Gizmek Deck #766930 — Yu-Gi-Oh! Master Duel
44 Main, 14 Extra, incl. Ancient Gear Dark Golem x3, Ancient Gear Statue x3, Ancient Gear Tanker x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (44)
- Ancient Gear Box x1
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x3
- Ancient Gear Golem x1
- Ancient Gear Statue x3
- Ancient Gear Tanker x3
- Ancient Gear Wyvern x3
- Gizmek Taniguku, the Immobile Intellect x1
- Ancient Gear Advance x3
- Ancient Gear Fortress x3
- Ancient Gear Fusion x3
- Book of Eclipse x3
- Exceptional Schedule x1
- Foolish Burial x1
- Forbidden Droplet x2
- Geartown x1
- Heavy Polymerization x1
- Overload Fusion x1
- Pot of Sloth x1
- Power Bond x1
- Special Schedule x1
- Triple Tactics Talent x2
- Triple Tactics Thrust x2
- Urgent Schedule x1
- Ancient Gear Duel x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 63 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 44 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion-summon Ancient Gear Golem-based boss monsters (Ultimate Ancient Gear Golem 4400 ATK piercing, Chaos Ancient Gear Giant 4500 ATK, Megaton Golem) from Ancient Gear Fusion / Power Bond / Overload Fusion, with Ancient Gear Dark Golem supplying the Golem name for material; Ancient Gear Howitzer direct damage each Main Phase, Gear Gigant X and Ancient Gear Ballista as link/xyz followups
- Turn 1 (going first): Normal Summon Dark Golem or Wyvern/Tanker to search Ancient Gear cards, set up Ancient Gear Fusion or Advance, and fuse into a 3000+ ATK boss before the opponent interacts
- Turn 2 (going second): Use Statue and Tanker recursion plus Fortress and Ancient Gear Duel protection to stabilise, then fuse into a boss; Forbidden Droplet is the only proactive negation
- Recovery: Geartown, Howitzer and Tanker recursion from the GY, plus Dark Golem and Box searches, rebuild a board from a few cards
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck reliably opens into an Ancient Gear starter: roughly 0.97 hypergeometric chance of at least one of its 21 starter copies in a going-first five-card hand, with three Dark Golem copies providing Ancient Gear searches and Golem-name material. Its ceiling is high because the Extra Deck converts into 3000–4500 ATK boss monsters, with pierce and spell-lock text that pressure an opponent's board, and Howitzer adds repeated direct damage. Floor and median are weaker: the 27 spells include several conditional cards (two Triple Tactics Talent, two Triple Tactics Thrust, two Forbidden Droplet, Pot of Sloth, Foolish Burial) that need an opponent's monster effect or a specific board to do anything, and no recorded boards exist to confirm how often the deck actually completes its lines. The deck has no hand traps or floodgates and zero side deck slots, so going-second interaction and post-side adaptation are thin; the score comes from consistency, recursion and boss output on the system as a whole, not from averaging individual card scores or from the archetype's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(≥1 of 21 starter copies in going-first hand5) ≈ 0.97 by union hypergeometric; Dark Golem alone P≈0.31 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Several conditional spells (Talent, Thrust, Droplet, Pot of Sloth, Foolish Burial) and 16 main-deck monsters create dead-hand risk; P(no main monster in hand5) ≈ 0.09 (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Boss ceiling from card text: Ultimate AG Golem 4400 piercing, Chaos AG Giant 4500 spell-immune, Megaton 3300 with multi-attack; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence boards exist, so median output cannot be measured; scored at a neutral-to-moderate prior (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Fortress and AG Duel protect the engine, with recursion from Tanker, Howitzer and Geartown across several GY routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Searchers (15 searcher-text cards, P≥1 in hand5 ≈ 0.89), Dark Golem and Box card advantage, and Pot of Sloth draw sustain grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Book of Eclipse mass-changes monsters, Droplet x2 negates and halves, Fortress and Duel protect the board; no hand traps or floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | No hand traps; going-second board breaking depends on Tanker, Statue and fusion bosses, and only Droplet provides proactive negation (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Boss ATK 3000–4500 with piercing and direct Howitzer damage gives strong closing power (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 44 main with 27 spells and 16 monsters; 39 Ancient Gear copies give good sub-archetype coherence, but 5 tech and conditional cards dilute slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 of 15 Extra slots used on 10 Fusion, 3 Link and 1 Xyz; most fusion materials are Ancient Gear and reachable, so the Extra Deck is well used (Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero side deck slots registered; no post-side plan can be evaluated (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype meta-share unavailable, so this dimension is provisional and excluded from the structural renormalisation (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains with Golem-name timing, Schedule and Triple Tactics conditions, and material choices make pilotage demanding (Inferred) |
How the score was computed
Strategy profile: Combo profile with D13 dropped and remaining weights renormalised to 97 (meta-neutral structural). Structural ≈ 64, Going First ≈ 63, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Conditional spell density (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 63.7 meta-neutral, TR 55, modifiers -3)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ 0.1 · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Ancient Gear starter access with three Dark Golem searchers and 15 searcher-text cards
- Boss ceiling of 3000–4500 ATK monsters with piercing and spell-lock text
- Strong recursion routes through Tanker, Howitzer and Geartown for interruption recovery
- Ancient Gear sub-archetype coherence across most of the main deck
Weaknesses
- Zero side deck slots, so no post-side adaptation
- No hand traps or floodgates, weakening going-second interaction
- Several conditional spells that can become dead cards
- No recorded combo boards, so floor and median output cannot be verified
Critical choke points
- Fusion materials depend on monsters in hand or field, and the 16-monster main deck is thin for Fusion Summons plus Ancient Gear Advance/Fusion/Fortress costs
- Ancient Gear Golem has only one main-deck copy; Chaos Ancient Gear Giant needs four Ancient Gear monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Foolish Burial (1 copy, tech) | A second Ancient Gear Golem or another Ancient Gear monster | Raises the monster count and Golem-material density for Ultimate AG Golem and Chaos AG Giant, which the deck currently under-supplies |
| 2 | One Triple Tactics Thrust | Ancient Gear Box or a second Geartown-compatible searcher | Thrust is conditional on an opponent's monster effect; a reliable searcher lowers the brick rate |
| 3 | none | A 1–2 card side deck (for example extra Droplet or a hand-trap-style answer) | Adds post-side adaptation, currently absent |
Evidence & confidence
- Verified: Main 44 and Extra 14 are within Master Duel size rules (40–60 main, 0–15 extra); Foolish Burial is Limited with 1 copy run (legal); Zero hand traps and zero floodgates in the list
- Inferred: Starter hypergeometric estimates (0.97 starter, 0.31 per 3-copy card, 0.09 no-monster hand); Boss ceiling and interaction density read from card text; Pilotability and recursion estimates from text
- Provisional: Meta Power (null) and D13 matchup fit; Median output (D4) since no combo boards exist
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference usage_statistics.missing_core lists Ancient Gear Howitzer, Megaton Golem, Ultimate AG Golem, Chaos AG Giant and Ancient Gear Ballista as missing, but the cards list places all five in the Extra Deck (3/1/3/3/3 copies); they are treated as present and the stat comparison is likely a main-deck-only artifact No side deck was registered, so post-side performance cannot be evaluated No tournament link, meta-share or per-pilot record No win-rate telemetry for going-first, going-second, matchup or brick rates Deck title is null and the archetype label (Gizmek) differs from the dominant Ancient Gear core
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