Resonator Deck #766910 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Crimson Resonator x3, Crimson Gaia x3, Resonator Call x3. Created Oct 18, 2026 by YGO Mod.

Deck Resonator Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
65± 7/ 100
Power Score
Structural 68
Reliability 62
Going First 71
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.5
Going First 71
Going Second 72
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-summon DARK Dragon bosses (Red Dragon Archfiend line, Red Nova Dragon, Red Supernova Dragon, The Crimson King) off Resonator Tuner and Synchro chains, then attack or destroy defense-position monsters; Recursion of Resonator Tuners from the GY through Red Rising Dragon, Synkron Resonator and Vision Resonator to rebuild the Synchro engine
  • Turn 1 (going first): Open with a searcher (Resonator Call, Crimson Gaia, Synkron Resonator, Soul Resonator) to fetch a Resonator Tuner, Normal Summon into a Synchro with a level-matched non-Tuner, and reach a 3000+ ATK boss while holding Ash Blossom or Ghost Belle for protection
  • Turn 2 (going second): Use Droll & Lock Bird, Maxx C, Ash Blossom or Ghost Belle as hand traps against the opening, then rebuild through GY Tuners and Synchro bosses, using Red Dragon Archfiend's destruction effect against defense-position monsters
  • Recovery: Search again with Wandering King Wildwind, Resonator Command or Crimson Gaia, and revive or re-Synchro through Red Rising Dragon and Synkron Resonator from the GY
  • After siding: No side deck in Master Duel format; adaptation is limited to the fixed 40-card main and 15-card Extra Deck

Why it scores here

The deck's score comes from the system as a whole: 18 searcher-text cards and a 27-copy archetype core give a 96% chance of at least one searcher in the opening 5 cards and a near-certain archetype-core hand, so the engine usually comes online by turn 2. Its interaction suite (Ash Blossom, Ghost Belle, Droll & Lock Bird, Maxx C, Red Reign, Fiendish Golem, Red Zone, Red Nova Dragon's negate, Hot Red Dragon Archfiend Abyss) is layered across hand, field and GY, which keeps the line alive through common disruption. The Extra Deck closes with 3000 to 4000 ATK bosses and Red Dragon Archfiend's defense-position destruction, which supports a strong going-second conversion. The score is held back by the absence of recorded boards, so the combo ceiling and median are inferred from card text rather than observed, and by a low exact-name archetype purity of 32.7% with 37 off-archetype copies that dilute the engine. No Side Deck is possible in Master Duel, so post-side adaptability is scored low. Popularity and usage stats confirmed a real, accessible list but did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(≥1 searcher in opening 5) ≈ 0.96 and archetype-core ≈ 0.998; starter access is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 70 18 searchers and 27 core copies reduce bricks, but 7 hand traps and off-archetype slots add some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling inferred from text of Red Dragon Archfiend, Red Nova, Crimson King and Iron Dragon Tiamaton (Inferred)
D4 Combo Floor & Median Output 58 No combo median available; floor is unknown and set conservatively near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 70 7 hand traps plus GY Tuner recursion via Red Rising Dragon and Synkron Resonator give multiple lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 75 Searcher density and GY recursion let the deck rebuild after spending its boss (Inferred)
D7 End-Board & Interaction Quality 78 Layered negates and destruction across hand traps, Red Nova and Red Reign, with 10 removal texts (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 72 Red Dragon Archfiend and Iron Dragon Tiamaton handle defense-position boards; hand traps supply going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 80 Bosses reach 3000 to 4000 ATK (Red Supernova 4000, Red Nova 3500) with piercing and direct effects (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 62 24 distinct Main Deck cards with 40 slots; exact-name purity 32.7% and 37 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Nine distinct Extra Deck monsters with 2-copy redundancy on the core bosses and single copies of Crimson King, Kuibelt and Red Supernova (Verified composition)
D12 Side Deck Adaptability 40 No Side Deck is possible in Master Duel; adaptability is limited to the fixed main (Provisional)
D13 Matchup Coverage & Format Fit 50 Usage stats show a real archetype with 72% core presence, but no tournament or meta sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Synchro chains with many decision points and mandatory Extra Deck timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 68.5, Going First ≈ 71, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Archetype purity / engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*68.5 + 0.20*62 = 67.2, then -2 = 65.2, rounded to 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives near-certain access to the engine by turn 2
  • Layered hand traps and negates protect the Synchro line from common interruption
  • Extra Deck bosses reach 3000 to 4000 ATK and can destroy defense-position monsters
  • Recursion via GY Tuners rebuilds the engine after a single disruption

Weaknesses

  • No recorded boards, so combo ceiling and median are inferred from text only
  • Exact-name archetype purity is 32.7%; 37 off-archetype copies dilute the engine
  • Dead draws from reactive hand traps (Droll, Maxx C, Ash, Ghost Belle) when no Synchro is live
  • No Side Deck is possible in Master Duel, so post-side adaptability is capped

Critical choke points

  • Hand-trap-dependent opening when a searcher is not drawn
  • Red Dragon Archfiend line requires a live DARK Dragon Synchro on the field
  • Limited to one copy of Maxx C (Limited) and two of Droll & Lock Bird (Semi-Limited)
Priority Remove Add Reason
1 One off-archetype support card (for example Power Vice Dragon or Mulcharmy Fuwalos) One additional Resonator Tuner or DARK Dragon searcher Increases exact-name engine coherence and reduces dead draws without changing the legal list shape
2 One Maxx C copy when the list is already full of hand traps A Resonator monster that can Special Summon itself Maxx C is Limited and is a dead draw without an opposing draw; a self-summoning body improves turn-1 access

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; Maxx C 1/1 Limited, Droll & Lock Bird 2/2 Semi-Limited, all other cards Unlimited; Exact-name archetype purity 32.7%, with 37 off-archetype copies; Searcher-text group 18 copies; hand-trap group 7 copies; core group 27 copies; Usage statistics: 18 of 25 core cards present (72%)
  • Inferred: Hypergeometric starter access P(≥1 searcher in opening 5) ≈ 0.96; Going-first and going-second strength from card text and interaction density; Combo ceiling from card text, since no boards were recorded
  • Provisional: Matchup and format fit, because no tournament or dated meta sample was supplied; Side adaptability, because Master Duel has no side deck
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export; deck name left null

More Master Duel Info

Resonator

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