Secret Six Samurai Deck #766849 — Yu-Gi-Oh! TCG
46 Main, 26 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (46)
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x3
- Legendary Six Samurai - Mizuho x1
- Legendary Six Samurai - Shinai x1
- Mulcharmy Fuwalos x3
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x1
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Secret Six Samurai - Fuma x1
- Shien's Squire x1
- Tactical Trainer of the Six Samurai x3
- Asceticism of the Six Samurai x1
- Called by the Grave x1
- Cunning of the Six Samurai x1
- Gateway of the Six x1
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x3
- Six Samurai United x2
- Six Strike - Double Assault x1
- Triple Tactics Talent x1
- Evenly Matched x2
- Infinite Impermanence x3
Extra Deck (26)
- Secret Six Samurai - Rihan x1
- Battle Shogun of the Six Samurai x2
- I:P Masquerena x1
- S:P Little Knight x1
- Saryuja Skull Dread x2
- Scareclaw Tri-Heart x1
- Accel Synchro Stardust Dragon x1
- Clear Wing Synchro Dragon x1
- Crystal Wing Synchro Dragon x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x1
- Naturia Beast x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Cyber Dragon Nova x1
- Leviair the Sea Dragon x1
- M-X-Saber Invoker x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Shadow of the Six Samurai - Shien x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 47 / Extra 26 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro, Link and Xyz boss monsters from the Six Samurai and Secret Six Samurai families, with Shi En and Stardust Dragon as the closers.; Secret Six Samurai Fusion/Special Summon chains that bring back Hatsume and Kizaru from the GY.
- Turn 1 (going first): Normal Summon a Six Samurai such as Kageki or Kizan, use its Special Summon text to bring out a second Six Samurai, then search with Tactical Trainer or Anarchist Monk toward a Synchro or Link boss.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Evenly Matched for the opponent's first activation, then rebuild through Six Samurai searches and Grandmaster.
- Recovery: Recover from the GY through Legendary Secret of the Six Samurai, Hatsume and Legendary Six Samurai - Shinai, which can add or revive Six Samurai from the GY.
- After siding: Not evaluable. The deck has zero Side Deck cards, so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its cards. Its Six Samurai engine has real redundancy: about 15 searcher texts give roughly 87% odds of at least one search in a 5-card opening hand (Inferred), and the 3-copy Special Summon enablers help it reach a board. Interaction is layered through 8 hand traps and 7 negation texts, which keeps interruption resilience and end-board interaction above the middle. Closing power is solid because Shi En, Stardust Dragon and Shien reach 2500 ATK. Against that, the deck is illegal in the format: it runs 26 Extra Deck cards against a 15-card cap, 8 Forbidden cards, and Ash Blossom over its limit. It has no Side Deck and no combo or tournament data, so the score is capped at 30 with low confidence. Popularity of the archetype did not earn points, and the score is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in a 5-card hand) ≈ 0.87 and 3-copy enablers; 1 of 2 starter lines is confirmed by card text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Rough brick estimate from the 47-card main deck with 17 singletons and one unresolved card; no hand simulation (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards, so the ceiling is text-only from Shi En, Stardust and Shien power (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and no median data, so the floor is a text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 8 hand traps and 7 negation texts give several independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searcher and recursion text in the GY (Hatsume, Enishi, Legendary Secret) supports recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation and removal texts on Shi En, Stardust, Clear Wing and Evenly Matched (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap support on the going-second hand: P(at least one hand trap in a 6-card hand) ≈ 0.70 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500-ATK closers including Shi En and Shien, with Synchro and Xyz boss access (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 47 Main with 28 distinct cards, 17 singletons, and 69 off-archetype-name copies spread across related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 25 | 26 Extra Deck cards exceed the TCG cap of 15, which is a legality failure and a flexibility penalty (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck cards at all, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro, Link and Xyz chains with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); Extra Deck overflow (0). Final formula: Illegal cap. Unmodified 0.80*Structural(52.4) + 0.20*TournamentReliability(40) = 49.9; banlist exposure modifier -12 gives 37.9; capped to 30 because the deck is illegal. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (15 cards) gives a high chance of a search on the opening hand
- Layered hand traps and negations (8 and 7) add interruption resilience
- Several 2500+ ATK closers, including Shi En and Shien
Weaknesses
- Illegal: Extra Deck of 26 exceeds the 15-card cap
- Eight Forbidden cards and Ash Blossom over its copy limit
- No Side Deck, so no post-side adaptation
- Unresolved passcode 10443957 leaves a Main Deck slot unidentified
- Only 5.5% of the deck is the exact Secret Six Samurai name, so the engine is spread across sub-archetypes
Critical choke points
- Any Forbidden card, or the Extra Deck overflow, makes the list unplayable as submitted
- Single-copy Synchro/Xyz boss in the Extra Deck; losing it removes the win condition
- Heavy reliance on Six Samurai summon enablers in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast, Crystal Wing Synchro Dragon, Saryuja Skull Dread x2, Number 41, Number 60, Called by the Grave, Triple Tactics Talent | Legal Six Samurai Synchro/Link/Xyz boss replacements within the 15-card Extra limit | These cards are Forbidden or over the Extra cap, so the list is illegal as built |
| 2 | One Ash Blossom & Joyous Spring | A legal non-limited hand trap or a second Infinite Impermanence | Ash Blossom is over its Semi-Limited limit of 2 |
| 3 | Unresolved card 10443957 | A verified card | The passcode must be resolved before the list can be scored properly |
Evidence & confidence
- Verified: Illegal status: Extra Deck 26 exceeds the TCG cap of 15; Eight Forbidden cards and one Semi-Limited copy over limit; Composition: 47 Main, 26 Extra, 0 Side, 28 distinct Main cards; Usage: archetype core present 5 of 25 (20%)
- Inferred: Searcher access ≈ 0.87 at 5 cards; Hand-trap access ≈ 0.70 at 6 cards going second; Interaction density from card text (8 hand traps, 7 negations)
- Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit; Tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent Passcode 10443957 did not resolve to a card and is counted as Main No Side Deck, so post-side evaluation is not possible No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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