Secret Six Samurai Deck #766850 — Yu-Gi-Oh! TCG
46 Main, 26 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (46)
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Legendary Six Samurai - Mizuho x1
- Legendary Six Samurai - Shinai x1
- Mulcharmy Fuwalos x3
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x1
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Secret Six Samurai - Fuma x1
- Shien's Squire x1
- Tactical Trainer of the Six Samurai x3
- Asceticism of the Six Samurai x1
- Called by the Grave x1
- Cunning of the Six Samurai x1
- Gateway of the Six x1
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x3
- Six Samurai United x2
- Six Strike - Double Assault x1
- Triple Tactics Talent x1
- Evenly Matched x2
- Infinite Impermanence x3
Extra Deck (26)
- Secret Six Samurai - Rihan x1
- Battle Shogun of the Six Samurai x2
- I:P Masquerena x1
- S:P Little Knight x1
- Saryuja Skull Dread x2
- Scareclaw Tri-Heart x1
- Accel Synchro Stardust Dragon x1
- Clear Wing Synchro Dragon x1
- Crystal Wing Synchro Dragon x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x1
- Naturia Beast x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Cyber Dragon Nova x1
- Leviair the Sea Dragon x1
- M-X-Saber Invoker x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Shadow of the Six Samurai - Shien x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 42 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 47 / Extra 26 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).
Identity & game plan
- Win condition: Six Samurai Special Summon chains (Kizan, Kageki, Anarchist Monk, Tactical Trainer) feeding Shi En, Shien and Grandmaster boards; Synchro, Link and Xyz boss monsters (Shi En, Stardust Dragon, Shadow of the Six Samurai - Shien) once the Six Samurai board is established
- Turn 1 (going first): Normal Summon a Six Samurai starter, chain a Special Summon from hand into Kizan or Kageki, then extend to a Synchro or Xyz boss (Inferred; no combo evidence)
- Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence to disrupt the opponent's first board, then rebuild the Six Samurai field through Shien's Dojo and Six Samurai United counters (Inferred)
- Recovery: Searchers (Shien's Smoke Signal, Reinforcement of the Army, Grandmaster) and graveyard revival (Legendary Secret, Secret Six Samurai - Hatsume) to rebuild the field after a hand trap or board wipe (Inferred)
- After siding: Not available: the deck runs 0 side cards, so no post-side plan can be evaluated
Why it scores here
The deck is illegal in TCG: its Extra Deck holds 26 cards against a limit of 15, and it runs eight Forbidden or over-limit cards, including Called by the Grave, Naturia Beast, Crystal Wing Synchro Dragon and Saryuja Skull Dread, plus three Ash Blossom copies against a limit of two. Structural scores were computed for the system, not averaged from card scores. Six Samurai starters have roughly a 29% chance of appearing in a 5-card opening hand per copy, and the archetype core group has about a 45% chance of at least one in hand, so the engine is only moderately accessible on turn one (Inferred). There are no recorded boards, so the combo ceiling and median are text-only inferences. The eight hand traps and Infinite Impermanence give the deck a real going-second interaction plan, but the 11-card extra-deck overflow and the cut Forbidden cards weaken the list as built. Popularity was not used as evidence; no tournament or usage-based strength was credited. The Final score is capped at 22 because the list is illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Six Samurai starter in 5-card hand) ≈ 0.29 per copy and ≈ 0.45 for the core group; searcher text is ≈ 0.87 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 47 Main slots with 19 Spell/Trap-level cards, 10 tech cards and 17 singletons suggest a moderate brick rate; the unresolved passcode adds uncertainty (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling is a text-only read of Shi En, Shien and Grandmaster chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; set low by the lack of evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple independent starters and eight hand traps help, but Ash Blossom is over-limit and the Forbidden cuts remove some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Fifteen searcher-text cards and graveyard revival give recovery, offset by Bushido-counter and banish costs (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Infinite Impermanence, Evenly Matched, Ash Blossom and Synchro negation (Legendary Six Samurai - Shi En, Stardust Dragon) form layered interaction; Forbidden removal is absent (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Eight hand traps give a 0.70 chance of at least one in a 6-card going-second hand, but the Forbidden floodgates are gone (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters at 2500 ATK (Shi En, Stardust Dragon, Shien) provide closing power; no direct-damage evidence (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 47 Main cards within the 40-60 range, but a 1-of-heavy copy profile (17 singletons) and an unresolved slot reduce compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 25 | 26 Extra cards against a limit of 15 is an 11-card overflow; the deck is not buildable as-is, so efficiency is low (Verified) |
| D12 | Side Deck Adaptability | 10 | The deck runs zero side cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Archetype share is unavailable and no dated meta sample is supplied; this is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Special Summon chains and a 26-card Extra Deck require many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights taken from the Midrange profile). Structural ≈ 43, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(43) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 29.4, then capped at 22 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Six Samurai Special Summon engine with three to four searchers in the Main Deck
- Eight hand traps and layered negation (Infinite Impermanence, Evenly Matched, Ash Blossom, Synchro negation) for going-second
- Multiple 2500-ATK boss routes across Synchro, Xyz and Link
Weaknesses
- Illegal as built: 26 Extra Deck cards against a limit of 15, and eight Forbidden or over-limit copies
- Zero side deck, so no post-side adaptability
- Off-archetype Extra Deck cards (Stardust, Clear Wing, Cyber Dragon, Number, Stellarknight) reduce engine coherence
- No recorded combos, so the deck's real output is unmeasured
Critical choke points
- Legendary Six Samurai - Kizan or Kageki being hand-trapped or negated on turn one (only 3 copies)
- Shien's Dojo and Six Samurai United counter-building depends on Six Samurai summons continuing on turn one
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast, Crystal Wing Synchro Dragon, Saryuja Skull Dread (one copy), Number 60, Number 41, Called by the Grave, Triple Tactics Talent | Legal Six Samurai Extra Deck options (for example Legendary Lord Six Samurai - Kizan or Enishi, or Shadow of the Six Samurai - Shien) | Restores legality (Forbidden copies removed, Extra Deck reduced from 26 to 15) and removes the banned floodgates |
| 2 | One Ash Blossom & Joyous Spring | A legal Six Samurai Main Deck starter or searcher | Brings Ash Blossom down to its Semi-Limited limit of 2 copies |
| 3 | Off-archetype Stardust and Clear Wing copies | Six Samurai Synchro and Xyz bosses | Improves engine coherence and archetype purity |
| 4 | None (the deck has zero side cards) | A 5 to 10 card Side Deck with hand traps or Six Samurai answers | Adds post-side adaptability (D12 currently 10) |
Evidence & confidence
- Verified: Illegal status: Extra Deck 26 > 15; Ash Blossom & Joyous Spring 3 copies vs 2 legal; Eight Forbidden or over-limit copies run; Zero side deck cards; One unresolved passcode
- Inferred: Starter accessibility: P(≥1 starter in 5) ≈ 0.29 per copy and 0.45 for the core group; Hand-trap coverage: P(≥1 in 6, going second) ≈ 0.70; Engine coherence reduced by off-archetype Extra Deck cards; Going-first and going-second plans (text-based)
- Provisional: Meta Power is null; no dated metagame sample; Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN One passcode (card ID 10443957) could not be resolved to a card and is counted as Main Side deck is empty, so post-side scores are unmeasured Meta Power is Provisional unless a dated metagame sample is supplied
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