Snake-Eye Deck #766867 — Yu-Gi-Oh! TCG
60 Main, 19 Extra, incl. Diabellstar the Black Witch x3, Ash Blossom & Joyous Spring x3, Divine Temple of the Snake-Eye x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (60)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Familiar-Possessed - Dharc x1
- Familiar-Possessed - Lyna x1
- Mulcharmy Fuwalos x2
- Snake-Eye Ash x1
- Snake-Eye Oak x2
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Spiritual Art Familiars x2
- Aussa the Earth Charmer x1
- Dharc the Dark Charmer x1
- Eria the Water Charmer x1
- Hiita the Fire Charmer x1
- Lyna the Light Charmer x1
- Wynn the Wind Charmer x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Awakening of the Possessed x1
- Divine Temple of the Snake-Eye x3
- Forbidden Droplet x2
- One for One x1
- Original Sinful Spoils - Snake-Eye x3
- Possessed Destiny x3
- Sinful Spoils of Subversion - Snake-Eye x1
- Sinful Spoils of the White Forest x2
- Spellbook of Knowledge x1
- Spellbook of Secrets x1
- Spellbook of the Grand Circle x3
- Spirit Charmers x3
- Triple Tactics Talent x2
- Triple Tactics Thrust x1
- WANTED: Seeker of Sinful Spoils x1
- Infinite Impermanence x1
- Possessed Partnerships x2
Extra Deck (19)
- Charmers of the Grand Circle x2
- Possessed Destiny - Wynn x1
- Snake-Eyes Doomed Dragon x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Charmer Quartet in Bloom x1
- Crowley, the First Propheseer x1
- Dharc the Dark Charmer, Gloomy x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Lyna the Light Charmer, Lustrous x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Wynn the Wind Charmer, Verdant x1
- Infernal Flame Banshee x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 40 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 61 / Extra 19 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Snake-Eye and Charmer boards converted into Link and Fusion pressure (Snake-Eyes Flamberge Dragon, Charmer Link monsters at 1850 ATK); Possessed and Sinful Spoils recursion engine, with Spellbook draw support
- Turn 1 (going first): Open a Snake-Eye starter (Poplar / Oak / Ash) and pivot into Fire monsters, then Link Summon a Charmer or Snake-Eye Link
- Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll) to break the opponent's starter, then rebuild through Charmer flip-control monsters
- Recovery: Recover Fire monsters from GY through Snake-Eye Oak / Poplar and Spirit Charmers, then re-Link
- After siding: Not evaluable: side deck is empty (0 cards)
Why it scores here
This list is Illegal in TCG: the Main Deck is 61 cards, the Extra Deck is 19 cards, three Forbidden cards are run, and two Limited or Semi-Limited cards exceed their copy limits. Under the rubric it is capped and scored only as a theoretical, structural read. The structural read comes from the system: Snake-Eye starters and searchers (about 0.89 chance of at least one searcher-text card in an opening 5) support a reasonable engine start, and hand traps plus Charmer flip-control give interaction and recovery. The score is not an average of card scores, and it does not reward popularity: archetype usage shows the Snake-Eye core is real but only about 24% of the core is present. Consistency is held back by 20 singleton slots, 31 level-0 spells, and only 16% exact-name archetype purity. There is no combo evidence, no side deck, and no meta data, so the rest of the score is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Snake-Eye starter in 5) is about 0.23 for a 3-copy card, 0.16 for a 2-copy card, and the searcher group reaches 0.89; engine starts look plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 20 singleton slots, 31 level-0 spells and a mixed-archetype core make dead or conflicting hands likely; the unresolved passcode adds uncertainty (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards exist, so the combo ceiling is read only from text: Snake-Eyes Flamberge and Charmer Link lines are plausible but unrecorded (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards and no median power data; the floor is estimated from the 20-singleton spread and the lack of a dependable Extra Deck starter route (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 8 hand traps and 8 negation-text cards give more than one interruption route, and Snake-Eye recursion adds a second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searcher and recursion text is dense (21 searchers, Spirit Charmers, Snake-Eye Oak and Poplar), which helps grind; no win or resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Effect Veiler, Infinite Impermanence and Droll & Lock Bird give layered interaction; Droll is over its limit and the Forbidden cards are removed from the legal read (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second value rests on hand traps and Charmer flip-control; there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Link and Fusion monsters near 1850-3000 ATK give closing pressure, but the Extra Deck is oversized (19 of 15 allowed) and the Snake-Eyes Doomed Dragon line is missing (Verified/Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 61 Main Deck cards is over the 60-card limit, with a 16% exact-name archetype purity and a large off-archetype share (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 19 Extra Deck cards is over the 15-card limit; 14 Link monsters and 4 Fusion monsters are present but not all are reachable (Verified) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty (0 cards), so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample exists; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple combo steps across Snake-Eye, Charmer and Possessed lines with an oversized Extra Deck raise error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary, D13 dropped and weights renormalized for a meta-neutral structural score. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_size_cap (0); empty_side_deck (0). Final formula: Illegal cap: 0.80*Structural(46) + 0.20*TournamentReliability(40) = 44.8; minus banlist modifier -12 = 32.8; capped to 22 for Illegal status (theoretical, structural-only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Snake-Eye and Charmer core is real: Snake-Eye Poplar and Oak, Charmer flip-control, and Charmer Link monsters are present (Verified)
- Strong searcher and recursion density (21 searcher-text cards) (Verified)
- Eight hand traps and eight negation-text cards give layered interaction (Verified)
Weaknesses
- Illegal: Main 61 and Extra 19 exceed limits (Verified)
- Three Forbidden cards and two copy-limit violations (Verified)
- Empty side deck: no post-side plan (Verified)
- Low archetype purity (16.2%) and 20 singleton slots raise brick risk (Verified/Inferred)
- No combo evidence, so the ceiling and median are inferred from text only (Inferred)
Critical choke points
- Forbidden cards must be removed before the list is playable in TCG
- Snake-Eyes Poplar and Oak are the only live Fire starters in most hands; removing them weakens the engine start
- Extra Deck overflow (19 vs 15) means some Link or Fusion lines are unreachable in practice
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Original Sinful Spoils - Snake-Eye x3, Triple Tactics Talent x2, Charmer Quartet in Bloom x1 | Legal substitutes from the Snake-Eye, Charmer or generic pool | Forbidden cards make the list Illegal in TCG and are the largest single fix |
| 2 | Ash Blossom & Joyous Spring x1, Droll & Lock Bird x1 | Restore copy limits (Ash to 2, Droll to 1) | Copy-limit violations are Illegal even after Forbidden cards are removed |
| 3 | Off-archetype or low-impact main cards until the Main is 60 or fewer; Extra cards until Extra is 15 or fewer | Resolve passcode 4376658 and fill the Side Deck | Size rules and an empty Side Deck block a legal, post-side-capable list |
Evidence & confidence
- Verified: Legality status Illegal with size, copy-limit and Forbidden violations; Archetype purity 16.2% and copy histogram (20 singleton, 10 double, 7 triple); Side deck count is 0; Unresolved passcode 4376658 counted as Main
- Inferred: Opening-hand starter probabilities (hypergeometric); Interaction and recovery depth from card text; Consistency and brick estimates from singleton spread and off-archetype share
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (4376658) unresolved and counted as Main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck is empty, so no post-side evidence Meta Power provisional without a dated metagame sample
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