Snake-Eye Deck #766867 — Yu-Gi-Oh! TCG

60 Main, 19 Extra, incl. Diabellstar the Black Witch x3, Ash Blossom & Joyous Spring x3, Divine Temple of the Snake-Eye x3. Created Oct 18, 2026 by YGO Mod.

Deck Snake-Eye TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
22± 6/ 100
Power Score
Structural 46
Reliability 40
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 61 / Extra 19 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Snake-Eye and Charmer boards converted into Link and Fusion pressure (Snake-Eyes Flamberge Dragon, Charmer Link monsters at 1850 ATK); Possessed and Sinful Spoils recursion engine, with Spellbook draw support
  • Turn 1 (going first): Open a Snake-Eye starter (Poplar / Oak / Ash) and pivot into Fire monsters, then Link Summon a Charmer or Snake-Eye Link
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll) to break the opponent's starter, then rebuild through Charmer flip-control monsters
  • Recovery: Recover Fire monsters from GY through Snake-Eye Oak / Poplar and Spirit Charmers, then re-Link
  • After siding: Not evaluable: side deck is empty (0 cards)

Why it scores here

This list is Illegal in TCG: the Main Deck is 61 cards, the Extra Deck is 19 cards, three Forbidden cards are run, and two Limited or Semi-Limited cards exceed their copy limits. Under the rubric it is capped and scored only as a theoretical, structural read. The structural read comes from the system: Snake-Eye starters and searchers (about 0.89 chance of at least one searcher-text card in an opening 5) support a reasonable engine start, and hand traps plus Charmer flip-control give interaction and recovery. The score is not an average of card scores, and it does not reward popularity: archetype usage shows the Snake-Eye core is real but only about 24% of the core is present. Consistency is held back by 20 singleton slots, 31 level-0 spells, and only 16% exact-name archetype purity. There is no combo evidence, no side deck, and no meta data, so the rest of the score is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Snake-Eye starter in 5) is about 0.23 for a 3-copy card, 0.16 for a 2-copy card, and the searcher group reaches 0.89; engine starts look plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 singleton slots, 31 level-0 spells and a mixed-archetype core make dead or conflicting hands likely; the unresolved passcode adds uncertainty (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards exist, so the combo ceiling is read only from text: Snake-Eyes Flamberge and Charmer Link lines are plausible but unrecorded (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards and no median power data; the floor is estimated from the 20-singleton spread and the lack of a dependable Extra Deck starter route (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 8 negation-text cards give more than one interruption route, and Snake-Eye recursion adds a second line (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searcher and recursion text is dense (21 searchers, Spirit Charmers, Snake-Eye Oak and Poplar), which helps grind; no win or resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Effect Veiler, Infinite Impermanence and Droll & Lock Bird give layered interaction; Droll is over its limit and the Forbidden cards are removed from the legal read (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Charmer flip-control; there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Link and Fusion monsters near 1850-3000 ATK give closing pressure, but the Extra Deck is oversized (19 of 15 allowed) and the Snake-Eyes Doomed Dragon line is missing (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 30 61 Main Deck cards is over the 60-card limit, with a 16% exact-name archetype purity and a large off-archetype share (Verified)
D11 Extra Deck Efficiency & Coverage 35 19 Extra Deck cards is over the 15-card limit; 14 Link monsters and 4 Fusion monsters are present but not all are reachable (Verified)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple combo steps across Snake-Eye, Charmer and Possessed lines with an oversized Extra Deck raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, D13 dropped and weights renormalized for a meta-neutral structural score. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_size_cap (0); empty_side_deck (0). Final formula: Illegal cap: 0.80*Structural(46) + 0.20*TournamentReliability(40) = 44.8; minus banlist modifier -12 = 32.8; capped to 22 for Illegal status (theoretical, structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Snake-Eye and Charmer core is real: Snake-Eye Poplar and Oak, Charmer flip-control, and Charmer Link monsters are present (Verified)
  • Strong searcher and recursion density (21 searcher-text cards) (Verified)
  • Eight hand traps and eight negation-text cards give layered interaction (Verified)

Weaknesses

  • Illegal: Main 61 and Extra 19 exceed limits (Verified)
  • Three Forbidden cards and two copy-limit violations (Verified)
  • Empty side deck: no post-side plan (Verified)
  • Low archetype purity (16.2%) and 20 singleton slots raise brick risk (Verified/Inferred)
  • No combo evidence, so the ceiling and median are inferred from text only (Inferred)

Critical choke points

  • Forbidden cards must be removed before the list is playable in TCG
  • Snake-Eyes Poplar and Oak are the only live Fire starters in most hands; removing them weakens the engine start
  • Extra Deck overflow (19 vs 15) means some Link or Fusion lines are unreachable in practice
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye x3, Triple Tactics Talent x2, Charmer Quartet in Bloom x1 Legal substitutes from the Snake-Eye, Charmer or generic pool Forbidden cards make the list Illegal in TCG and are the largest single fix
2 Ash Blossom & Joyous Spring x1, Droll & Lock Bird x1 Restore copy limits (Ash to 2, Droll to 1) Copy-limit violations are Illegal even after Forbidden cards are removed
3 Off-archetype or low-impact main cards until the Main is 60 or fewer; Extra cards until Extra is 15 or fewer Resolve passcode 4376658 and fill the Side Deck Size rules and an empty Side Deck block a legal, post-side-capable list

Evidence & confidence

  • Verified: Legality status Illegal with size, copy-limit and Forbidden violations; Archetype purity 16.2% and copy histogram (20 singleton, 10 double, 7 triple); Side deck count is 0; Unresolved passcode 4376658 counted as Main
  • Inferred: Opening-hand starter probabilities (hypergeometric); Interaction and recovery depth from card text; Consistency and brick estimates from singleton spread and off-archetype share
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (4376658) unresolved and counted as Main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck is empty, so no post-side evidence Meta Power provisional without a dated metagame sample

More TCG Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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