Ashtra Deck #766751 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Akasuna the Battle Ashtra x3
- First Penguin x2
- Kashtira Fenrir x1
- Kashtira Ogre x2
- Kashtira Unicorn x2
- Kuzuha the Hex Ashtra x1
- Mikumari the Banisher Ashtra x3
- Mulcharmy Fuwalos x3
- Tearlaments Kashtira x1
- Yoa the Plague Ashtra x2
- Ash Blossom & Joyous Spring x3
- Ashtrashen - Gate to the Worlds Beyond x3
- Kashtira Birth x3
- Ashtra's Domain x1
- Ashtra's Howl x1
- Ashtra's Web x1
- Dominus Impulse x3
- Kashtira Preparations x2
- Synchro Emergency x3
Extra Deck (15)
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x2
- Crystal Wing Synchro Dragon x1
- Ursarctic Grand Chariot x1
- Ursarctic Septentrion x1
- Blaze, Supreme Ruler of all Dragons x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Expurrely Noir x1
- Full Armored Dark Knight Lancer x1
- Kashtira Shangri-Ira x1
- Kerzebs, the Gaoled Glutton x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Super Quantal Mech Beast Lusterrex x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.4 |
| Going First | 62 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Ashtra Extra Deck monsters (Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto, Ursarctic/Kashtira Extra threats) overwhelm the board after a face-down-based Special Summon starts the engine.; Kashtira Shangri-Ira and Kashtira board pressure via Kashtira Birth and Kashtira Preparations, with Yoa and Akasuna as large Main Deck beaters.
- Turn 1 (going first): Set face-down Ashtra S/T (Ashtrashen, Ashtra's Web/Howl/Domain) and Special Summon an Ashtra monster by revealing a face-down card, then Synchro or Xyz Summon from the Extra Deck.
- Turn 2 (going second): Hold Ash Blossom and Dominus Impulse as hand interaction against the opponent's first engine, then rebuild through Mikumari and Akasuna's face-down revive-style summons.
- Recovery: Ashtrashen and Mulcharmy Fuwalos recover card advantage; Ashtra monsters in the GY can be Special Summoned again through the Ashtra trap/monster loop.
- After siding: No side deck in this list (0 side cards); post-side plan is unavailable and the deck cannot adapt between games.
Why it scores here
The deck's engine is the Ashtra face-down revive loop: Ashtrashen, Ashtra's Web/Howl/Domain and Synchro Emergency set up face-down cards that let Ashtra monsters Special Summon, which feeds the Synchro and Xyz Extra Deck. The Extra Deck (6 Synchro, 9 Xyz) gives real conversion, and Ash Blossom plus Dominus Impulse provide layered interaction, so the structure can be read as a combo-midrange shell. The score is not an average of card scores and does not reward Ashtra's popularity or the Kashtira splash. Legality caps the result: five copy-limit or Forbidden violations (including Forbidden Kashtira Fenrir and Crystal Wing Synchro Dragon) mean this is a theoretical, structural-only evaluation, and the final score is capped at 35.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 Ashtrashen in opening 5) ≈ 0.34; P(>=1 archetype core in hand 5) ≈ 0.999 but starters rely on face-down S/T (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 19 distinct main-deck cards, 6 singletons and 8 three-ofs; several Normal-Summon-only Trap/Spell bricks risk dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 63 | No recorded boards; ceiling inferred from Synchro/Xyz Extra access and Ashtra revive text (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo data; median output is estimated from starter reliability and the Kashtira splash interruption (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Three independent interaction paths (Ash Blossom, Dominus Impulse, Synchro Emergency) recover some disruption; no route-redundancy data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searcher text on 13 cards and Mulcharmy/Ashtrashen recovery, but the resource loop is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom and Dominus Impulse give 5 negation effects; durability depends on the Forbidden-card removal (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand trap odds P(>=1 of 3 in hand 6) ≈ 0.39; board breaking relies on Kashtira Ogre and Yoa (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Akasuna 3000 ATK, Susanoo 3300 ATK and Ashtraya 3000 ATK end-board bodies; no direct-damage evidence (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40-card main at the minimum; 19 distinct cards, 6 singleton slots and 5 over-limit copies reduce efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15-card Extra Deck with 6 Synchro and 9 Xyz; 2 Forbidden Extra cards and 4 non-Ashtra Extra threats dilute the engine (Verified/Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck (0 cards), so no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step revive and Extra Deck sequencing with many face-down decisions; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (approximately 80/20 by profile emphasis). Structural ≈ 58.4, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-8.7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.7, minus 12 banlist/legality modifier = 43.7, capped at 35 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Coherent Ashtra face-down revive engine with Ashtrashen and Synchro Emergency as setup
- Large Extra Deck of Synchro/Xyz threats gives board conversion
- Five negation/hand-trap-style interaction effects (Ash Blossom and Dominus Impulse)
Weaknesses
- Illegal list: two Forbidden cards and five copy-limit violations
- No side deck, so no post-side adaptation
- Low exact-name archetype purity (32.7%) with a Kashtira splash
Critical choke points
- Face-down S/T requirement: without face-down setup, Ashtra summons are dead
- Ash Blossom and Dominus Impulse are the only interaction against the opponent's first engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crystal Wing Synchro Dragon; Kashtira Fenrir | Legal Extra Deck replacements (e.g., another Ashtra Synchro/Xyz) | Forbidden in TCG; the list cannot be played as built. |
| 2 | 1 Ash Blossom & Joyous Spring; 1 Dominus Impulse | Legal 2-copy limit slots (non-Ash/non-Dominus staples) | Semi-Limited copy limit is 2; the deck runs 3. |
| 3 | 1 Kashtira Unicorn | Ashtra or Kashtira playable with 1 copy only | Limited copy limit is 1; the deck runs 2. |
Evidence & confidence
- Verified: Legality: five copy-limit or Forbidden violations; 40 main / 15 extra / 0 side; Banlist statuses from the evidence pack (Forbidden, Limited, Semi-Limited); Archetype purity and copy histogram from composition
- Observed: No combos recorded, so no observed boards
- Inferred: Starter and engine consistency from hypergeometric odds and text; Interaction density from negation text; Going-first and going-second estimates from hand-trap odds
- Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional without a dated metagame sample No side deck, so post-side plan cannot be assessed
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