Ars Magna Deck #766795 — Yu-Gi-Oh! TCG
51 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Ars Magna the Finite and the Infinite x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (51)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Droll & Lock Bird x2
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Theorealized Medius x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x1
- Magical Meltdown x3
- Mirage of Nightmare x3
- Sacred Spirit Sword Aiwass x3
- Theorealize x1
- Triple Tactics Talent x1
- Gamma Summon x1
Extra Deck (16)
- Artmage Diactorus x1
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Artemis, the Magistus Moon Maiden x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Fusion/Link
- Format: tcg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Power Patron Link Monsters and Invoked Fusion Monsters (e.g. Invoked Elysium, Hyperinvoked Aeon) converting the Aleister/Ars Magna engine into board pressure (Inferred); Ars Magna / Mulcharmy draw and grind through Mulcharmy Purulia and Fuwalos (Inferred)
- Turn 1 (going first): Open on Ars Magna / Medius / Aleister searchers, then Fusion or Link Summon a Power Patron monster (Inferred, text-only)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll) to answer the opponent's first play, then rebuild through the searchers (Inferred)
- Recovery: Searchers (20 searcher-text cards) and GY-triggered Special Summons from Theorealized Medius, Medius the Pure and Gamma Summon (Inferred)
- After siding: Not evaluable: the deck has no Side Deck (side_count 0)
Why it scores here
The deck was scored as a connected system, not as an average of card scores. Legality is the dominant issue: three Forbidden cards are run (Mirage of Nightmare x3, Called by the Grave, Triple Tactics Talent), Ash Blossom is over its Semi-Limited cap, Droll & Lock Bird is over its Limited cap, and the Extra Deck holds 16 cards against a 15-card maximum, so the deck is Illegal and receives only a capped, theoretical score. The structural read rests on a 16-copy archetype core that opens at least one copy in 5 cards about 84% of the time (Inferred), a dense hand-trap and removal suite (10 hand traps, 27 removal-text cards) and 20 searchers that give recovery. Against that, the Ars Magna / Invoked / Aleister / Mulcharmy mix has an exact-name archetype purity of only 10%, and there are no recorded boards or tournament results, so the combo floor and matchup fit are unverified. Popularity of the archetype did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core opens at least one copy in 5 cards about 84%; the engine spans several sub-archetypes, so coherence is only moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 12 three-of slots and 21 level-0 spells raise brick risk; hand traps and searchers offer some functional redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from Power Patron Links and Invoked Fusions read from card text only; no recorded boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so the floor and median are unmeasured and kept near the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ten hand traps plus searchers and several Special Summon routes give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 20 searcher-text cards and recursion from the GY support rebuilding; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Virakam and Mechaba give layered negation and destruction (Inferred, card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and removal-text cards pressure a going-second board, though several are Limited or Semi-Limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Invoked Elysium (3200 ATK) and Hyperinvoked Aeon (3800 ATK) close games if they land; no end-board data (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 main cards with 26 distinct names and 10% exact-name purity; spread across sub-archetypes reduces compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck holds 16 cards, one over the 15-card limit, and mixes Fusion and Link engines (Verified count) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (side_count 0), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion and Link lines with many decision points and an unresolved passcode (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-deck cap (0). Final formula: Illegal deck: theoretical only. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; modifiers -12 gives 37.6; capped to 30 because the deck is Illegal. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype core (16 copies) with about 84% opening-hand access to at least one copy
- Dense interaction: 10 hand traps and 27 removal-text cards
- 20 searchers and GY recursion support recovery
- Power Patron and Invoked Fusion Monsters offer high closing ceiling
Weaknesses
- Illegal in TCG: Forbidden and over-limit copies plus a 16-card Extra Deck
- Three or more engine sub-archetypes with 10% exact-name purity
- Empty Side Deck removes post-side adaptation
- No recorded boards, combos or tournament data to verify the combo floor
Critical choke points
- Any single Forbidden or over-limit card removed by the banlist check leaves the engine short of a starter
- Power Patron Link and Invoked Fusion lines require specific Extra Deck monsters that may not be present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mirage of Nightmare (x3), Called by the Grave (x1), Triple Tactics Talent (x1) | Legal engine cards from the same archetype | Removes Forbidden cards so the deck can be legal in TCG |
| 2 | One Ash Blossom & Joyous Spring (3 to 2) and one Droll & Lock Bird (2 to 1) | Unrestricted tech or searchers | Brings Semi-Limited and Limited copy counts within their caps |
| 3 | One Extra Deck card (16 to 15) | None | Meets the 15-card Extra Deck maximum |
Evidence & confidence
- Verified: Illegal status: Forbidden cards, copy-limit overages and Extra Deck of 16 (over 15); Card text and stats for all resolved cards; Archetype core count of 16 and 84% at-least-one probability
- Inferred: Combo strategy and Ars Magna / Power Patron engine read from card text; Consistency, brick and interaction estimates; Going-first and going-second plans
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (86120751) could not be resolved to a card and was counted as Main No win-rate telemetry exists: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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