Mermail Deck #766837 — Yu-Gi-Oh! TCG

44 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Neptabyss, the Atlantean Prince x3. Created Oct 18, 2026 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 44 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantis/Atlantean recursion into Xyz, Link and Synchro boards (Poseidra Abyss, Azure Ocean Dragon Lord - Neo-Daedalus Rage, Abysstrite, Levia-Dragoon) with Umi-name effects and mass Special Summons from the GY; Abyss- and Daedalus Link/Xyz boards built from Abyssrhine and Atlantean Dragoons searches
  • Turn 1 (going first): Open a WATER starter such as Neptabyss, Abyssrhine or Siren Vortex, search an Atlantis/Umi Spell or Field card, and build toward a Link or Xyz board; Atlantis-named cards and Ash Blossom protect the turn
  • Turn 2 (going second): Use Ash Blossom and Called by the Grave (illegal here) to answer the opponent's first engine, then rebuild through GY recursion; hand-trap density is only 3 copies of one card, so this plan is thin
  • Recovery: Recur Atlantean and Atlantis monsters from the GY (Warchief, Monster Arms, Abyssrhine, Atlantean Dragoons) and reuse Advent of Atlantis and Fish Sonar to refill the hand
  • After siding: No Side Deck is registered (side_count 0); no post-side plan can be evaluated

Why it scores here

The deck's Atlantis, Atlantean and Umi core is dense: the 17-copy archetype core has P(at least one in opening 5) of about 0.93, and 26 searcher-text cards give near-certain access to a starter over a few draws (Inferred). Recursion through the GY (Warchief, Monster Arms, Abyssrhine, Atlantean Dragoons) gives it a plausible second-turn route to Link and Xyz boards. Interaction is light: three Ash Blossom copies, Called by the Grave and One for One, with Forbidden and copy-limit breaches on two of them, so the illegal list cannot receive a normal Final score. Popularity of the Mermail/Atlantean family was not credited, no tournament or win-rate data exists, and card scores were not averaged; the score comes from the system's access, recursion and interaction profile, and is capped low because the list is illegal in TCG.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 starter in opening 5) about 0.93 across the 17-copy archetype core; searcher-text cards 26 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 44 main cards with 25 distinct; several Atlantean and Atlantis cards are redundant but Monster-only copies can clash in hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards recorded; ceiling inferred from text as Link/Xyz boards via GY summons (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median cannot be measured; floor inferred from starter and search density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion and multiple WATER starters give some route redundancy after one hand-trap or removal exchange (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion through GY effects and Fish Sonar/Advent search refill the hand over turns (Inferred)
D7 End-Board & Interaction Quality 50 Three Ash Blossom plus One for One, Called by the Grave and Daedalus Maelstrom provide layered interaction, though the legal copy limits cut this (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Only three hand traps and no dedicated board breaker beyond Monster Arms and Kairyu-Shin; going-second split unobserved (Inferred)
D9 Offensive Pressure & Closing Power 48 Closing power from Poseidra Abyss (3000 ATK), Azure Ocean Dragon Lord (2900 ATK) and Abyssgaios (2800 ATK) (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 44 main cards in a 40-60 range with 25 distinct; copy histogram 13 singles, 5 pairs, 7 triples, a reasonable but cluttered build (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards covering Link, Xyz and Synchro with Brionac and Number 4 as flex options; Extra usage is full (Verified count)
D12 Side Deck Adaptability 30 No Side Deck is registered, so post-side adaptability is unmeasurable and scored as a gap (Provisional)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share and tournament data are absent; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step GY recursion and Xyz/Link chains require several decision points per turn, so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure: Called by the Grave (-6); copy-limit breach: Ash Blossom & Joyous Spring (-6). Final formula: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45.6; modifiers -12 gives 33.6; Illegal-list cap applied, score 30. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with near-certain starter access (about 0.93 in opening 5)
  • Strong Xyz and Link closers (Poseidra Abyss 3000 ATK, Azure Ocean Dragon Lord 2900 ATK, Abyssgaios 2800 ATK)
  • Redundant GY recursion through several Atlantean monsters

Weaknesses

  • Illegal as built: Called by the Grave is Forbidden and Ash Blossom is over its Semi-Limited limit
  • Thin interaction: only three hand traps and a single One for One
  • No Side Deck, so no post-side plan
  • Several Atlantis and Umi cards are narrow, lowering draw quality

Critical choke points

  • Single WATER starter lines that depend on Atlantis/Umi being on the field before GY effects can fire
  • Illegal copy counts would force Ash Blossom and Called by the Grave out, removing two of the three interaction sources
Priority Remove Add Reason
1 1 copy of Called by the Grave Any legal negation or removal card, or a 1-copy Atlantean tech The card is Forbidden in TCG; removing it is required for legality
2 1 copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited hand trap or a second Atlantean starter Brings Ash Blossom to its 2-copy limit and keeps the deck legal
3 1 copy of a narrow Atlantis/Umi tech card A Side Deck of 15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: Called by the Grave is Forbidden (0 legal copies); Ash Blossom is Semi-Limited (2 legal copies, 3 run); Main deck 44 and Extra 15 are within the TCG size rules; Side 0 is within 0-15; Archetype core probability 0.9257 for 17 copies in opening 5
  • Inferred: Starter reliability and recursion route quality from card text and hypergeometric estimates; Interaction density and hand-trap coverage from text role hints; Closing power from printed ATK values of the Extra Deck boss monsters
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament data supplied
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (side_count 0)

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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