Gizmek Deck #766930 — Yu-Gi-Oh! Master Duel

44 Main, 14 Extra, incl. Ancient Gear Dark Golem x3, Ancient Gear Statue x3, Ancient Gear Tanker x3. Created Oct 18, 2026 by YGO Mod.

Deck Gizmek Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
59± 8/ 100
Power Score
Structural 64
Reliability 55
Going First 63
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 63
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summon Ancient Gear Golem-based boss monsters (Ultimate Ancient Gear Golem 4400 ATK piercing, Chaos Ancient Gear Giant 4500 ATK, Megaton Golem) from Ancient Gear Fusion / Power Bond / Overload Fusion, with Ancient Gear Dark Golem supplying the Golem name for material; Ancient Gear Howitzer direct damage each Main Phase, Gear Gigant X and Ancient Gear Ballista as link/xyz followups
  • Turn 1 (going first): Normal Summon Dark Golem or Wyvern/Tanker to search Ancient Gear cards, set up Ancient Gear Fusion or Advance, and fuse into a 3000+ ATK boss before the opponent interacts
  • Turn 2 (going second): Use Statue and Tanker recursion plus Fortress and Ancient Gear Duel protection to stabilise, then fuse into a boss; Forbidden Droplet is the only proactive negation
  • Recovery: Geartown, Howitzer and Tanker recursion from the GY, plus Dark Golem and Box searches, rebuild a board from a few cards
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck reliably opens into an Ancient Gear starter: roughly 0.97 hypergeometric chance of at least one of its 21 starter copies in a going-first five-card hand, with three Dark Golem copies providing Ancient Gear searches and Golem-name material. Its ceiling is high because the Extra Deck converts into 3000–4500 ATK boss monsters, with pierce and spell-lock text that pressure an opponent's board, and Howitzer adds repeated direct damage. Floor and median are weaker: the 27 spells include several conditional cards (two Triple Tactics Talent, two Triple Tactics Thrust, two Forbidden Droplet, Pot of Sloth, Foolish Burial) that need an opponent's monster effect or a specific board to do anything, and no recorded boards exist to confirm how often the deck actually completes its lines. The deck has no hand traps or floodgates and zero side deck slots, so going-second interaction and post-side adaptation are thin; the score comes from consistency, recursion and boss output on the system as a whole, not from averaging individual card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 of 21 starter copies in going-first hand5) ≈ 0.97 by union hypergeometric; Dark Golem alone P≈0.31 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Several conditional spells (Talent, Thrust, Droplet, Pot of Sloth, Foolish Burial) and 16 main-deck monsters create dead-hand risk; P(no main monster in hand5) ≈ 0.09 (Inferred)
D3 Combo Conversion & Ceiling 75 Boss ceiling from card text: Ultimate AG Golem 4400 piercing, Chaos AG Giant 4500 spell-immune, Megaton 3300 with multi-attack; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence boards exist, so median output cannot be measured; scored at a neutral-to-moderate prior (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Fortress and AG Duel protect the engine, with recursion from Tanker, Howitzer and Geartown across several GY routes (Inferred)
D6 Resource Economy, Recovery & Grind 72 Searchers (15 searcher-text cards, P≥1 in hand5 ≈ 0.89), Dark Golem and Box card advantage, and Pot of Sloth draw sustain grind (Inferred)
D7 End-Board & Interaction Quality 60 Book of Eclipse mass-changes monsters, Droplet x2 negates and halves, Fortress and Duel protect the board; no hand traps or floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 50 No hand traps; going-second board breaking depends on Tanker, Statue and fusion bosses, and only Droplet provides proactive negation (Inferred)
D9 Offensive Pressure & Closing Power 78 Boss ATK 3000–4500 with piercing and direct Howitzer damage gives strong closing power (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 62 44 main with 27 spells and 16 monsters; 39 Ancient Gear copies give good sub-archetype coherence, but 5 tech and conditional cards dilute slots (Inferred)
D11 Extra Deck Efficiency & Coverage 65 14 of 15 Extra slots used on 10 Fusion, 3 Link and 1 Xyz; most fusion materials are Ancient Gear and reachable, so the Extra Deck is well used (Inferred)
D12 Side Deck Adaptability 15 Zero side deck slots registered; no post-side plan can be evaluated (Verified from legality)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype meta-share unavailable, so this dimension is provisional and excluded from the structural renormalisation (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains with Golem-name timing, Schedule and Triple Tactics conditions, and material choices make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Combo profile with D13 dropped and remaining weights renormalised to 97 (meta-neutral structural). Structural ≈ 64, Going First ≈ 63, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Conditional spell density (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 63.7 meta-neutral, TR 55, modifiers -3)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ 0.1 · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Ancient Gear starter access with three Dark Golem searchers and 15 searcher-text cards
  • Boss ceiling of 3000–4500 ATK monsters with piercing and spell-lock text
  • Strong recursion routes through Tanker, Howitzer and Geartown for interruption recovery
  • Ancient Gear sub-archetype coherence across most of the main deck

Weaknesses

  • Zero side deck slots, so no post-side adaptation
  • No hand traps or floodgates, weakening going-second interaction
  • Several conditional spells that can become dead cards
  • No recorded combo boards, so floor and median output cannot be verified

Critical choke points

  • Fusion materials depend on monsters in hand or field, and the 16-monster main deck is thin for Fusion Summons plus Ancient Gear Advance/Fusion/Fortress costs
  • Ancient Gear Golem has only one main-deck copy; Chaos Ancient Gear Giant needs four Ancient Gear monsters
Priority Remove Add Reason
1 Foolish Burial (1 copy, tech) A second Ancient Gear Golem or another Ancient Gear monster Raises the monster count and Golem-material density for Ultimate AG Golem and Chaos AG Giant, which the deck currently under-supplies
2 One Triple Tactics Thrust Ancient Gear Box or a second Geartown-compatible searcher Thrust is conditional on an opponent's monster effect; a reliable searcher lowers the brick rate
3 none A 1–2 card side deck (for example extra Droplet or a hand-trap-style answer) Adds post-side adaptation, currently absent

Evidence & confidence

  • Verified: Main 44 and Extra 14 are within Master Duel size rules (40–60 main, 0–15 extra); Foolish Burial is Limited with 1 copy run (legal); Zero hand traps and zero floodgates in the list
  • Inferred: Starter hypergeometric estimates (0.97 starter, 0.31 per 3-copy card, 0.09 no-monster hand); Boss ceiling and interaction density read from card text; Pilotability and recursion estimates from text
  • Provisional: Meta Power (null) and D13 matchup fit; Median output (D4) since no combo boards exist
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference usage_statistics.missing_core lists Ancient Gear Howitzer, Megaton Golem, Ultimate AG Golem, Chaos AG Giant and Ancient Gear Ballista as missing, but the cards list places all five in the Extra Deck (3/1/3/3/3 copies); they are treated as present and the stat comparison is likely a main-deck-only artifact No side deck was registered, so post-side performance cannot be evaluated No tournament link, meta-share or per-pilot record No win-rate telemetry for going-first, going-second, matchup or brick rates Deck title is null and the archetype label (Gizmek) differs from the dominant Ancient Gear core

More Master Duel Info

Gizmek

Gizmek Breakdown

 
 

 

 

 

 

 

 
 

 

 
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