Secret Six Samurai Deck #766850 — Yu-Gi-Oh! TCG

46 Main, 26 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Secret Six Samurai TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
22± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 47 / Extra 26 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Six Samurai Special Summon chains (Kizan, Kageki, Anarchist Monk, Tactical Trainer) feeding Shi En, Shien and Grandmaster boards; Synchro, Link and Xyz boss monsters (Shi En, Stardust Dragon, Shadow of the Six Samurai - Shien) once the Six Samurai board is established
  • Turn 1 (going first): Normal Summon a Six Samurai starter, chain a Special Summon from hand into Kizan or Kageki, then extend to a Synchro or Xyz boss (Inferred; no combo evidence)
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence to disrupt the opponent's first board, then rebuild the Six Samurai field through Shien's Dojo and Six Samurai United counters (Inferred)
  • Recovery: Searchers (Shien's Smoke Signal, Reinforcement of the Army, Grandmaster) and graveyard revival (Legendary Secret, Secret Six Samurai - Hatsume) to rebuild the field after a hand trap or board wipe (Inferred)
  • After siding: Not available: the deck runs 0 side cards, so no post-side plan can be evaluated

Why it scores here

The deck is illegal in TCG: its Extra Deck holds 26 cards against a limit of 15, and it runs eight Forbidden or over-limit cards, including Called by the Grave, Naturia Beast, Crystal Wing Synchro Dragon and Saryuja Skull Dread, plus three Ash Blossom copies against a limit of two. Structural scores were computed for the system, not averaged from card scores. Six Samurai starters have roughly a 29% chance of appearing in a 5-card opening hand per copy, and the archetype core group has about a 45% chance of at least one in hand, so the engine is only moderately accessible on turn one (Inferred). There are no recorded boards, so the combo ceiling and median are text-only inferences. The eight hand traps and Infinite Impermanence give the deck a real going-second interaction plan, but the 11-card extra-deck overflow and the cut Forbidden cards weaken the list as built. Popularity was not used as evidence; no tournament or usage-based strength was credited. The Final score is capped at 22 because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Six Samurai starter in 5-card hand) ≈ 0.29 per copy and ≈ 0.45 for the core group; searcher text is ≈ 0.87 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 40 47 Main slots with 19 Spell/Trap-level cards, 10 tech cards and 17 singletons suggest a moderate brick rate; the unresolved passcode adds uncertainty (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is a text-only read of Shi En, Shien and Grandmaster chains (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; set low by the lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Multiple independent starters and eight hand traps help, but Ash Blossom is over-limit and the Forbidden cuts remove some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Fifteen searcher-text cards and graveyard revival give recovery, offset by Bushido-counter and banish costs (Inferred)
D7 End-Board & Interaction Quality 50 Infinite Impermanence, Evenly Matched, Ash Blossom and Synchro negation (Legendary Six Samurai - Shi En, Stardust Dragon) form layered interaction; Forbidden removal is absent (Inferred)
D8 Going-Second & Board-Breaking Power 55 Eight hand traps give a 0.70 chance of at least one in a 6-card going-second hand, but the Forbidden floodgates are gone (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 2500 ATK (Shi En, Stardust Dragon, Shien) provide closing power; no direct-damage evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 45 47 Main cards within the 40-60 range, but a 1-of-heavy copy profile (17 singletons) and an unresolved slot reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 25 26 Extra cards against a limit of 15 is an 11-card overflow; the deck is not buildable as-is, so efficiency is low (Verified)
D12 Side Deck Adaptability 10 The deck runs zero side cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype share is unavailable and no dated meta sample is supplied; this is Provisional
D14 Pilotability & Error Tolerance 40 Multiple Special Summon chains and a 26-card Extra Deck require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights taken from the Midrange profile). Structural ≈ 43, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(43) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 29.4, then capped at 22 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Six Samurai Special Summon engine with three to four searchers in the Main Deck
  • Eight hand traps and layered negation (Infinite Impermanence, Evenly Matched, Ash Blossom, Synchro negation) for going-second
  • Multiple 2500-ATK boss routes across Synchro, Xyz and Link

Weaknesses

  • Illegal as built: 26 Extra Deck cards against a limit of 15, and eight Forbidden or over-limit copies
  • Zero side deck, so no post-side adaptability
  • Off-archetype Extra Deck cards (Stardust, Clear Wing, Cyber Dragon, Number, Stellarknight) reduce engine coherence
  • No recorded combos, so the deck's real output is unmeasured

Critical choke points

  • Legendary Six Samurai - Kizan or Kageki being hand-trapped or negated on turn one (only 3 copies)
  • Shien's Dojo and Six Samurai United counter-building depends on Six Samurai summons continuing on turn one
Priority Remove Add Reason
1 Naturia Beast, Crystal Wing Synchro Dragon, Saryuja Skull Dread (one copy), Number 60, Number 41, Called by the Grave, Triple Tactics Talent Legal Six Samurai Extra Deck options (for example Legendary Lord Six Samurai - Kizan or Enishi, or Shadow of the Six Samurai - Shien) Restores legality (Forbidden copies removed, Extra Deck reduced from 26 to 15) and removes the banned floodgates
2 One Ash Blossom & Joyous Spring A legal Six Samurai Main Deck starter or searcher Brings Ash Blossom down to its Semi-Limited limit of 2 copies
3 Off-archetype Stardust and Clear Wing copies Six Samurai Synchro and Xyz bosses Improves engine coherence and archetype purity
4 None (the deck has zero side cards) A 5 to 10 card Side Deck with hand traps or Six Samurai answers Adds post-side adaptability (D12 currently 10)

Evidence & confidence

  • Verified: Illegal status: Extra Deck 26 > 15; Ash Blossom & Joyous Spring 3 copies vs 2 legal; Eight Forbidden or over-limit copies run; Zero side deck cards; One unresolved passcode
  • Inferred: Starter accessibility: P(≥1 starter in 5) ≈ 0.29 per copy and 0.45 for the core group; Hand-trap coverage: P(≥1 in 6, going second) ≈ 0.70; Engine coherence reduced by off-archetype Extra Deck cards; Going-first and going-second plans (text-based)
  • Provisional: Meta Power is null; no dated metagame sample; Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN One passcode (card ID 10443957) could not be resolved to a card and is counted as Main Side deck is empty, so post-side scores are unmeasured Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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