Ars Magna Deck #766726 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 18, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Synchro boards built through Elfnote and Ars Magna searches, pressured by high-ATK Synchro and Link monsters; Stardust and Chaos Angel synchro pressure with board-clearing removal support
  • Turn 1 (going first): Open with Elfnote Power Patron, Elfnote Regina, or Mulcharmy draw engines, search an Ars Magna or Elfnote follow-up, then extend into a Synchro or Link summon. Hand traps are held for the opponent's first activation.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird and Nibiru to interrupt the opponent's first board, then rebuild through Mulcharmy draws and Medius recursion.
  • Recovery: Recover from interruption through Mulcharmy draw engines, Theorealize Past Lull recursion, and Ars Magna monsters banished from the hand for searches.
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

This list is illegal in TCG as submitted: six Forbidden cards and three copy-limit overages mean it cannot be played as built, so it is capped and scored as a theoretical, structural-only read. Structurally it has real engine access, since the Elfnote, Power Patron and Ars Magna core appears in about 95% of opening 5-card hands by the archetype core proxy, and the hand traps (11 copies, about 76% of going-second hands contain one) give it strong interaction on the opponent's first turn. Its weakness is the system itself: only 5 of 77 cards carry the exact Ars Magna name, and the list mixes Elfnote, Mulcharmy, Medius, Bystial, Stardust and Chaos sub-archetypes, so the engines are not fully coherent and bricks are likely. No boards, matchup results or dated meta exist, so the score comes from consistency, interaction and the absence of a side deck, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Archetype core present in 95% of 5-card hands and searcher text in 91%; sub-archetype mix lowers engine coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 42 11 hand traps and mixed sub-archetypes raise brick and conflicting-summon risk; no side deck to fix bad draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards, so ceiling is text-only: Power Patron link chains and Synchro extensions read as strong but unverified (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unknown; scored conservatively for mixed engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and Mulcharmy draw engines give some redundancy after one interruption, but many single-copy engine pieces (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy and Theorealize recursion help rebuild; Ars Magna banish-from-hand searches cost card economy (Inferred)
D7 End-Board & Interaction Quality 68 11 hand traps plus negation and removal text (Ash Blossom, Ghost Ogre, Droll, Nibiru, Mistaken Arrest) give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is strong (about 76% contain one); board-breaking via Crystal Wing is lost to Forbidden status (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium at 5000 ATK and Chaos Angel at 3500 ATK give closing power, but link and synchro pressure depends on the unverified engine (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55-card main with 31 distinct cards and only 7.1% exact-name archetype purity; many single copies reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 with 10 Synchro, 3 Link and 1 each Fusion and XYZ gives coverage, but it includes a Forbidden Synchro (Verified)
D12 Side Deck Adaptability 10 No Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro, Link and Mulcharmy sequencing with many hand-trap timing decisions is demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8; Meta provisional; banlist exposure modifier -12 (illegal cap) => 31.8, rounded to 32

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher text give high P(at least one starter in opening hand)
  • 11 hand traps and layered negation/removal give interaction on both turns
  • Strong high-ATK Synchro and Link finishers (Vidolium, Chaos Angel, Mediclius)

Weaknesses

  • Illegal as built: six Forbidden cards and three copy-limit overages
  • No Side Deck, so no post-side plan
  • Low exact-name archetype purity (7.1%) and mixed sub-archetype engines reduce coherence
  • No recorded combo boards to verify floor or ceiling

Critical choke points

  • Every engine line depends on Elfnote or Power Patron starters, and the removal of Forbidden or over-limit cards breaks the intended line
  • Ash Blossom at 3 copies exceeds the legal limit of 2, so a legal list must drop a copy
Priority Remove Add Reason
1 Called by the Grave, Crystal Wing Synchro Dragon, Elfnote Tinia, F.A. Dawn Dragster, Triple Tactics Talent, XX-Saber Gottoms Legal substitutes from the same archetype (Elfnote or Power Patron non-Forbidden monsters) or Unlimited staples The list cannot be played in TCG as built; legality is the prerequisite for any normal score
2 One Ash Blossom & Joyous Spring and one Elfnote Lucina Non-limited replacements Copy-limit overages on Ash Blossom (3 vs 2) and Elfnote Lucina (3 vs 1)
3 One Droll & Lock Bird Consider a legal side-deck slot if the format allows one Droll is run 2 copies against a limit of 1; the deck also has no Side Deck

Evidence & confidence

  • Verified: Illegal status: six Forbidden cards and three copy-limit overages in TCG (legality); Main 55, Extra 15, Side 0 against TCG size rules; Archetype core present in 95.1% of 5-card hands (probabilities); Exact-name archetype purity 7.1% (composition)
  • Inferred: Engine access, brick rate, interaction layering, and going-second hand-trap coverage from text and hypergeometric estimates
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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