Secret Six Samurai Deck #766849 — Yu-Gi-Oh! TCG

46 Main, 26 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Secret Six Samurai TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 47 / Extra 26 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro, Link and Xyz boss monsters from the Six Samurai and Secret Six Samurai families, with Shi En and Stardust Dragon as the closers.; Secret Six Samurai Fusion/Special Summon chains that bring back Hatsume and Kizaru from the GY.
  • Turn 1 (going first): Normal Summon a Six Samurai such as Kageki or Kizan, use its Special Summon text to bring out a second Six Samurai, then search with Tactical Trainer or Anarchist Monk toward a Synchro or Link boss.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Evenly Matched for the opponent's first activation, then rebuild through Six Samurai searches and Grandmaster.
  • Recovery: Recover from the GY through Legendary Secret of the Six Samurai, Hatsume and Legendary Six Samurai - Shinai, which can add or revive Six Samurai from the GY.
  • After siding: Not evaluable. The deck has zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Six Samurai engine has real redundancy: about 15 searcher texts give roughly 87% odds of at least one search in a 5-card opening hand (Inferred), and the 3-copy Special Summon enablers help it reach a board. Interaction is layered through 8 hand traps and 7 negation texts, which keeps interruption resilience and end-board interaction above the middle. Closing power is solid because Shi En, Stardust Dragon and Shien reach 2500 ATK. Against that, the deck is illegal in the format: it runs 26 Extra Deck cards against a 15-card cap, 8 Forbidden cards, and Ash Blossom over its limit. It has no Side Deck and no combo or tournament data, so the score is capped at 30 with low confidence. Popularity of the archetype did not earn points, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in a 5-card hand) ≈ 0.87 and 3-copy enablers; 1 of 2 starter lines is confirmed by card text (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Rough brick estimate from the 47-card main deck with 17 singletons and one unresolved card; no hand simulation (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards, so the ceiling is text-only from Shi En, Stardust and Shien power (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median data, so the floor is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 7 negation texts give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher and recursion text in the GY (Hatsume, Enishi, Legendary Secret) supports recovery (Inferred)
D7 End-Board & Interaction Quality 65 Negation and removal texts on Shi En, Stardust, Clear Wing and Evenly Matched (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand-trap support on the going-second hand: P(at least one hand trap in a 6-card hand) ≈ 0.70 (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500-ATK closers including Shi En and Shien, with Synchro and Xyz boss access (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 47 Main with 28 distinct cards, 17 singletons, and 69 off-archetype-name copies spread across related sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 25 26 Extra Deck cards exceed the TCG cap of 15, which is a legality failure and a flexibility penalty (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards at all, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro, Link and Xyz chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); Extra Deck overflow (0). Final formula: Illegal cap. Unmodified 0.80*Structural(52.4) + 0.20*TournamentReliability(40) = 49.9; banlist exposure modifier -12 gives 37.9; capped to 30 because the deck is illegal. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (15 cards) gives a high chance of a search on the opening hand
  • Layered hand traps and negations (8 and 7) add interruption resilience
  • Several 2500+ ATK closers, including Shi En and Shien

Weaknesses

  • Illegal: Extra Deck of 26 exceeds the 15-card cap
  • Eight Forbidden cards and Ash Blossom over its copy limit
  • No Side Deck, so no post-side adaptation
  • Unresolved passcode 10443957 leaves a Main Deck slot unidentified
  • Only 5.5% of the deck is the exact Secret Six Samurai name, so the engine is spread across sub-archetypes

Critical choke points

  • Any Forbidden card, or the Extra Deck overflow, makes the list unplayable as submitted
  • Single-copy Synchro/Xyz boss in the Extra Deck; losing it removes the win condition
  • Heavy reliance on Six Samurai summon enablers in hand
Priority Remove Add Reason
1 Naturia Beast, Crystal Wing Synchro Dragon, Saryuja Skull Dread x2, Number 41, Number 60, Called by the Grave, Triple Tactics Talent Legal Six Samurai Synchro/Link/Xyz boss replacements within the 15-card Extra limit These cards are Forbidden or over the Extra cap, so the list is illegal as built
2 One Ash Blossom & Joyous Spring A legal non-limited hand trap or a second Infinite Impermanence Ash Blossom is over its Semi-Limited limit of 2
3 Unresolved card 10443957 A verified card The passcode must be resolved before the list can be scored properly

Evidence & confidence

  • Verified: Illegal status: Extra Deck 26 exceeds the TCG cap of 15; Eight Forbidden cards and one Semi-Limited copy over limit; Composition: 47 Main, 26 Extra, 0 Side, 28 distinct Main cards; Usage: archetype core present 5 of 25 (20%)
  • Inferred: Searcher access ≈ 0.87 at 5 cards; Hand-trap access ≈ 0.70 at 6 cards going second; Interaction density from card text (8 hand traps, 7 negations)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit; Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent Passcode 10443957 did not resolve to a card and is counted as Main No Side Deck, so post-side evaluation is not possible No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top