Ars Magna Deck #766795 — Yu-Gi-Oh! TCG

51 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Ars Magna the Finite and the Infinite x3. Created Oct 18, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion/Link
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Power Patron Link Monsters and Invoked Fusion Monsters (e.g. Invoked Elysium, Hyperinvoked Aeon) converting the Aleister/Ars Magna engine into board pressure (Inferred); Ars Magna / Mulcharmy draw and grind through Mulcharmy Purulia and Fuwalos (Inferred)
  • Turn 1 (going first): Open on Ars Magna / Medius / Aleister searchers, then Fusion or Link Summon a Power Patron monster (Inferred, text-only)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll) to answer the opponent's first play, then rebuild through the searchers (Inferred)
  • Recovery: Searchers (20 searcher-text cards) and GY-triggered Special Summons from Theorealized Medius, Medius the Pure and Gamma Summon (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The deck was scored as a connected system, not as an average of card scores. Legality is the dominant issue: three Forbidden cards are run (Mirage of Nightmare x3, Called by the Grave, Triple Tactics Talent), Ash Blossom is over its Semi-Limited cap, Droll & Lock Bird is over its Limited cap, and the Extra Deck holds 16 cards against a 15-card maximum, so the deck is Illegal and receives only a capped, theoretical score. The structural read rests on a 16-copy archetype core that opens at least one copy in 5 cards about 84% of the time (Inferred), a dense hand-trap and removal suite (10 hand traps, 27 removal-text cards) and 20 searchers that give recovery. Against that, the Ars Magna / Invoked / Aleister / Mulcharmy mix has an exact-name archetype purity of only 10%, and there are no recorded boards or tournament results, so the combo floor and matchup fit are unverified. Popularity of the archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core opens at least one copy in 5 cards about 84%; the engine spans several sub-archetypes, so coherence is only moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 three-of slots and 21 level-0 spells raise brick risk; hand traps and searchers offer some functional redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Power Patron Links and Invoked Fusions read from card text only; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so the floor and median are unmeasured and kept near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ten hand traps plus searchers and several Special Summon routes give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 20 searcher-text cards and recursion from the GY support rebuilding; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Virakam and Mechaba give layered negation and destruction (Inferred, card text)
D8 Going-Second & Board-Breaking Power 55 Hand traps and removal-text cards pressure a going-second board, though several are Limited or Semi-Limited (Inferred)
D9 Offensive Pressure & Closing Power 60 Invoked Elysium (3200 ATK) and Hyperinvoked Aeon (3800 ATK) close games if they land; no end-board data (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 main cards with 26 distinct names and 10% exact-name purity; spread across sub-archetypes reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 16 cards, one over the 15-card limit, and mixes Fusion and Link engines (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Link lines with many decision points and an unresolved passcode (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-deck cap (0). Final formula: Illegal deck: theoretical only. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; modifiers -12 gives 37.6; capped to 30 because the deck is Illegal. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (16 copies) with about 84% opening-hand access to at least one copy
  • Dense interaction: 10 hand traps and 27 removal-text cards
  • 20 searchers and GY recursion support recovery
  • Power Patron and Invoked Fusion Monsters offer high closing ceiling

Weaknesses

  • Illegal in TCG: Forbidden and over-limit copies plus a 16-card Extra Deck
  • Three or more engine sub-archetypes with 10% exact-name purity
  • Empty Side Deck removes post-side adaptation
  • No recorded boards, combos or tournament data to verify the combo floor

Critical choke points

  • Any single Forbidden or over-limit card removed by the banlist check leaves the engine short of a starter
  • Power Patron Link and Invoked Fusion lines require specific Extra Deck monsters that may not be present
Priority Remove Add Reason
1 Mirage of Nightmare (x3), Called by the Grave (x1), Triple Tactics Talent (x1) Legal engine cards from the same archetype Removes Forbidden cards so the deck can be legal in TCG
2 One Ash Blossom & Joyous Spring (3 to 2) and one Droll & Lock Bird (2 to 1) Unrestricted tech or searchers Brings Semi-Limited and Limited copy counts within their caps
3 One Extra Deck card (16 to 15) None Meets the 15-card Extra Deck maximum

Evidence & confidence

  • Verified: Illegal status: Forbidden cards, copy-limit overages and Extra Deck of 16 (over 15); Card text and stats for all resolved cards; Archetype core count of 16 and 84% at-least-one probability
  • Inferred: Combo strategy and Ars Magna / Power Patron engine read from card text; Consistency, brick and interaction estimates; Going-first and going-second plans
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (86120751) could not be resolved to a card and was counted as Main No win-rate telemetry exists: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top