Ars Magna Deck #766724 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Power Patron / Ars Magna Link and Synchro boards that push damage with high-ATK monsters (text-only read, no recorded boards); Elfnote Synchro and Link pressure with Elfnote recursion
  • Turn 1 (going first): Open a Power Patron or Elfnote starter, search an Elfnote or Ars Magna monster, then Synchro or Link Summon through the Extra Deck
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll) to break the opponent's first summon, then rebuild the engine from the Main Deck
  • Recovery: Recover through searchers (Elfnote Lucina, Medius, Junoldo, Purification Power Patron) and recursion from GY and banish zones
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal in TCG: seven Forbidden cards and three over-limit cards, so it receives no normal Final Contextual score and the value above is a structural, theoretical cap. Its structure is a three-engine hybrid (Elfnote, Power Patron and Ars Magna) with only 5 of 55 Main Deck copies carrying the exact archetype name, so engine coherence is weak even though the archetype core group is almost always in hand (about 94%). Interaction is the strongest area: 14 hand traps, 10 negation-text cards, and roughly an 84% chance of at least one hand trap in a going-second six-card hand. Recorded boards are absent, so the ceiling and median are text-only inferences rather than measured outputs. Popularity and archetype usage did not earn any points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in opening 5) about 0.89; archetype core about 0.94 in hand; engine split across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps, 19 searcher-text cards and 65 off-archetype copies create conflicting summons; Mulcharmy draw effects offset some bricks (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combos; ceiling is a text-only read of Power Patron Link and Synchro boards (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median and floor cannot be measured; the Elfnote and Power Patron sub-engines conflict (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Redundant hand traps and two-card recursion give some continuity after disruption, but the Forbidden and over-limit cards mean the list cannot be run as built (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Medius, Theorealize Past Lull, Elfnote Lucina) give reasonable card economy; Mulcharmy draw effects add card flow (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Nibiru give layered interaction; several negations carry Forbidden or Limited copy limits (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Hand-trap group reaches about 0.84 in a going-second six-card hand; Power Patron Link boards can challenge a field (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK and Power Patron Links give closing pressure, but no boards were recorded to confirm damage output (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck slots with 34 distinct cards; 15 Level-0 Spell/Trap cards and 18 tech cards dilute the engine (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards (9 Synchro, 4 Link, 1 Fusion, 1 XYZ); several Synchros are Forbidden or Limited, and two Extra cards are over the copy limit (Verified)
D12 Side Deck Adaptability 5 No Side Deck at all (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; matchup fit cannot be assessed beyond archetype-level context (Provisional)
D14 Pilotability & Error Tolerance 30 Three interlocking sub-engines and many decision points per turn make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); copy limit violations (-3). Final formula: Illegal cap: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, then context modifiers -11 = 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (14) gives strong going-second interaction
  • Searcher density (19) gives a high chance of finding a starter
  • Archetype core cards are almost always present (about 94% in hand)

Weaknesses

  • Illegal as built: seven Forbidden cards and three over-limit cards
  • Low archetype purity (7.1%) across three or more sub-engines
  • No Side Deck, so no post-side plan
  • No recorded combos or tournament data to validate the ceiling or the median

Critical choke points

  • The Forbidden and Limited cards in the Extra Deck, especially Elfnote Tinia and Crystal Wing Synchro Dragon, are the main Synchro enablers
  • Ash Blossom and Droll over the copy limit are the main hand-trap redundancy
Priority Remove Add Reason
1 Anti-Spell Fragrance, Called by the Grave, Crossout Designator, Triple Tactics Talent (Forbidden) Legal Main Deck tech or searchers within the copy limits Makes the list legal so it can be scored normally
2 One Ash Blossom and one Elfnote Lucina, one Droll and Lock Bird Legal substitutes or one fewer copy Brings the copy counts within the Semi-Limited and Limited caps
3 Off-archetype tech cards A Side Deck of 15 cards Creates a post-side plan, which the list currently lacks entirely

Evidence & confidence

  • Verified: Legality: seven Forbidden cards and three over-limit cards; Composition: 55 Main, 15 Extra, 0 Side; 5 of 55 Main Deck cards carry the exact archetype name; Probabilities: at least one searcher about 0.89; archetype core about 0.94
  • Inferred: Hand-trap interaction is strong on going second (about 0.84); Engine coherence is weak across three sub-archetypes; Ceiling and median are text-only inferences
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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