.
  • Low archetype coherence (2.9% exact-name purity): the engine is a mix of several Dragon sub-archetypes.
  • No side deck, so there is no post-side plan.
  • No recorded boards, so combo conversion cannot be verified.

Critical choke points

  • Legality: the deck must drop to legal copy counts and an Extra Deck of 15 before any normal score applies.
  • Starter reliance: the archetype core is only about 52% likely to open in 5 cards (Inferred).
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Bystial Lubellion and Super Polymerization (2 Ash, 1 Lubellion, 1 Super Polymerization over the limit) Legal filler from the same engine family (not specified by evidence) Restores the legal copy limits; the deck is illegal as built.
2 Two Extra Deck cards to bring the Extra Deck to 15 None The Extra Deck exceeds the OCG maximum of 15.
3 None A side deck of 15 cards Enables post-side adaptability (D12 is 10 because the side deck is empty).

Evidence & confidence

  • Verified: Legality: 53 main, 17 extra, 0 side; three copy-limit violations; Extra Deck over 15 (OCG size rules).; Card stats and counts for named cards (e.g., Chaos Angel ATK 3500, Red-Eyes Black Fullmetal ATK 3400).; Archetype-purity count: 2 exact-name copies of 70 total (2.9%).
  • Observed: Core usage: Ash Blossom 70%, Droll & Lock Bird 70%, Mulcharmy Fuwalos 60% inclusion; Dragunity Lord - Georgius (60%) is missing.
  • Inferred: Searcher-text at least-one in a 5-card hand ≈ 0.87; archetype-core group ≈ 0.52.; Interaction density is high from text (hand traps, negation and removal counts).; Dimension scores D1–D11 are text- and structure-based estimates.
  • Provisional: Meta Power (null) and D13 matchup/format fit, because no dated metagame is supplied.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot records are absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates). Meta Power is provisional without a dated metagame sample. No side deck, so post-side performance cannot be assessed.

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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