Ars Magna Deck #766772 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Hecahands Godos x3. Created Oct 18, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron link pressure: Vidolium, Mediclius and Purification Power Patron convert Ars Magna and Elfnote board presence into attacks and negations (Inferred from text; no combo data); Elfnote and Ars Magna Synchro/Link boards (Elfnote June Pride, Elfnote Seraphim Strelitzia, Galaxy-Eyes) as a second pressure line
  • Turn 1 (going first): Open on Mulcharmy draw engine and Elfnote/Power Patron searchers, then Link or Synchro Summon into the Elfnote and Ars Magna board (Inferred)
  • Turn 2 (going second): Hold 14 hand traps (Ash Blossom, Droll, Ghost Ogre, Kuriboh, Infinite Impermanence, Nibiru) to disrupt the opponent's first board, then rebuild through Mulcharmy draws (Inferred)
  • Recovery: Mulcharmy draw effects and Ars Magna banish-from-hand searches refill the hand after disruption (Inferred)
  • After siding: None: the deck runs zero side cards, so there is no post-side plan

Why it scores here

The deck's power rests on the system, not on averaging its cards: the 60-card Main Deck runs about 14 hand traps and 27 search or draw effects, which keeps an engine reachable (P(at least one archetype-core card in a 5-card opening hand) ≈ 0.92) and gives it interaction density on the opponent's first board. The ceiling is hard to read because no recorded boards exist, so combo conversion and median output are text-only inferences and are scored low-to-middle. Only 8% of the Main Deck is exact-name Ars Magna, and the deck spreads across Elfnote, Mulcharmy, Power Patron, Medius, Artmage, Kuriboh and Hecahands, so engine coherence scores poorly. Popularity and usage data (the core cards appear at 60–100% inclusion) confirm the list is real and played, but they did not add points. The deck is Illegal: it runs four Forbidden cards and three over-limit Limited or Semi-Limited cards, so its Final Contextual score is capped at 20 and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Starter reach is high: P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.92 across 23 copies, but many single-copy starters lower the bootstrap rate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 hand traps and 27 searcher-text cards keep hands functional, but the copy spread (12 cards at 3 copies, 12 at 1) and dead-without-partner cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards exist, so ceiling is text-only: Power Patron Links and Ars Magna banish effects imply multi-step lines with no recorded PowerIndex (Inferred)
D4 Combo Floor & Median Output 35 Median output is unmeasured with zero recorded boards; the deck's sub-archetype spread suggests uneven conversion (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interruption routes: Ash Blossom, Droll, Ghost Ogre, Kuriboh and Mulcharmy draw and search effects give several recovery paths (Inferred)
D6 Resource Economy, Recovery & Grind 60 27 searcher-text cards and Mulcharmy draw effects regenerate resources well, though spend depends on the unmeasured boards (Inferred)
D7 End-Board & Interaction Quality 70 14 hand traps plus 21 removal-text cards and Number 90 and Varudras-style negations give layered interaction, but Forbidden cards inflate the on-paper figure (Inferred)
D8 Going-Second & Board-Breaking Power 65 Strong going-second posture from hand-trap density (P(≥1 hand trap in a 6-card hand) ≈ 0.81) and Nibiru-style punishes for summon-heavy opponents (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing threats are present (Vidolium 5000 ATK, Elfnote Regina/Lucina, Galaxy-Eyes) but the Forbidden Varudras and Dragster would be removed in a legal build (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Compactness is weak: 30 distinct Main Deck cards, 8% exact archetype purity, and 19 sub-archetype labels indicate low coherence (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck uses 6 Links, 6 Synchros, 2 Xyz, 1 Fusion with no clear mandatory core; the 15 slots are split across too many routes (Verified composition, Inferred)
D12 Side Deck Adaptability 5 Zero side cards: no post-side adaptability exists, so the score is set to the floor (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample, so format fit is Provisional and cannot be scored above a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 High pilot load: multiple sub-engines, hand-trap timing decisions and link-chain sequencing make the deck hard to play consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*35 - 12 = 35, then capped to 20 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (14) supports going second
  • Searcher and draw density (27 search-text cards, Mulcharmy draws) regenerates resources
  • Multiple Link and Synchro closers give an end-board with several threats

Weaknesses

  • Illegal list: Forbidden and over-limit cards must be removed before the deck can be played in TCG
  • Very low archetype purity (8%) and a sprawling 19-label sub-archetype mix reduce engine coherence
  • No side deck and no recorded boards, so post-side and combo-ceiling claims cannot be verified

Critical choke points

  • Power Patron link monsters are needed to convert most of the engine; losing them removes the main pressure line
  • Single-copy Pendulum and Link starters (Junoldo, Nervedo, Jupredo, Mediclius, Purification Power Patron) need specific partners
Priority Remove Add Reason
1 Elfnote Tinia, F.A. Dawn Dragster, Crystal Wing Synchro Dragon, Varudras, the Final Bringer of the End Times Unrestricted cards of the same role (negation, synchro or XYZ closer), or cut the slots These are Forbidden in TCG, so the deck cannot be legal until they are removed
2 Two Elfnote Lucina copies, one Ash Blossom & Joyous Spring copy, one Droll & Lock Bird copy Unrestricted replacements or the 1-copy limit respected Each is over its copy limit; the list must fit Limited (1) and Semi-Limited (2) caps
3 Single-copy off-archetype tech cards with low purpose Cards that feed the Power Patron or Elfnote engine directly Raise engine coherence and archetype purity (8% today)
4 None A side deck of 15 cards Post-side adaptability is 0 today; a side would let the list adjust to hand-trap-heavy or Link-heavy matchups

Evidence & confidence

  • Verified: Legality: 4 Forbidden cards and 3 over-limit Limited or Semi-Limited cards in the list; Composition: 60 Main / 15 Extra / 0 Side; 8% exact archetype purity; Card text for the 14 hand traps and 27 searcher-text cards
  • Observed: Archetype core inclusion: Ars Magna and Mulcharmy core cards appear in 60–100% of archetype decks (usage stats)
  • Inferred: Draw odds: ≈0.92 for at least one archetype-core card in hand 5; ≈0.81 for at least one hand trap in hand 6; Going-first and going-second plans and the role of Mulcharmy draw engines; Interaction density and resilience scores from card text
  • Provisional: Meta power and format fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot records are absent No win-rate or matchup telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the name is unavailable

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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