Mermail Deck #766732 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 18, 2026 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 5/ 100
Power Score
Structural 61
Reliability 55
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss pressure (Poseidra Abyss, Lancea, TY-PHON, Moulinglacia) after the Atlantean/Mermail engine extends into a board; Xyz and Link follow-up from Abyssrhine/Neptabyss/Abyssteus searches
  • Turn 1 (going first): Open on Atlantean/Mermail searchers and a hand trap held up for the opponent's first Special Summon; convert to a Level 7 WATER boss
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll and Dominus Impulse to strip the opponent's first board, then rebuild with Pot of Sloth or Mulcharmy draws
  • Recovery: Recurse WATER monsters from the GY with Abyssteus, Dragoons and Poseidra, and search again with Neptabyss or Mermail Abysspike
  • After siding: Not evaluable: the list has no Side Deck (Side Deck size 0)

Why it scores here

The list is Illegal (three Forbidden cards and three over-limit Semi-Limited or Limited cards), so this is a theoretical, structural-only read, capped at 30 rather than given a normal contextual score. Structurally the deck reliably reaches its searcher engine: the Mermail/Atlantean core is about 98% likely to have one card in the opening five, and the 15 searcher-text cards give about 81%. Interaction is the deck's strongest system feature, with seven hand traps and about 14 negation-text cards layered across the first two turns. Its Extra Deck supplies high closing power (Lancea 3300, Poseidra Abyss 3000, TY-PHON 2900). Popularity was not used, and card scores were not averaged. The score is lowered by the absence of any recorded boards, the missing Side Deck, and the illegal copy counts.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher-text card in 5) ≈ 0.81 and archetype core ≈ 0.98 in hand 5; engine starts reliably on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Seven hand traps and a 27-distinct main deck give redundancy, but several Sea Serpent and Aqua payoffs need a live engine, so dead-hand risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text (Poseidra Abyss, Abysstrite, Lancea, Mermail chains) (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards; median cannot be measured from YGOVN data, so this is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters and seven hand traps give good disruption recovery, but the engine depends on a few WATER monsters (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pot of Sloth, Mulcharmy draws and GY recursion (Abyssteus, Dragoons, Poseidra) support resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Ogre, Solemn Warning/Judgment, Droll, Dominus Impulse and The Great Gallant Bandit give layered interaction (Inferred from card text; flags verified)
D8 Going-Second & Board-Breaking Power 66 Going-second plan relies on hand traps and Droll; there is no going-second split in the data (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach 2800 to 3300 ATK with direct and piercing text on Dragoons (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 55 main cards with 12 triple-copy slots, 11 singletons and 7 over-limit entries; flexibility is limited by the Forbidden tech cards (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 8 Xyz, 4 Link and 3 Synchro covers several summon routes; Trishula is Forbidden (Verified counts)
D12 Side Deck Adaptability 15 No Side Deck at all (Side Deck size 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Many stacked hand-trap decisions and multi-step Atlantean/Mermail searches; moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile used as-is; no Stun re-weighting applied. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*61 + 0.20*55 - 12 = 47.8; Illegal cap applied, final 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and a dense searcher package give disruption and a reliable engine start
  • Extra Deck bosses (Lancea, Poseidra Abyss, TY-PHON, Moulinglacia) give real closing power
  • Mulcharmy and Pot of Sloth add card advantage

Weaknesses

  • Illegal list: three Forbidden cards and three over-limit cards
  • No Side Deck, so no post-side plan
  • No recorded combos, so combo floor and ceiling are unmeasured
  • Many splashed sub-archetypes (Atlantean, Mermail, Abyss-, Mulcharmy, Dominus) lower engine coherence

Critical choke points

  • Atlantean/Mermail searcher chains that depend on a WATER monster in the GY
  • Hand-trap dependence in the opening hand for going second
Priority Remove Add Reason
1 Called by the Grave, Gozen Match, Triple Tactics Talent, Trishula, Dominus Impulse (one copy), Ash Blossom & Joyous Spring (one copy), Droll & Lock Bird (one copy) Legal replacements that fit the engine, confirmed against the current banlist Restores legality: only then can the list receive a normal contextual score
2 None A 15-card Side Deck Without it there is no post-side plan and D12 is capped near zero

Evidence & confidence

  • Verified: Main 55, Extra 15, legal size ranges; Seven copy-limit violations and four Forbidden cards; Card stats and text in the evidence; Archetype usage statistics
  • Observed: No recorded combo boards exist for this deck
  • Inferred: Hypergeometric starter and hand-trap probabilities; Dimension scores D1 to D11 and D14; Going-first and going-second estimates
  • Provisional: Median output (D4); Matchup and format fit (D13); Meta Power (null)
  • Data gaps: Illegal list: score is theoretical only No combo data, so floor, median and ceiling are text-only No tournament link, no win-rate telemetry, and no metagame sample No Side Deck (Side Deck size 0) usage statistics marks Abysstrite, LeVirtue, Xyz Armor Torpedo, Mediclius, Marincess, Mistar Boy, Trishula, Lancea and Prima Donna as not in this deck, but the cards array lists all of them in the Extra Deck; the core-presence figure (16 of 25) is unreliable

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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