Power Patron Deck #766765 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Artmage Finmel x2
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Droll & Lock Bird x2
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Winged Dragon of Ra - Sphere Mode x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Ars Magna "Citrinitas" x1
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Called by the Grave x1
- Pendulum Treasure x3
- Prohibited Power Patron Portal - Terminus x1
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Infinite Impermanence x3
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.9 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion/Link/Synchro
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion/Link board pressure from Power Patron and Artmage monsters (Vidolium, Nerva, Jupiter, Mediclius) backed by Medius and Artmage Fusion lines; Ars Magna and Mulcharmy card advantage that grinds the opponent out over several turns
- Turn 1 (going first): Open Nervedo, Artmage Power Patron, Mulcharmy or Pendulum Treasure, search into a Medius or Artmage Fusion line; keep Ash and Droll up as hand traps (Inferred, text-only)
- Turn 2 (going second): Use Ash, Droll and Nibiru as hand traps on the opponent's first summons, then rebuild with Mulcharmy draws and Artmage searches (Inferred, text-only)
- Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Artmage Litera and Medius recycle from the GY, and Ars Magna cards add monsters back to hand (Inferred, text-only)
- After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games
Why it scores here
The deck is scored only as a system, and it is Illegal: three cards are Forbidden and Droll and Ash exceed their limits, so the score is theoretical and capped at 30. Its Power Patron and Artmage core is present in about 91 percent of opening hands (archetype core group, Inferred), which gives a real chance of a starter, and the hand-trap suite (Ash, Droll, Nibiru, Infinite Impermanence, Typhoon, Artmage Impasto) gives going-second interaction. Conversion is hard to read because no combos were recorded, so the ceiling and median are text-only inferences that lower confidence. Popularity was not credited, since the usage stats show the deck does not match the core list (only 10 of 25 core cards present, exact archetype name purity 12.9 percent), and card scores were not averaged. No side deck exists, so post-side adaptability is scored near the floor.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of 20 archetype-core cards in opening hand 5) = 0.91; searcher text group 0.92; 3-copy starters only 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand traps and 21 searcher-text cards compete for hand slots; 17 singletons and 10 triples imply a mixed brick profile (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so the ceiling is text-only: Medius, Artmage Fusion and Ars Magna lines can reach Fusion/Link pressure (Inferred, no combo data) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is set below the ceiling on text reads alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps, Mulcharmy draw-on-summon and Nibiru give redundant interruption answers, but the Artmage chain is single-threaded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy and Ars Magna recursion plus Artmage Litera recycling give card economy; Pendulum Treasure and Junoldo add searches (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash, Droll, Infinite Impermanence, Typhoon, Artmage Impasto, Nervedo and Mediclius give layered interaction; interaction density is high (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage is 0.76 (hand 6, 11 hand traps), and Vidolium and Nerva can challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Vidolium at 5000 ATK, Jupiter at 3500 and Nerva at 3300 give strong end-board ATK when they land (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact archetype purity is 12.9 percent with 61 off-archetype copies across 31 distinct main cards, so coherence is weak (Verified structure, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 distinct Extra cards: 5 Fusion, 7 Link, 1 Synchro, 2 Xyz. Core Extra cards are present, but Junora and Crystal Wing are missing (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (side 0), so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Pendulum sequences and many hand-trap timings raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.9, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.9 + 0.20*45 - 12 = 36.9, then capped at 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Power Patron and Artmage core with high opening-hand access
- Layered hand-trap and removal suite (Ash, Droll, Nibiru, Infinite Impermanence, Typhoon)
- High-ATK Extra Deck threats (Vidolium, Nerva, Jupiter)
Weaknesses
- Illegal copy-limit and Forbidden-card violations
- Weak archetype coherence (12.9 percent exact purity) across four related sub-archetypes
- No side deck, so no post-side adaptation
- No combo data, so the floor and ceiling are unverified
Critical choke points
- Artmage Power Patron and Medius lines depend on a few copies, so one missing starter stalls the Fusion plan
- Ash and Droll are the main going-second answers and are over the copy limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Charmer Quartet in Bloom, Varudras (Forbidden) | Legal cards that reach the same role (e.g. another hand trap or removal spell within limits) | The list cannot be played in its current form; removing the Forbidden cards is required for any legal score |
| 2 | One Ash Blossom and one Droll & Lock Bird | Legal-limit copies of other hand traps or a second Infinite Impermanence | Brings Ash to 2 (Semi-Limited) and Droll to 1 (Limited) while keeping the interaction suite |
| 3 | Off-archetype tech cards with no Power Patron or Artmage link | More core Power Patron or Artmage cards (for example Junora or Elfnote support seen in usage stats) | Raises archetype purity and engine consistency |
Evidence & confidence
- Verified: Illegal: 5 copy-limit or Forbidden violations listed in legality; Main 55 and Extra 15 are within size rules; side is 0 (no side deck); Exact archetype purity 12.9 percent; core cards present 10 of 25; Usage stats: 10 of 25 core cards present
- Observed: No recorded combos or boards to measure
- Inferred: Opening-hand consistency and brick estimates from hypergeometric draw odds; Interaction density and going-second read from card text; Dimension scores D1 through D11 and D14
- Provisional: Meta Power (null) and matchup fit (D13), since there is no dated metagame sample or tournament link
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates no side deck registered: post-side adaptability cannot be measured Meta Power is Provisional without a dated metagame sample
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