Dracotail Deck #766878 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.7
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Blind-Second/OTK
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail boss monsters (Arthalion, Gulamel) from the Extra Deck, using Dracotail and Fallen of Albaz monsters as material.; Fallen of Albaz and Blazing Cartesia fusion lines into Level 8 fusion bosses, with Mulcharmy draw pressure.
  • Turn 1 (going first): Open with a Dracotail starter (Faimena, Mululu, Pan, Urgula, Lukias or Phryxul), use it to Fusion Summon via Ketu, Rahu or Branded Fusion, and rebuild the GY with Dracotail recursion.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Belle to answer the opponent's starter, then use Fallen of Albaz or Fallen of the White Dragon to fusion on the following turn.
  • Recovery: Recur Dracotail monsters from the GY through Dracotail Lukias and Phryxul, and use Dracotail Horn, Sting or Flame to reset interaction.
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

The deck reliably opens with one of roughly nine Dracotail starters, and the 3-copy Faimena and Mulcharmy lines make a starter appear in the opening hand often (about 0.34 per 3-copy card at 5 cards, Inferred). Its ceiling comes from a Fusion engine with Arthalion and Gulamel, both of which can end the game on the board, and it has seven hand traps plus Dracotail Sting and Flame for interaction. Recorded combos are absent, so floor and median are inferred from card text and not measured. The score is not a reflection of the Dracotail archetype's popularity, and the card scores were not averaged. The list is illegal: five cards exceed their copy limits and three Forbidden cards are present, so the structural read is capped and the final score is set at 30 as a theoretical-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) = 0.3376 per card, and the core searcher group reaches 0.74 at 9 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Four Mulcharmy and several hand traps are dead or conflicting when the hand already has cards, and no brick estimate is available (Inferred)
D3 Combo Conversion & Ceiling 68 Fusion ceiling through Arthalion x3 and Gulamel, with the illegal Albion Branded excluded from the ceiling read (Inferred from card text)
D4 Combo Floor & Median Output 48 No recorded boards, so floor and median are text-only inference and carry low weight (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps and several starters give alternative routes after one disruption, but no board data supports it (Inferred)
D6 Resource Economy, Recovery & Grind 62 Dracotail recursion through Lukias, Phryxul, Horn and Sting gives repeatable draws and GY rebuild (Inferred from text)
D7 End-Board & Interaction Quality 66 Ash Blossom, Droll, Ghost Belle, Sting, Flame and Horn give layered interaction; Ash and Droll are over the copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density is strong going second; the 6-card hand has a 0.71 chance of a hand trap (Inferred from hypergeometric)
D9 Offensive Pressure & Closing Power 68 Arthalion and Mirrorjade have 3000 ATK bosses, and Secreterion adds more, though the illegal Albion Branded would have been part of the closing package (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 38.2 percent exact-name archetype purity, with five off-archetype sub-archetypes and generic tech cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 57 Thirteen Fusion copies plus Link and Synchro provide flexible boss access, but three Forbidden or over-limit slots reduce the value (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is essentially zero (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and Dracotail recursion are demanding to pilot, with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.7, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); weak post-side plan (-2). Final formula: Illegal cap: structural-only theoretical read (structural 57.7 before cap, banlist modifier -10). Normal 0.80*Structural + 0.20*TournamentReliability not applied; final set low at 30.


More TCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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