Chaos Deck #766862 — Yu-Gi-Oh! TCG

60 Main, 16 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mitsurugi no Mikoto, Saji x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
28± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 16 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual and Link board pressure from Mitsurugi Ritual lines and Chaos / Dark Magician fusion-link routes, as read from card text only (no recorded boards to confirm); Fusion and Link extenders (Timaeus, Master of Chaos, Ruler of the End of the World) for end-board pressure, with the forbidden copies removed
  • Turn 1 (going first): Open a Mitsurugi searcher (Saji / Aramasa / Kusanagi) or Mitsurugi Ritual, then extend into a Ritual or Link Summon; hand traps are held for the opponent's turn (Inferred from text)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Effect Veiler-style hand traps against the opponent's first activation; a 6-card hand has about a 91% chance of at least one hand trap (Inferred)
  • Recovery: Search and recursion through Mitsurugi searchers, Mitsurugi Ritual and Pre-Preparation of Rites, with Mulcharmy draw effects as backup (Inferred from text)
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as one system, not as an average of its cards. Its engines are split across at least four archetypes (Mitsurugi, Chaos / Dark Magician, Mulcharmy, Branded) with a 3.9% exact-name purity, so the starter access is good in the aggregate (about 93% for the archetype core group in an opening 5) but the lines conflict. Interaction is dense on paper (19 hand traps, 14 negation texts, 19 removal texts), but the list breaks the TCG copy and banlist rules, so this is theoretical, not a playable strength. There are no recorded combo boards, so the ceiling and median are text-only inference and are scored low-confidence. Popularity of the Chaos archetype and the usage stats did not earn points, and the Forbidden and Limited copies were not counted as legal power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one archetype core card in opening 5) about 0.93 across 24 copies, but Mitsurugi, Chaos and Branded engines conflict (Inferred)
D2 Opening-Hand Quality & Brick Management 40 19 hand traps and 19 searcher texts give a clog risk; full-brick proxy about 0.07 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Mitsurugi Ritual and Chaos fusion text suggests a ceiling, not measured (Inferred)
D4 Combo Floor & Median Output 35 Median output not measurable: 0 combos supplied, so the floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several searchers and recursion texts give some route redundancy, but the engine split limits independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and search text exist, but Forbidden and Limited copies cut the resource base; no resource data (Inferred)
D7 End-Board & Interaction Quality 58 19 hand traps, 14 negation texts and 19 removal texts are dense, but Forbidden copies cannot be played (Inferred from text and legality)
D8 Going-Second & Board-Breaking Power 55 Hand traps reach about 0.91 for a going-second 6-card hand, and removal exists; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 55 Ruler, Timaeus, Master of Chaos and Red-Eyes give closing power in text, but Albion and Bagooska are Forbidden (Inferred)
D10 Main Deck Efficiency & Flexibility 35 60 main slots at the maximum, 32 distinct cards and 3.9% exact-archetype purity mean low compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 16 cards, over the 15-card limit, across 15 distinct cards with mixed Link and Fusion routes (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No side deck at all, so no post-side adaptation is possible (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines and a long decision tree with 19 hand traps; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-10); extra_deck_over_limit (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so the score is a theoretical, structural-only cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation text gives interaction on paper (Inferred)
  • Archetype core is accessible in an opening hand (about 0.93, Inferred)
  • Ruler, Timaeus and Master of Chaos give closing options in text (Inferred)

Weaknesses

  • Illegal under TCG rules: Forbidden copies, Limited and Semi-Limited copy overflow, and an oversized Extra Deck (Verified)
  • Three or more engines conflict, with 3.9% exact-name purity (Verified count, Inferred effect)
  • No side deck, so no best-of-3 adaptation (Verified)
  • No recorded combos, so the power ceiling cannot be measured (Verified gap)

Critical choke points

  • Mitsurugi Ritual and its tribute / Ritual route, which the list needs for most of its engines
  • Hand-trap density means a turn with no hand trap leaves the going-second plan open (Inferred)
Priority Remove Add Reason
1 All Forbidden copies: Albion the Branded Dragon x2, Magicians' Souls x2, Ame no Habakiri no Mitsurugi, Called by the Grave, Triple Tactics Talent, Crossout Designator, Red-Eyes Dark Dragoon, Number 41: Bagooska Legal replacements from the same engine (Mitsurugi or Chaos) to keep the list at 40 to 60 cards Forbidden cards make the deck illegal; this is the first gate before any power read
2 Copies over the limit: Pre-Preparation of Rites (3 to 1), Mitsurugi Prayers (3 to 1), Droll & Lock Bird (2 to 1), Ash Blossom & Joyous Spring (3 to 2), The Fallen & The Virtuous (3 to 2), and one Extra Deck card to reach 15 Lower-count replacements or a single Extra Deck cut Copy limits and the Extra Deck maximum are required for a legal list
3 A 15-card side deck covering the main threats in the deck's format A best-of-3 list with no side has no adaptation plan (D12 is 10)

Evidence & confidence

  • Verified: Illegal status with the listed violations, copy limits and Extra count of 16 (legality); Probability table from the resolved Main Deck list; Archetype spread and purity figures from composition
  • Inferred: Starter access about 0.93 and brick proxy about 0.07; Interaction density read from card text; Ritual and Link route read from card text; Going-second hand-trap estimate about 0.91
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck has no title and no side deck

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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