Power Patron Deck #766735 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 18, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Nerva the Power Patron of Creation, Jupiter the Power Patron of Destruction, Vidolium-driven 5000 ATK, Artmage Non-Finito / Diactorus) reached through Artmage and Power Patron fusion and link chains; Mulcharmy and Medius card advantage plus Pendulum recursion grinding the opponent down over a long game
  • Turn 1 (going first): Pendulum Treasure or Artmage Power Patron to open the Artmage/Medius chain, then Fusion Summon a Power Patron or Artmage boss while holding Ash Blossom and Droll as protection
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Kuriboh) to break the opponent's starter, then rebuild through Mulcharmy draw effects and Medius recursion
  • Recovery: Medius the Pure from the GY via Theorealize Past Lull or Artmage Vandalism; Mulcharmy draws on summons to refill the hand
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (20 copies of Power Patron, Artmage, and Mulcharmy-adjacent cards) is reliably present in the opening five, with a hypergeometric estimate of about 0.91 for at least one core card, which earns a moderate engine-accessibility score. Interaction is dense on paper (8 hand traps, 12 negation texts, 25 removal texts), and that supports the interruption-resilience and end-board scores, but the list runs only 12.9 percent exact-name purity, with 61 off-archetype copies spread across Artmage, Mulcharmy, Greed, Kuriboh, Medius, Theorealize, and generic cards, which drags down brick management and main-deck efficiency. No combo boards were recorded, so the conversion and floor scores are text-only inferences and stay near the middle of the scale. The deck has no side deck, which caps side adaptability at the floor, and it runs three Forbidden cards plus three over-limit copies, so it is illegal and the normal final score is capped at 20. Popularity and archetype usage do not earn points, and the score does not come from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening 5) = 0.91 across 20 core copies; the Artmage Power Patron starter has 2 copies at about 0.18 each (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Exact-name purity 12.9% with 61 off-archetype copies and 14 singleton cards among 29 distinct main-deck cards; hand-trap reliance is 0.63 going second (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; the Fusion chain Artmage Power Patron to Medius to Nerva/Non-Finito is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 42 Median output cannot be measured because combos_evidence has 0 scored combos; the floor is inferred from the number of searchers and draw effects (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Eight hand traps and Medius recursion from the GY give at least two independent continuation routes after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 22 searcher-text cards, Mulcharmy draw effects, and Pendulum Treasure; the Extra Deck is refilled through Pendulum and link routes (Inferred)
D7 End-Board & Interaction Quality 62 12 negation-text and 25 removal-text cards, including Typhoon, Ghost Ogre, Droll and Ash; no floodgate cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Hand-trap density on the going-second hand is 0.63 at least one; Called by the Grave is Forbidden and cannot be counted (Inferred)
D9 Offensive Pressure & Closing Power 54 Vidolium (5000 ATK during its effect) and Jupiter (3500 ATK) are the boss monsters; Varudras, a Forbidden 3000 ATK boss, is excluded from the score (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 29 distinct and 14 singletons, low archetype purity, and a 22-card zero-level spread, which points to a loose, low-density main deck (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Fusion, Synchro, Link and XYZ, with 4 Forbidden or over-limit cards and no mandatory-slot coverage check possible (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 5 No side deck: side_count is 0, so post-side adaptability cannot be assessed and is set to the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Synchro, Link and Pendulum chains with several per-turn once-only effects are hard to pilot cleanly (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped and renormalized, no dated meta sample). Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal list cap (-28); Side deck absent (0). Final formula: Structural-only (illegal list, capped). Normal formula 0.80*Structural + 0.20*TournamentReliability = 0.80*50 + 0.20*42 = 48.4, then the illegality cap modifier of -28 applies, giving 20. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (20 copies) gives high opening access to at least one engine piece (Inferred)
  • Dense interaction package: 8 hand traps, 12 negation texts, and 25 removal texts (Inferred)
  • Redundant searchers (22 searcher texts) and Mulcharmy draw effects support card flow (Inferred)
  • Extra Deck has multiple boss routes (Fusion, Synchro, Link, XYZ) for different board states (Verified composition)

Weaknesses

  • Illegal list: three Forbidden cards and three over-limit cards (Verified)
  • Low archetype purity at 12.9%, with 61 off-archetype copies across several sub-archetypes (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • No combo recordings, so conversion and median output cannot be measured (Verified)
  • Heavy reliance on hand traps going second, with brick risk from many singletons (Inferred)

Critical choke points

  • Ash Blossom and Droll are both over the copy limit, and removing the extra copies changes hand-trap density (Verified)
  • Artmage Power Patron and Medius the Pure are the only Fusion route into the bosses; losing both stalls the Fusion plan (Inferred)
  • Forbidden Called by the Grave and Varudras are part of the interaction package, so the list cannot be played as built (Verified)
Priority Remove Add Reason
1 Called by the Grave, Charmer Quartet in Bloom, Varudras, the Final Bringer of the End Times Legal interaction or Extra Deck replacements (for example a Power Patron or Artmage boss that is not Forbidden) Three Forbidden cards make the deck illegal; this is a prerequisite for any score above the cap.
2 One copy each of Ash Blossom & Joyous Spring and Super Polymerization, and one copy of Droll & Lock Bird Two-slot replacement with a legal, on-archetype card Brings all Semi-Limited and Limited cards to their legal copy counts and removes the over-limit violations.
3 Several off-archetype singletons (Greed, Kuriboh, Predaplant, Elfnote cards) Additional Power Patron or Artmage on-archetype cards Raises archetype purity above 12.9 percent and improves D2 and D10.
4 None (side deck is empty) A side deck of up to 15 cards with answers to the expected matchups Restores post-side adaptability (D12) and gives a best-of-3 plan.

Evidence & confidence

  • Verified: Legality: 6 copy-limit and banlist violations; main 55 within 40-60, extra 15 within 0-15; Archetype purity 12.9% with 61 off-archetype copies; Side deck count is 0; Card text excerpts for the listed cards; Usage stats: core cards present 10 of 25 (40%)
  • Inferred: Opening-hand probabilities for the archetype core and searcher groups; Interaction density from text roles; Going-second hand-trap estimate; Pilotability from step count and effect structure
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied No side deck registered, so post-side plan cannot be evaluated

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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