Signature move Deck #766845 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Metal Illusionist x3, Metalflame Swordsman x3, Metalzoa X x3. Created Oct 18, 2026 by YGO Mod.

Deck Signature move TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 43
Reliability 35
Going First 46
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 46
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Mechanic: Synchro/Xyz/Fusion/Link
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss monsters (Red-Eyes Black Fullmetal Dragon, Metalzoa X, Metalflame Swordsman) Special Summoned through Max Metalmorph / Metalmorph line, supported by Xyz/Synchro/Fusion extras; Extra-Deck Xyz and Synchro beatsticks once the board is stable behind hand traps
  • Turn 1 (going first): Open a starter that enables Max Metalmorph (Metalmorph trap or Incoming Machine), hold up Ash Blossom / Ghost Belle / Infinite Impermanence to protect the Special Summon line
  • Turn 2 (going second): Use the 6-card hand's hand traps (14 in deck, about 0.84 chance of at least one) to break the opponent's first board, then extend through Metal Illusionist and Zoa
  • Recovery: Incoming Machine and Metalflame Swordsman recover Metalmorph traps and monsters from Deck/GY; Red-Eyes Metal Claws Dragon and Time Engine re-enable the summon line
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

This list is Illegal: it runs Triple Tactics Talent, which is Forbidden in TCG, and three copies each of Ash Blossom & Joyous Spring and Pot of Extravagance, and two copies of Droll & Lock Bird, all over their copy limits. Under the rubric it receives only a structural, capped score. Its structure is a Metalmorph and Red-Eyes summon engine (Max Metalmorph and Incoming Machine feeding Metalzoa X, Metalflame Swordsman and Red-Eyes Black Fullmetal Dragon) supported by 14 hand traps and 14 negation-text cards, which gives it real interaction density on the system. Consistency is only moderate: each three-copy starter has about a 25% chance to appear in a 5-card opening hand, the 22 distinct main cards are dense in tech and conditional cards, and the Metalmorph line needs a Tribute plus a Metalmorph-named Special Summon. There are no recorded boards, so ceiling and median output are text-only inferences rather than measured values. Popularity of the Signature move archetype and the 4.3% exact-name purity were not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 of a 3-copy starter in opening 5) ≈ 0.25; Metalmorph enablers are present, but the Max Metalmorph line needs a Tribute plus a Metalmorph Special Summon (Inferred)
D2 Opening-Hand Quality & Brick Management 40 22 distinct main cards with 15 three-copy cards; 14 hand traps, 21 tech cards and 12 searchers mean many hands are reactive-only (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in the evidence, so the recorded ceiling is unknown and the conversion read is from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output and power distribution cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 14 hand traps and 14 negation-text cards give several interruption answers, but few independent non-interactive lines are evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 45 Incoming Machine, Metalflame Swordsman and Pot of Extravagance give some card flow and recovery; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 Quick-effect hand traps (Ash Blossom, Ghost Belle, Droll, Infinite Impermanence) plus Lost Wind and Harpie's Feather Duster give layered interaction; quality is read from text (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second hand-trap density is about 0.84 at 6 cards, which helps, but there is no going-second board data and Lightning Storm is conditional (Inferred)
D9 Offensive Pressure & Closing Power 40 Closers are Metalzoa X (3000 ATK), Red-Eyes Black Fullmetal (3400 ATK) and Extra-Deck Xyz and Synchro beaters; access depends on the Metalmorph line (Verified stats / Inferred access)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 22 distinct names; the deck is wide in tech and off-archetype cards, and the exact archetype purity is 4.3% (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Synchro, Xyz, Fusion and Link with mostly two copies; access is spread across summon types and mandatory slots are unclear (Inferred)
D12 Side Deck Adaptability 10 The side deck is empty, so there is no post-side plan; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample, so matchup fit cannot be read (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Metalmorph Tribute and Special Summon lines with several conditional triggers imply a high pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 46, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4; banlist and no-side modifiers (-12) give 29.4; Illegal deck capped to 25 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Ghost Belle, Droll, Infinite Impermanence, Lost Wind, Evenly Matched, Ultimate Slayer, Harpie's Feather Duster)
  • Multiple Extra-Deck boss options across Synchro, Xyz, Fusion and Link
  • Metalmorph line gives recurring Special Summon and recovery through Incoming Machine and Time Engine

Weaknesses

  • Illegal list: Forbidden card plus four copy-limit violations
  • No side deck, so no post-side adaptation
  • Low archetype purity (4.3%) and many tech slots reduce repeatable consistency
  • No recorded boards, so the power ceiling cannot be verified

Critical choke points

  • Max Metalmorph and a Metalmorph Tribute/Special Summon line: losing the trap or the Tribute monster stops the engine
  • Droll & Lock Bird and Ash Blossom are limited to fewer copies in this format, so the hand-trap density is overstated for the legal build
Priority Remove Add Reason
1 Triple Tactics Talent (1) Legal substitute or nothing Forbidden in TCG; the deck cannot be scored as a normal legal list until it is removed
2 1 Ash Blossom & Joyous Spring, 1 Pot of Extravagance, 1 Droll & Lock Bird Legal copies or a non-limited hand trap Brings the copy counts within Semi-Limited and Limited caps; the probability figures change once the list is legal
3 Tech slots with low payoff (Harpie's Feather Duster, Lightning Storm) Side deck (15 cards) A 0-card side deck gives no post-side plan, which scores D12 at the floor

Evidence & confidence

  • Verified: Legality: Illegal, Forbidden card and four copy-limit violations; Main 55 and Extra 15 are within size rules; Card text and stats for the Metalmorph, Red-Eyes and Ignister cards; Exact archetype purity 4.3%; Side deck is empty
  • Inferred: Engine consistency from hypergeometric estimates; Hand-trap interaction quality from text; Extra Deck access and pilot load
  • Provisional: Matchup and format fit (no dated meta); Meta power (null)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Signature move

Signature move Breakdown

 
 

 

 

 

 

 

 
 

 

 
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