Power Patron Deck #766765 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 18, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.9
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link/Synchro
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion/Link board pressure from Power Patron and Artmage monsters (Vidolium, Nerva, Jupiter, Mediclius) backed by Medius and Artmage Fusion lines; Ars Magna and Mulcharmy card advantage that grinds the opponent out over several turns
  • Turn 1 (going first): Open Nervedo, Artmage Power Patron, Mulcharmy or Pendulum Treasure, search into a Medius or Artmage Fusion line; keep Ash and Droll up as hand traps (Inferred, text-only)
  • Turn 2 (going second): Use Ash, Droll and Nibiru as hand traps on the opponent's first summons, then rebuild with Mulcharmy draws and Artmage searches (Inferred, text-only)
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Artmage Litera and Medius recycle from the GY, and Ars Magna cards add monsters back to hand (Inferred, text-only)
  • After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The deck is scored only as a system, and it is Illegal: three cards are Forbidden and Droll and Ash exceed their limits, so the score is theoretical and capped at 30. Its Power Patron and Artmage core is present in about 91 percent of opening hands (archetype core group, Inferred), which gives a real chance of a starter, and the hand-trap suite (Ash, Droll, Nibiru, Infinite Impermanence, Typhoon, Artmage Impasto) gives going-second interaction. Conversion is hard to read because no combos were recorded, so the ceiling and median are text-only inferences that lower confidence. Popularity was not credited, since the usage stats show the deck does not match the core list (only 10 of 25 core cards present, exact archetype name purity 12.9 percent), and card scores were not averaged. No side deck exists, so post-side adaptability is scored near the floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 20 archetype-core cards in opening hand 5) = 0.91; searcher text group 0.92; 3-copy starters only 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 21 searcher-text cards compete for hand slots; 17 singletons and 10 triples imply a mixed brick profile (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling is text-only: Medius, Artmage Fusion and Ars Magna lines can reach Fusion/Link pressure (Inferred, no combo data)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is set below the ceiling on text reads alone (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps, Mulcharmy draw-on-summon and Nibiru give redundant interruption answers, but the Artmage chain is single-threaded (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy and Ars Magna recursion plus Artmage Litera recycling give card economy; Pendulum Treasure and Junoldo add searches (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Droll, Infinite Impermanence, Typhoon, Artmage Impasto, Nervedo and Mediclius give layered interaction; interaction density is high (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is 0.76 (hand 6, 11 hand traps), and Vidolium and Nerva can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium at 5000 ATK, Jupiter at 3500 and Nerva at 3300 give strong end-board ATK when they land (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity is 12.9 percent with 61 off-archetype copies across 31 distinct main cards, so coherence is weak (Verified structure, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra cards: 5 Fusion, 7 Link, 1 Synchro, 2 Xyz. Core Extra cards are present, but Junora and Crystal Wing are missing (Verified)
D12 Side Deck Adaptability 15 No side deck is registered (side 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Pendulum sequences and many hand-trap timings raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.9, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.9 + 0.20*45 - 12 = 36.9, then capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Power Patron and Artmage core with high opening-hand access
  • Layered hand-trap and removal suite (Ash, Droll, Nibiru, Infinite Impermanence, Typhoon)
  • High-ATK Extra Deck threats (Vidolium, Nerva, Jupiter)

Weaknesses

  • Illegal copy-limit and Forbidden-card violations
  • Weak archetype coherence (12.9 percent exact purity) across four related sub-archetypes
  • No side deck, so no post-side adaptation
  • No combo data, so the floor and ceiling are unverified

Critical choke points

  • Artmage Power Patron and Medius lines depend on a few copies, so one missing starter stalls the Fusion plan
  • Ash and Droll are the main going-second answers and are over the copy limit
Priority Remove Add Reason
1 Called by the Grave, Charmer Quartet in Bloom, Varudras (Forbidden) Legal cards that reach the same role (e.g. another hand trap or removal spell within limits) The list cannot be played in its current form; removing the Forbidden cards is required for any legal score
2 One Ash Blossom and one Droll & Lock Bird Legal-limit copies of other hand traps or a second Infinite Impermanence Brings Ash to 2 (Semi-Limited) and Droll to 1 (Limited) while keeping the interaction suite
3 Off-archetype tech cards with no Power Patron or Artmage link More core Power Patron or Artmage cards (for example Junora or Elfnote support seen in usage stats) Raises archetype purity and engine consistency

Evidence & confidence

  • Verified: Illegal: 5 copy-limit or Forbidden violations listed in legality; Main 55 and Extra 15 are within size rules; side is 0 (no side deck); Exact archetype purity 12.9 percent; core cards present 10 of 25; Usage stats: 10 of 25 core cards present
  • Observed: No recorded combos or boards to measure
  • Inferred: Opening-hand consistency and brick estimates from hypergeometric draw odds; Interaction density and going-second read from card text; Dimension scores D1 through D11 and D14
  • Provisional: Meta Power (null) and matchup fit (D13), since there is no dated metagame sample or tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates no side deck registered: post-side adaptability cannot be measured Meta Power is Provisional without a dated metagame sample

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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