Angelechy Deck #766800 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Inspector Boarder x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 18, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro Extra Deck boss monsters (Angelechy Shatranga, Seneschal, Bastion, Destrier) pressured through the Angelechy Field Spell and Continuous Spell board; Hand-trap interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence) that trades for the opponent's engine and lets the Synchro board stick
  • Turn 1 (going first): Open Angelechy Problem or Opening to e4 for a Field Spell and Continuous Spell placement, then Synchro Summon a 3000 ATK boss off the Extra Deck
  • Turn 2 (going second): Hold 2 to 3 hand traps in the 6-card hand, negate or destroy the opponent's starter, then convert the surviving Angelechy resources into a Synchro board
  • Recovery: Angelechy Strategy Score and Foolish Burial Goods refill the hand and the GY, and Angelechy Disturbance or Brilliant Move can recur Angelechy cards from the GY
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck reliably reaches its Angelechy core: the archetype core group has about a 98.8% chance of at least one card in a 5-card opening hand, and the 2-card Extra Deck bootstrap is consistent enough to earn a middling-high engine score (Inferred). Its interaction is the strongest part of the system: 19 hand traps and 16 negation-text cards give high endboard and going-second value, with a 93% chance of at least one hand trap in a 6-card going-second hand (Inferred). Floor and median output are weak because no combo boards were recorded, so combo conversion rests on card text alone, and the 31 generic and off-archetype slots dilute the engine (exact-name purity 38.6%). The score was not produced by averaging card scores or by Angelechy's popularity; it is capped low because the list is Illegal, with four copy-limit violations including one Forbidden card, so this is a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core P(≥1 in opening 5) ≈ 0.99 across 31 copies; Angelechy starter density is high but the Extra Deck bootstrap is a 2-card requirement (Inferred)
D2 Opening-Hand Quality & Brick Management 60 19 hand traps plus 6 searcher-text cards and 31 generic slots; some hands will hold a hand trap with no engine piece (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling is inferred from Field Spell and Continuous Spell text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output cannot be measured; a weak Extra-Deck bootstrap pulls the median down (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Many independent interaction and recursion routes (Angelechy Disturbance, Brilliant Move, Strategy Score, Foolish Burial Goods) give several reopening lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and GY recursion recover resources, though Angelechy Strategy Score and Foolish Burial Goods spend cards (Inferred)
D7 End-Board & Interaction Quality 70 negation_text 16 and removal_text 22 with 19 hand traps; Angelechy Verdict and Typhoon add layered removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap probability ≈ 0.93 and removal-density text give strong force-interaction against an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Three or more 3000 ATK Synchro bosses (Shatranga, Seneschal, Bastion) on the Extra Deck give closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 Exact-name purity 38.6% with 31 generic slots, 26 distinct main cards and 7 singletons; 55-card main is legal in size but diluted (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck cards with 5 core Angelechy bosses at 2 copies each and several off-archetype Synchros (Verified)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is absent so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains with several interaction timings (hand traps, Field Spell placement, Continuous Spell recursion) raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary (Stun is recorded as a secondary label only; no blend ratio applied to weights). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-12); Illegal-deck cap (-19). Final formula: Illegal cap: 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56.4, plus banlist modifier -12 = 44 pre-cap; capped to 25 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in an opening hand (≈0.99 for at least one core card in 5)
  • Dense hand-trap and negation suite gives strong going-second interaction (≈0.93 for at least one hand trap in 6)
  • Extra Deck carries multiple 3000 ATK Synchro bosses with recursion routes

Weaknesses

  • Illegal as built: three over-limit Semi-Limited/Limited cards and one Forbidden card
  • Low exact-name purity (38.6%) with 31 generic slots and off-archetype Synchros
  • No side deck, so there is no post-side adaptation
  • No recorded combo boards, so floor and median output are unmeasured

Critical choke points

  • The Forbidden Triple Tactics Talent cannot be legally played and removes a utility slot
  • Every Synchro line depends on the Angelechy Extra Deck bootstrap; a dead Extra Deck is a full brick
  • Hand-trap heavy hands can lack an engine starter
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal Normal Spell or Trap that fits the Angelechy engine Forbidden in the format; it cannot be played at all
2 1 copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods Legal-count replacements or redundant Angelechy starters Brings the copy counts within Semi-Limited limits of 2
3 1 copy of Droll & Lock Bird A second legal Angelechy or hand-trap card Limited to 1 copy in the format
4 Some of the 31 generic slots More exact-name Angelechy cards Raises exact-name purity so the engine lines up

Evidence & confidence

  • Verified: Four copy-limit violations and one Forbidden card (legality); Main 55 and Extra 15 are within size rules; 0 side cards; Archetype core inclusion and usage statistics (usage_statistics); Exact-name purity 38.6% and 15 Synchro Extra Deck cards (composition)
  • Inferred: Opening-hand probabilities for the core, hand traps and searchers (hypergeometric); Interaction density and going-second value from card text; Starter and recursion reading from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred usage_statistics marks Angelechy Destrier, Enlisted and Bastion as missing_core, but the deck list runs them in the Extra Deck (zone extra, 2 copies each). The Extra Deck is likely excluded from the usage check; the core-present percentage is understated No side deck registered

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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