Fairy Tail Deck #766747 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Regulus, the Prince of Endymion x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Cosmo Queen the Queen of Prayers x1
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Regulus, the Prince of Endymion x3
- Spenta, the Magistus Sealer x2
- Verre, the Maid of Endymion x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Zoroa, the Magistus of Flame x1
- Called by the Grave x1
- Endymion Empire x1
- Fairy Tail Ball x2
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Secret Village of the Spellcasters x1
- Spell Power Mastery x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x3
- Infinite Impermanence x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Invoked Oceanus x1
- Magistus Chorozo x2
- Mudragon of the Swamp x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Fairy Tail - Wiccat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Extra-Deck Link and Fusion boards (Magistus / Endymion / Fairy Tail) that convert through Regulus, Luna, Matchgiru and Spenta, with Fusion access via Super Polymerization and Instant Fusion.; Fairy Tail Fusion and Link pressure through Teller of Fairy Tails and Endymion, with Crowley and Cosmo Queen as late-game boards.
- Turn 1 (going first): Open a starter (Luna, Regulus, Matchgiru, Spenta) with Ash Blossom and Droll as interaction, then Link or Fusion through Super Polymerization or Instant Fusion.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Nibiru and Droll to break the opponent's first turn, then rebuild through the Magistus and Endymion searchers.
- Recovery: Search Fairy Tail Ball, Endymion Empire or Spell Power Mastery to refill the hand; recursion comes from Matchgiru, Spenta and Regulus returning from the GY.
- After siding: Not evaluable: the deck has 0 Side Deck cards, so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype core (Fairy Tail, Magistus, Endymion) is reliably present in the opening hand (about 98% by proxy), but only 9 of 70 cards carry the exact Fairy Tail name and 61 copies are off-archetype, so the engine is split across three sub-archetypes. Interaction is dense (13 hand traps, 16 negation-text cards, 11 removal-text cards), which lifts end-board quality and going-second resilience. No recorded boards exist, so floor, median and ceiling are text-only inference and are not separated by observed data. Three Forbidden cards and four over-limit cards make the list illegal in the TCG format, so the score is capped and reported as theoretical and structural only. Popularity of the archetype was not used to earn points, and the deck has no side deck, which caps adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core present in opening hand about 98% by proxy, but the starter set is split across Magistus, Endymion and Fairy Tail (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps and conflicting Normal Summon and archetype routes raise brick and dead-card risk; no full-brick estimate is available (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards exist, so the ceiling is a structural read of Link and Fusion access only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant hand traps and two independent starter routes (Luna and Matchgiru) give some recovery after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (17 by text) and recursion from GY give moderate resource economy; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 hand traps, 16 negation-text cards and 11 removal-text cards give dense interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density (probability of at least one hand trap in a 6-card hand is about 0.82) helps break a first-turn board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power relies on Link and Fusion boss monsters, but many boards need Forbidden or Limited cards that are not legal here (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main Deck cards with 61 off-archetype copies and 15 single-copy tech slots show poor compactness and weak coherence (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck has 15 cards across 13 distinct names, but core Xyz and Link routes such as Wiccat and Endymion are missing (Verified list, Inferred gap) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; Forbidden cards in the list make format fit unverifiable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Fusion lines with many decision points and Quick-Effect timing require an experienced pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflicts (-4); illegal_cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 47.3 - 12 = 35.3, then capped at 25 because the deck is Illegal (theoretical and structural-only score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (13 hand traps, 16 negation-text cards) for interaction on both turns
- Strong archetype core presence (Luna, Regulus, Matchgiru, Spenta, Magistus and Endymion) gives a high chance of a starter in hand
- Multiple Extra Deck routes (Link and Fusion) give several board-conversion options
Weaknesses
- Illegal list: three Forbidden cards and four over-limit copies
- Low exact-archetype purity (12.9%) with 61 off-archetype copies dilutes the engine
- No Side Deck, so there is no post-side plan or adaptability
- No recorded boards, so ceiling and median cannot be measured
Critical choke points
- Forbidden cards must be removed before the list is legal; this changes the main engine and removes 0 to 1 starters
- Super Polymerization and Instant Fusion are both needed for Fusion access and are Semi-Limited or Limited
- Missing Xyz and Link core cards (Wiccat, Endymion, Teller) leave some Extra Deck slots without a route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Secret Village of the Spellcasters, Charmer Quartet in Bloom | Legal Fairy Tail or Magistus playables (for example a second Luna or Spenta variant) | Removes the Forbidden cards that make the deck illegal |
| 2 | One copy each of Ash Blossom, Super Polymerization and Droll & Lock Bird | Legal copy-limit counts (2, 2 and 1) | Brings copy counts within the Semi-Limited and Limited limits |
| 3 | Several single-copy tech cards (Harpie's Feather Duster, Summon Sorceress) | Core engine copies or a 15-card Side Deck with hand traps | Raises the exact-archetype share and adds post-side adaptability |
Evidence & confidence
- Verified: Legality status Illegal: 3 Forbidden cards and 4 over-limit copies (legality block); Main Deck 55 cards, Extra Deck 15 cards, Side Deck 0 cards; Exact archetype purity 12.9% (9 exact of 70 cards); Usage statistics show 17 of 25 core cards present (68%)
- Inferred: Starter access about 98% by proxy from the hypergeometric core-group estimate; Hand-trap density gives a going-second advantage; Interaction density is dense from card text; Brick risk is elevated by conflicting sub-archetype lines
- Provisional: Meta Power (null, no dated metagame sample); Format fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate or brick telemetry in YGOVN; going-first and going-second splits are Inferred No Side Deck cards, so post-side evaluation is not possible Meta Power is Provisional unless a dated metagame sample is supplied
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