Lunalight Deck #766786 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (54)
- Droll & Lock Bird x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Scarlet Tiger x1
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Winged Dragon of Ra - Sphere Mode x3
- Tri-Brigade Fraktall x2
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x2
- Book of Eclipse x2
- Called by the Grave x1
- Fire Formation - Tenki x2
- Heat Wave x3
- Heavy Polymerization x3
- Luna Light Perfume x2
- Lunalight Masquerade x3
- Polymerization x1
- Super Polymerization x2
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Evenly Matched x3
- Mask of Restrict x1
Extra Deck (15)
- Elder Entity Norden x1
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Mudragon of the Swamp x1
- Cross-Sheep x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Brotherhood of the Fire Fist - Tiger King x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Fusion Summon Lunalight Dancers (Leo, Liger, Sabre) and attack twice per Battle Phase for lethal; Mulcharmy and Lunalight recursion grind over a long game
- Turn 1 (going first): Search Polymerization or Luna Light Perfume, Fusion Summon a Lunalight Dancer off 2-3 Lunalight monsters, protect with Ash Blossom and Droll
- Turn 2 (going second): Hand traps (Ash Blossom, Droll, Evenly Matched) to slow the opponent, then Fusion through the board using searched Lunalight monsters
- Recovery: Recur Lunalight monsters from the GY with Black Sheep, Kaleido Chick, Silver Hound, and Emerald Bird, then re-Fusion
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The score is not from averaging card scores or from Lunalight being a popular archetype. The 29-card Lunalight core gives a high chance of at least one live starter in the opening hand (about 0.98 for at least one core card in a 5-card hand, Inferred), and 16 searcher-text cards keep the engine accessible. The Lunalight Dancer Fusion monsters give a strong closing threat, with double attacks and ATK up to 3800. Interaction is layered through 7 hand traps and several negation or removal effects, but six copies of Forbidden cards and one Limited card in the list are illegal for TCG. Because of that, the deck is capped at a theoretical 25, with no normal Final Contextual score. The deck runs no Side Deck, so post-side adaptability is effectively absent. No combo boards, tournament data, or dated metagame are supplied, so floor, median, and matchup values are Inferred or Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(>=1 archetype core card in 5-card hand) about 0.98; 16 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 54 main slots with several dead or narrow cards (Heat Wave, Mask of Restrict, Fire Formation, Book of Eclipse) and a copy histogram of 10/10/8 (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Dancer Fusion boards with double attacks; no recorded boards to measure ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo data, so median output is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 7 hand traps and 2 Ash Blossom copies; recursion via Black Sheep, Kaleido Chick, and Silver Hound (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers and GY recursion support a long grind; Mulcharmy draw effects add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Droll, Evenly Matched, and Mask of Restrict; Called by the Grave and Anti-Spell Fragrance are illegal (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Legal going-second answers are limited to Droll, Ash Blossom, and Evenly Matched; no board-breaker suite (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Leo Dancer ATK 3500, Liger Dancer 3800, and Sabre Dancer 3000; Liger can attack twice (Verified stat and text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity 37.7%; 21 generic cards and 12 tech cards in 54 main slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 9 Fusion, 3 Link, and 3 Xyz; 3 Extra Deck cards are Forbidden, so Extra coverage is partly illegal (Verified) |
| D12 | Side Deck Adaptability | 10 | 0 Side Deck cards, so no post-side plan can be built (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated metagame; Forbidden cards also make the list illegal (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion chains and many response decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(60) + 0.20*TournamentReliability(45) + modifiers(-11) = about 46; capped to 25 for an illegal list (theoretical/structural only). Meta provisional.
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