WAKE CUP! Deck #766922 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cyber Jar x3, Mahjong Munia Maidens x3, Mimicking Man-Eater Bug x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Prufinesse, the Tactical Trapper x2
- Cyber Jar x3
- Mahjong Munia Maidens x3
- Mimicking Man-Eater Bug x3
- Tornado Bird x1
- WAKE CUP! Earl x2
- WAKE CUP! Kuro x3
- WAKE CUP! Mocha x2
- Mystical Space Typhoon x3
- Swords of Revealing Light x3
- Terrors in the Hidden City x3
- Call of the Haunted x3
- Compulsory Evacuation Device x3
- D.D. Post x1
- Desert Sunlight x2
- Jelly Cannon x3
Extra Deck (15)
- Codebreaker Virus Swordsman x1
- Defender of the Labyrinth x1
- Gaia Saber, the Lightning Shadow x1
- LANphorhynchus x1
- Link Spider x1
- Linkmail Archfiend x1
- Ningirsu the World Chalice Warrior x1
- Rasterliger x1
- Sorcerer of Sebek x1
- Cairngorgon, Antiluminescent Knight x1
- Number 42: Galaxy Tomahawk x1
- Number 52: Diamond Crab King x1
- Number 74: Master of Blades x1
- Number 80: Rhapsody in Berserk x1
- Photon Papilloperative x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (Confidence: Medium)
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Flip-monster board (WAKE CUP! Kuro / Earl, Mimicking Man-Eater Bug) converted into Level 7 and Level 4 Xyz or Link-enabled pressure from the 15-card Extra Deck; Cyber Jar flip reset and Call of the Haunted reanimation of a removal target, followed by a single Extra-Deck boss
- Turn 1 (going first): Search or summon a WAKE CUP! starter (Kuro, Earl or Mocha), flip a Flip monster for board or removal, then extend into a Level 7 or Level 4 Xyz or Link from the Extra Deck
- Turn 2 (going second): Use on-turn removal and resets (Mystical Space Typhoon, Swords of Revealing Light, Compulsory Evacuation Device, Cyber Jar, Call of the Haunted) to clear the opponent's board, then rebuild with Flip monsters; no hand traps or negates are present
- Recovery: Flip monsters recur bodies to the board, Kuro's hand effect pulls another Flip monster, and Call of the Haunted reuses a Graveyard monster; two or more lines remain after one interruption
- After siding: No side deck is present, so there is no post-side plan; best-of-3 play repeats the main deck unchanged
Why it scores here
The deck is a toolbox-style Flip build around WAKE CUP! (7 copies, about 64% to have at least one in a going-first opening 5, Inferred), backed by flip monsters that double as Level 4 and Level 7 Xyz material and Link fodder. Its interaction is dense on paper (about 18 removal-text cards including Mystical Space Typhoon, Swords of Revealing Light, Cyber Jar and Call of the Haunted), but it is all on-turn and has no negates or hand traps, which holds the going-second score down. The Extra Deck is 15 singletons with few shared enablers, so most Extra Deck choices are conditional and the boss count per game is modest. There is no side deck, so the post-side score is near the floor. Popularity was not credited: the archetype core is only 44% present against the usage baseline, and the score comes from the system's consistency, interaction and closing reach, not from averaging card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 WAKE CUP! starter in opening 5) ~0.64 for 7 copies, ~0.71 going second (Inferred, hypergeometric); multiple Flip starters besides WAKE CUP! (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 21 of 40 main cards are Spell/Trap, so about 3% of going-first 5-card hands have no monster (Inferred); several Spells are dead without targets |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards in combos_evidence; ceiling is a text-only read of Kuro/Earl flip-to-Xyz/Link lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo median; text read suggests a modest typical board from one or two Flip monsters plus a removal spell (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Flip starters, Call of the Haunted and Man-Eater Bug give more than one independent line after one interruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 58 | Kuro's hand effect re-searches a Flip monster and Mocha/Earl offer hand-to-field recursion; no Graveyard-to-field engine beyond Call (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | 18 removal-text cards and Cyber Jar's flip reset give broad on-turn interaction; no negate or hand trap, so durability is limited (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | No hand traps or negates; going-second answers are sorcery-speed or conditional (Inferred; no going-second combo split available) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck boss bodies reach 2450-2800 ATK (Verified stats) but require Level 4/7 materials that are not always present (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40-card main with 16 distinct cards, 14 of them at 2-3 copies; exact archetype purity 12.7% (verified composition), with generic staples carrying the rest |
| D11 | Extra Deck Efficiency & Coverage | 42 | 15 distinct singleton Extra Deck cards across 6 Xyz and 9 Link monsters, with few enablers for most of them; 44% of usage-core Extra cards present (verified usage, Inferred efficiency) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards); post-side adaptability cannot be assessed and is set near the floor (verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype fit is provisional (provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Flip-effect targeting and multi-step Xyz/Link routes raise decision load; the core loop is simple to repeat (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Midrange weights not separately blended, applied as Toolbox profile. Modifiers: none.
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