Elfnote Deck #766802 — Yu-Gi-Oh! TCG

54 Main, 14 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.3
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron Synchro/Link boards that pressure with high-ATK bodies (Elfnote Lucina, Vidolium, Junora, Elfnote Seraphim Strelitzia) once the center-zone engine is live; Ars Magna and Medius recursion lines that rebuild boards from GY and banish zones
  • Turn 1 (going first): Open a Power Patron or Regina starter, use the Mulcharmy draw engine and Ash Blossom to protect the first Synchro or Link summon, then extend into a Link or Synchro board
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Ghost Ogre and Droll as hand traps against the opponent's first summon and rebuild through Elfnote recursion
  • Recovery: Recover through Ars Magna and Medius GY/banish effects and the Elfnote Regina and Power Patron revival chain, plus Mulcharmy draws to refill the hand
  • After siding: Not evaluable: side count is 0, so there is no post-side plan in this list

Why it scores here

This list reliably opens an Elfnote or Power Patron starter in roughly 80-90% of opening hands by searcher and archetype-core estimates, and its 13 hand traps plus the Ash Blossom and Droll package give it real interaction on the opponent's first summon. Conversion and floor are not measurable here because the export has no recorded boards, so the combo ceiling and median scores are text-only inference. The deck has 0 side cards, no tournament link and no guides, so side adaptability and matchup fit are scored low or provisional rather than credited from popularity. Five copy-limit and banlist violations make the list illegal in TCG, so it receives only a theoretical structural read, capped at 25, and not a normal Final score. The score comes from consistency, interruption resilience and interaction on the system, not from averaging card scores and not from the archetype's usage stats.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in 5-card hand) = 0.90; archetype core P(open >=1) = 0.98; 3-copy starters at 0.26 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand-trap group P(>=1 in 6-card hand, second) = 0.83; Mulcharmy and Regina draw/revive lines reduce dead-card risk, but 17 tech slots add some dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total_combos 0); ceiling is a text-only read of Mediclius, Vidolium and Junora chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo floor or median available; estimated from starter diversity and the Power Patron recursion chain (Inferred)
D5 Interruption Resilience & Route Redundancy 65 13 hand traps and Ash Blossom / Droll give several independent answers to a first summon; recursion via Ars Magna and Medius adds re-entry (Inferred)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards and Mulcharmy draw engine, plus Medius/Theorealize GY recursion; no resource telemetry available (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text and 26 removal-text cards; Mediclius and Junora negate on Link/Synchro summon (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density is high, but the going-second board split is unmeasured; the going-second read rests on text (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium 5000 ATK, Junora 3100 and Elfnote Lucina 2500 with direct ATK-boost text; closing depends on engine uptime (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 45 54 main with 30 distinct cards, 15 singletons, archetype purity 20.6% exact name and 19 generic cards; compactness is weak (verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards across Synchro, Link, Xyz and Fusion; 3 are Forbidden or Illegal in this copy count, so Extra coverage is partly unusable (verified legality)
D12 Side Deck Adaptability 15 Side count is 0; no post-side plan exists, so adaptability is scored at the floor (verified composition)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample, tournament link or archetype meta-share; scored at neutral and marked Provisional
D14 Pilotability & Error Tolerance 45 Multi-engine Synchro/Link chains with Level-manipulation and recursion across 4-5 zones; high decision load for a repeatable pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural only; illegal, so no normal Final). Structural ≈ 58.3, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-12); no_side_deck (-4); no_combo_evidence (-3). Final formula: Illegal cap: Structural 58.3 (Midrange/Stun blend, Meta provisional) capped to 25; theoretical-only, no normal 0.80*Structural + 0.20*TR Final


More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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