Ars Magna Deck #766724 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x2
- Elfnote Regina x2
- Elfnote Tinia x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Elfnote Power Patron x2
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Crossout Designator x1
- Elfnotes: Welcome Home x1
- Illusion Gate x2
- Pendulum Treasure x1
- Pot of Sloth x2
- Prohibited Power Patron Portal - Terminus x1
- Theorealize Past Lull x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Artmage Diactorus x1
- Dharc the Dark Charmer, Gloomy x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Arcanite Magician x1
- Black Rose Dragon x1
- Crystal Wing Synchro Dragon x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- F.A. Dawn Dragster x1
- Junora the Power Patron of Tuning x1
- Ravenous Crocodragon Archethys x1
- T.G. Hyper Librarian x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Power Patron / Ars Magna Link and Synchro boards that push damage with high-ATK monsters (text-only read, no recorded boards); Elfnote Synchro and Link pressure with Elfnote recursion
- Turn 1 (going first): Open a Power Patron or Elfnote starter, search an Elfnote or Ars Magna monster, then Synchro or Link Summon through the Extra Deck
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll) to break the opponent's first summon, then rebuild the engine from the Main Deck
- Recovery: Recover through searchers (Elfnote Lucina, Medius, Junoldo, Purification Power Patron) and recursion from GY and banish zones
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck is Illegal in TCG: seven Forbidden cards and three over-limit cards, so it receives no normal Final Contextual score and the value above is a structural, theoretical cap. Its structure is a three-engine hybrid (Elfnote, Power Patron and Ars Magna) with only 5 of 55 Main Deck copies carrying the exact archetype name, so engine coherence is weak even though the archetype core group is almost always in hand (about 94%). Interaction is the strongest area: 14 hand traps, 10 negation-text cards, and roughly an 84% chance of at least one hand trap in a going-second six-card hand. Recorded boards are absent, so the ceiling and median are text-only inferences rather than measured outputs. Popularity and archetype usage did not earn any points, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one searcher in opening 5) about 0.89; archetype core about 0.94 in hand; engine split across three sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 hand traps, 19 searcher-text cards and 65 off-archetype copies create conflicting summons; Mulcharmy draw effects offset some bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combos; ceiling is a text-only read of Power Patron Link and Synchro boards (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median and floor cannot be measured; the Elfnote and Power Patron sub-engines conflict (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Redundant hand traps and two-card recursion give some continuity after disruption, but the Forbidden and over-limit cards mean the list cannot be run as built (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Medius, Theorealize Past Lull, Elfnote Lucina) give reasonable card economy; Mulcharmy draw effects add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Nibiru give layered interaction; several negations carry Forbidden or Limited copy limits (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand-trap group reaches about 0.84 in a going-second six-card hand; Power Patron Link boards can challenge a field (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Vidolium at 5000 ATK and Power Patron Links give closing pressure, but no boards were recorded to confirm damage output (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck slots with 34 distinct cards; 15 Level-0 Spell/Trap cards and 18 tech cards dilute the engine (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards (9 Synchro, 4 Link, 1 Fusion, 1 XYZ); several Synchros are Forbidden or Limited, and two Extra cards are over the copy limit (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck at all (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample; matchup fit cannot be assessed beyond archetype-level context (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Three interlocking sub-engines and many decision points per turn make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); copy limit violations (-3). Final formula: Illegal cap: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, then context modifiers -11 = 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (14) gives strong going-second interaction
- Searcher density (19) gives a high chance of finding a starter
- Archetype core cards are almost always present (about 94% in hand)
Weaknesses
- Illegal as built: seven Forbidden cards and three over-limit cards
- Low archetype purity (7.1%) across three or more sub-engines
- No Side Deck, so no post-side plan
- No recorded combos or tournament data to validate the ceiling or the median
Critical choke points
- The Forbidden and Limited cards in the Extra Deck, especially Elfnote Tinia and Crystal Wing Synchro Dragon, are the main Synchro enablers
- Ash Blossom and Droll over the copy limit are the main hand-trap redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Anti-Spell Fragrance, Called by the Grave, Crossout Designator, Triple Tactics Talent (Forbidden) | Legal Main Deck tech or searchers within the copy limits | Makes the list legal so it can be scored normally |
| 2 | One Ash Blossom and one Elfnote Lucina, one Droll and Lock Bird | Legal substitutes or one fewer copy | Brings the copy counts within the Semi-Limited and Limited caps |
| 3 | Off-archetype tech cards | A Side Deck of 15 cards | Creates a post-side plan, which the list currently lacks entirely |
Evidence & confidence
- Verified: Legality: seven Forbidden cards and three over-limit cards; Composition: 55 Main, 15 Extra, 0 Side; 5 of 55 Main Deck cards carry the exact archetype name; Probabilities: at least one searcher about 0.89; archetype core about 0.94
- Inferred: Hand-trap interaction is strong on going second (about 0.84); Engine coherence is weak across three sub-archetypes; Ceiling and median are text-only inferences
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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