Temple of the Kings Deck #766906 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Crimson Resonator x3, Crimson Gaia x3, Resonator Call x3. Created Oct 18, 2026 by YGO Mod.

Deck Temple of the Kings Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
64± 7/ 100
Power Score
Structural 66
Reliability 62
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.7
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from Red Dragon Archfiend family and Red Supernova Dragon / Red Nova Dragon / Hot Red Dragon Archfiend Bane, converting the Resonator tuner engine into 3000 to 4000 ATK boards; Hand-trap and removal-supported tempo (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Belle, Nibiru) that keeps the opponent from establishing a board before the Synchro line lands
  • Turn 1 (going first): Turn 1 Resonator Call or Crimson Gaia to search a Resonator or Archfiend, then a Tuner-to-Synchro line into a Dragon Synchro with Red Resonator / Crimson Resonator / Vision Resonator as the Tuner
  • Turn 2 (going second): Hold Ash Blossom, Droll, Maxx C or Ghost Belle for the opponent's first Special Summon or search; use the 6-card hand's searchers to rebuild a Tuner plus non-Tuner Synchro on the next turn
  • Recovery: Synkron Resonator, Vision Resonator and Soul Resonator recycle from the GY as searchers and summon enablers; Red Nova Dragon and Red Supernova Dragon re-extend the board
  • After siding: No side deck is registered (side_count 0); Master Duel is evaluated as a single ladder game, so no post-side plan is scored

Why it scores here

The deck is scored as one connected Synchro system, not as an average of its card scores. Its searcher density (18 searcher-text copies, about 96% chance of at least one in an opening 5, Inferred) makes the Resonator engine reliably live by turn 2. Seven hand traps and the Red Zone / Red Reign / Fiendish Golem removal suite give it real going-second interaction and layered end-board protection. Its ceiling comes from 3000 to 4000 ATK Dragon Synchros, but there are no recorded boards, so the floor and median are inferred from card text only and held near the middle. Archetype popularity and the usage-stat match did not earn points, and the missing Extra Deck core flags in the stats export were ignored because those cards are present in the Extra zone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher-text card in opening 5) = 0.96 across 18 copies; Resonator Call and Crimson Gaia ×3 each give a 0.34 single-card hit rate (Inferred)
D2 Opening-Hand Quality & Brick Management 60 12 spell/trap slots and 15 Tuners in the Main Deck raise dead-draw and Tuner-without-partner risk; copy histogram is 11/10/3 (Inferred)
D3 Combo Conversion & Ceiling 72 No parseable boards; ceiling inferred from Red Supernova Dragon 4000 ATK, Red Nova Dragon 3500 ATK and Hot Red Dragon Archfiend Bane 3500 ATK plus their text (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence; median output inferred from the Resonator recursion chain without observed frequencies (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Seven hand traps, two independent Tuner routes (Resonator and Archfiend) and GY recursion from Synkron, Vision and Soul Resonator (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion from the GY via Synkron, Vision and Soul Resonator and Red Nova Dragon's Tuner-from-GY text; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 74 Red Zone, Red Reign, Fiendish Golem, Kuibelt, Hot Red Dragon Archfiend Abyss and Red Nova Dragon negation/removal text; no interaction_density_avg supplied (Inferred)
D8 Going-Second & Board-Breaking Power 70 Seven hand traps and Maxx C / Droll cover the going-second window; Red Dragon Archfiend and Bane supply board-breaking attacks (Inferred)
D9 Offensive Pressure & Closing Power 74 Red Supernova Dragon 4000 ATK and Red Nova Dragon 3500 ATK with piercing/extra-ATK text; end-board ATK read from card data (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 66 40/40 Main with 15 Tuners and 12 non-monster slots; Crimson Gaia and Resonator Call are compact searchers (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15/15 Extra slots filled by 9 distinct Synchro Monsters with 2-copy core; flex slots are minimal (Verified count, Inferred coverage)
D12 Side Deck Adaptability 35 0 side cards registered; Master Duel single-game format gives no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no meta-share or pilot record (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Resonator chains with Tuner, Level and once-per-turn constraints raise decision-point count (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (non-blended scoring used; Midrange weights applied). Structural ≈ 65.7, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 text copies) makes the engine reliably live by turn 2 (Inferred)
  • Seven hand traps give strong going-second interaction (Inferred)
  • Compact 40-card Main with 2-copy core and full 15-slot Extra Deck (Verified)
  • Multiple independent Tuner-to-Synchro routes and GY recursion from Resonator monsters (Inferred)

Weaknesses

  • No combos or boards recorded, so the floor, median and ceiling rest on text inference (Inferred)
  • No side deck, so no post-side adaptability (Verified count)
  • 15 Tuners in the Main Deck raise Tuner-without-partner brick risk (Inferred)
  • Archetype label 'Temple of the Kings' does not match any card in the list (Verified)

Critical choke points

  • Tuner plus non-Tuner availability on turn 1-2 (Inferred)
  • Opponent's first Special Summon or search window, which hand traps must cover (Inferred)
Priority Remove Add Reason
1 No card change is recommended on this evidence; the evaluation is driven by missing combo and matchup data, so the next step is to add recorded boards and a dated meta sample before any list edit.

Evidence & confidence

  • Verified: Legal status, 40 Main / 15 Extra / 0 Side counts and copy limits (Maxx C Limited 1, Droll & Lock Bird Semi-Limited 2); Card text and stats for every listed card; Archetype purity: 0 exact-name copies of 'Temple of the Kings'
  • Inferred: D1 and D2 consistency from hypergeometric draw odds and searcher density; D3 ceiling and D4 median from card text, since no boards exist; D5 resilience and D7 interaction quality from hand-trap and removal text counts; Going-first and going-second estimates
  • Provisional: Meta Power (null); D13 matchup and format fit (no tournament_context); D12 side-deck adaptability (no side cards)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null archetype label 'Temple of the Kings' does not match any card in the list; the deck's engine is Resonator/Archfiend/Red Dragon usage_statistics flags The Crimson King, Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss/Bane, Scarred Dragon Archfiend, Red Nova Dragon, Kuibelt and Red Rising Dragon as in_this_deck=false although the cards array lists them in the Extra zone; the core-coverage figure 18/25 is treated as an export artifact and not used as a penalty

More Master Duel Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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