Mermail Deck #766837 — Yu-Gi-Oh! TCG
44 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Neptabyss, the Atlantean Prince x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (44)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- First Penguin x2
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Abyssteus x2
- Mermail Shadow Squad x2
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Neptabyss, the Atlantean Prince x3
- Ocean Dragon Lord - Kairyu-Shin x1
- Poseidra, the Storming Atlantean x1
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Megalosmasher X x1
- Ash Blossom & Joyous Spring x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Called by the Grave x1
- Fish Sonar x2
- One for One x1
- Daedalus Maelstrom x1
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Eria the Water Charmer, Gentle x1
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Brionac, the Magical Ice Dragon x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Magikey Spirit - Vepartu x1
- Mermail Abyssgaios x1
- Number 4: Stealth Kragen x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: tcg
Legality
Main 44 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantis/Atlantean recursion into Xyz, Link and Synchro boards (Poseidra Abyss, Azure Ocean Dragon Lord - Neo-Daedalus Rage, Abysstrite, Levia-Dragoon) with Umi-name effects and mass Special Summons from the GY; Abyss- and Daedalus Link/Xyz boards built from Abyssrhine and Atlantean Dragoons searches
- Turn 1 (going first): Open a WATER starter such as Neptabyss, Abyssrhine or Siren Vortex, search an Atlantis/Umi Spell or Field card, and build toward a Link or Xyz board; Atlantis-named cards and Ash Blossom protect the turn
- Turn 2 (going second): Use Ash Blossom and Called by the Grave (illegal here) to answer the opponent's first engine, then rebuild through GY recursion; hand-trap density is only 3 copies of one card, so this plan is thin
- Recovery: Recur Atlantean and Atlantis monsters from the GY (Warchief, Monster Arms, Abyssrhine, Atlantean Dragoons) and reuse Advent of Atlantis and Fish Sonar to refill the hand
- After siding: No Side Deck is registered (side_count 0); no post-side plan can be evaluated
Why it scores here
The deck's Atlantis, Atlantean and Umi core is dense: the 17-copy archetype core has P(at least one in opening 5) of about 0.93, and 26 searcher-text cards give near-certain access to a starter over a few draws (Inferred). Recursion through the GY (Warchief, Monster Arms, Abyssrhine, Atlantean Dragoons) gives it a plausible second-turn route to Link and Xyz boards. Interaction is light: three Ash Blossom copies, Called by the Grave and One for One, with Forbidden and copy-limit breaches on two of them, so the illegal list cannot receive a normal Final score. Popularity of the Mermail/Atlantean family was not credited, no tournament or win-rate data exists, and card scores were not averaged; the score comes from the system's access, recursion and interaction profile, and is capped low because the list is illegal in TCG.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 starter in opening 5) about 0.93 across the 17-copy archetype core; searcher-text cards 26 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 44 main cards with 25 distinct; several Atlantean and Atlantis cards are redundant but Monster-only copies can clash in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards recorded; ceiling inferred from text as Link/Xyz boards via GY summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so median cannot be measured; floor inferred from starter and search density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion and multiple WATER starters give some route redundancy after one hand-trap or removal exchange (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion through GY effects and Fish Sonar/Advent search refill the hand over turns (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Three Ash Blossom plus One for One, Called by the Grave and Daedalus Maelstrom provide layered interaction, though the legal copy limits cut this (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | Only three hand traps and no dedicated board breaker beyond Monster Arms and Kairyu-Shin; going-second split unobserved (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Closing power from Poseidra Abyss (3000 ATK), Azure Ocean Dragon Lord (2900 ATK) and Abyssgaios (2800 ATK) (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 44 main cards in a 40-60 range with 25 distinct; copy histogram 13 singles, 5 pairs, 7 triples, a reasonable but cluttered build (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards covering Link, Xyz and Synchro with Brionac and Number 4 as flex options; Extra usage is full (Verified count) |
| D12 | Side Deck Adaptability | 30 | No Side Deck is registered, so post-side adaptability is unmeasurable and scored as a gap (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype meta-share and tournament data are absent; no dated metagame sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step GY recursion and Xyz/Link chains require several decision points per turn, so pilotability is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure: Called by the Grave (-6); copy-limit breach: Ash Blossom & Joyous Spring (-6). Final formula: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45.6; modifiers -12 gives 33.6; Illegal-list cap applied, score 30. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core with near-certain starter access (about 0.93 in opening 5)
- Strong Xyz and Link closers (Poseidra Abyss 3000 ATK, Azure Ocean Dragon Lord 2900 ATK, Abyssgaios 2800 ATK)
- Redundant GY recursion through several Atlantean monsters
Weaknesses
- Illegal as built: Called by the Grave is Forbidden and Ash Blossom is over its Semi-Limited limit
- Thin interaction: only three hand traps and a single One for One
- No Side Deck, so no post-side plan
- Several Atlantis and Umi cards are narrow, lowering draw quality
Critical choke points
- Single WATER starter lines that depend on Atlantis/Umi being on the field before GY effects can fire
- Illegal copy counts would force Ash Blossom and Called by the Grave out, removing two of the three interaction sources
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Called by the Grave | Any legal negation or removal card, or a 1-copy Atlantean tech | The card is Forbidden in TCG; removing it is required for legality |
| 2 | 1 copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited hand trap or a second Atlantean starter | Brings Ash Blossom to its 2-copy limit and keeps the deck legal |
| 3 | 1 copy of a narrow Atlantis/Umi tech card | A Side Deck of 15 cards | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality: Called by the Grave is Forbidden (0 legal copies); Ash Blossom is Semi-Limited (2 legal copies, 3 run); Main deck 44 and Extra 15 are within the TCG size rules; Side 0 is within 0-15; Archetype core probability 0.9257 for 17 copies in opening 5
- Inferred: Starter reliability and recursion route quality from card text and hypergeometric estimates; Interaction density and hand-trap coverage from text role hints; Closing power from printed ATK values of the Extra Deck boss monsters
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament data supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (side_count 0)
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