Lunalight Deck #766786 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
25± 8/ 100
Power Score
Structural 60
Reliability 45
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Leo, Liger, Sabre) and attack twice per Battle Phase for lethal; Mulcharmy and Lunalight recursion grind over a long game
  • Turn 1 (going first): Search Polymerization or Luna Light Perfume, Fusion Summon a Lunalight Dancer off 2-3 Lunalight monsters, protect with Ash Blossom and Droll
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Evenly Matched) to slow the opponent, then Fusion through the board using searched Lunalight monsters
  • Recovery: Recur Lunalight monsters from the GY with Black Sheep, Kaleido Chick, Silver Hound, and Emerald Bird, then re-Fusion
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The score is not from averaging card scores or from Lunalight being a popular archetype. The 29-card Lunalight core gives a high chance of at least one live starter in the opening hand (about 0.98 for at least one core card in a 5-card hand, Inferred), and 16 searcher-text cards keep the engine accessible. The Lunalight Dancer Fusion monsters give a strong closing threat, with double attacks and ATK up to 3800. Interaction is layered through 7 hand traps and several negation or removal effects, but six copies of Forbidden cards and one Limited card in the list are illegal for TCG. Because of that, the deck is capped at a theoretical 25, with no normal Final Contextual score. The deck runs no Side Deck, so post-side adaptability is effectively absent. No combo boards, tournament data, or dated metagame are supplied, so floor, median, and matchup values are Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(>=1 archetype core card in 5-card hand) about 0.98; 16 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 54 main slots with several dead or narrow cards (Heat Wave, Mask of Restrict, Fire Formation, Book of Eclipse) and a copy histogram of 10/10/8 (Inferred)
D3 Combo Conversion & Ceiling 70 Dancer Fusion boards with double attacks; no recorded boards to measure ceiling (Inferred)
D4 Combo Floor & Median Output 55 No combo data, so median output is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps and 2 Ash Blossom copies; recursion via Black Sheep, Kaleido Chick, and Silver Hound (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers and GY recursion support a long grind; Mulcharmy draw effects add card flow (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Droll, Evenly Matched, and Mask of Restrict; Called by the Grave and Anti-Spell Fragrance are illegal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Legal going-second answers are limited to Droll, Ash Blossom, and Evenly Matched; no board-breaker suite (Inferred)
D9 Offensive Pressure & Closing Power 75 Leo Dancer ATK 3500, Liger Dancer 3800, and Sabre Dancer 3000; Liger can attack twice (Verified stat and text)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity 37.7%; 21 generic cards and 12 tech cards in 54 main slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 9 Fusion, 3 Link, and 3 Xyz; 3 Extra Deck cards are Forbidden, so Extra coverage is partly illegal (Verified)
D12 Side Deck Adaptability 10 0 Side Deck cards, so no post-side plan can be built (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame; Forbidden cards also make the list illegal (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains and many response decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(60) + 0.20*TournamentReliability(45) + modifiers(-11) = about 46; capped to 25 for an illegal list (theoretical/structural only). Meta provisional.


More TCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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